diff options
Diffstat (limited to 'registry/validusage.json')
-rw-r--r-- | registry/validusage.json | 4833 |
1 files changed, 2456 insertions, 2377 deletions
diff --git a/registry/validusage.json b/registry/validusage.json index ef38532..56d214a 100644 --- a/registry/validusage.json +++ b/registry/validusage.json @@ -1,9 +1,9 @@ { "version info": { "schema version": 2, - "api version": "1.3.285", - "comment": "from git branch: github-main commit: 8fc686b6321f035dc4a589e5ec1dc67208a71ac2", - "date": "2024-05-10 08:10:25Z" + "api version": "1.3.286", + "comment": "from git branch: github-main commit: ed4ba0242beb89a1795d6084709fa9e713559c94", + "date": "2024-05-31 09:50:40Z" }, "validation": { "vkGetInstanceProcAddr": { @@ -886,7 +886,7 @@ }, { "vuid": "VUID-VkDeviceCreateInfo-pNext-pNext", - "text": "Each <code>pNext</code> member of any structure (including this one) in the <code>pNext</code> chain <strong class=\"purple\">must</strong> be either <code>NULL</code> or a pointer to a valid instance of <a href=\"#VkDeviceDeviceMemoryReportCreateInfoEXT\">VkDeviceDeviceMemoryReportCreateInfoEXT</a>, <a href=\"#VkDeviceDiagnosticsConfigCreateInfoNV\">VkDeviceDiagnosticsConfigCreateInfoNV</a>, <a href=\"#VkDeviceGroupDeviceCreateInfo\">VkDeviceGroupDeviceCreateInfo</a>, <a href=\"#VkDeviceMemoryOverallocationCreateInfoAMD\">VkDeviceMemoryOverallocationCreateInfoAMD</a>, <a href=\"#VkDevicePrivateDataCreateInfo\">VkDevicePrivateDataCreateInfo</a>, <a href=\"#VkDeviceQueueShaderCoreControlCreateInfoARM\">VkDeviceQueueShaderCoreControlCreateInfoARM</a>, <a href=\"#VkPhysicalDevice16BitStorageFeatures\">VkPhysicalDevice16BitStorageFeatures</a>, <a href=\"#VkPhysicalDevice4444FormatsFeaturesEXT\">VkPhysicalDevice4444FormatsFeaturesEXT</a>, <a href=\"#VkPhysicalDevice8BitStorageFeatures\">VkPhysicalDevice8BitStorageFeatures</a>, <a href=\"#VkPhysicalDeviceASTCDecodeFeaturesEXT\">VkPhysicalDeviceASTCDecodeFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceAccelerationStructureFeaturesKHR\">VkPhysicalDeviceAccelerationStructureFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceAddressBindingReportFeaturesEXT\">VkPhysicalDeviceAddressBindingReportFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceAmigoProfilingFeaturesSEC\">VkPhysicalDeviceAmigoProfilingFeaturesSEC</a>, <a href=\"#VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT\">VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT\">VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT\">VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceBorderColorSwizzleFeaturesEXT\">VkPhysicalDeviceBorderColorSwizzleFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceBufferDeviceAddressFeatures\">VkPhysicalDeviceBufferDeviceAddressFeatures</a>, <a href=\"#VkPhysicalDeviceBufferDeviceAddressFeaturesEXT\">VkPhysicalDeviceBufferDeviceAddressFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI\">VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI</a>, <a href=\"#VkPhysicalDeviceCoherentMemoryFeaturesAMD\">VkPhysicalDeviceCoherentMemoryFeaturesAMD</a>, <a href=\"#VkPhysicalDeviceColorWriteEnableFeaturesEXT\">VkPhysicalDeviceColorWriteEnableFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceComputeShaderDerivativesFeaturesNV\">VkPhysicalDeviceComputeShaderDerivativesFeaturesNV</a>, <a href=\"#VkPhysicalDeviceConditionalRenderingFeaturesEXT\">VkPhysicalDeviceConditionalRenderingFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceCooperativeMatrixFeaturesKHR\">VkPhysicalDeviceCooperativeMatrixFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceCooperativeMatrixFeaturesNV\">VkPhysicalDeviceCooperativeMatrixFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCopyMemoryIndirectFeaturesNV\">VkPhysicalDeviceCopyMemoryIndirectFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCornerSampledImageFeaturesNV\">VkPhysicalDeviceCornerSampledImageFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCoverageReductionModeFeaturesNV\">VkPhysicalDeviceCoverageReductionModeFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCubicClampFeaturesQCOM\">VkPhysicalDeviceCubicClampFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceCubicWeightsFeaturesQCOM\">VkPhysicalDeviceCubicWeightsFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceCudaKernelLaunchFeaturesNV\">VkPhysicalDeviceCudaKernelLaunchFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCustomBorderColorFeaturesEXT\">VkPhysicalDeviceCustomBorderColorFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV\">VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDepthBiasControlFeaturesEXT\">VkPhysicalDeviceDepthBiasControlFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDepthClampZeroOneFeaturesEXT\">VkPhysicalDeviceDepthClampZeroOneFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDepthClipControlFeaturesEXT\">VkPhysicalDeviceDepthClipControlFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDepthClipEnableFeaturesEXT\">VkPhysicalDeviceDepthClipEnableFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDescriptorBufferFeaturesEXT\">VkPhysicalDeviceDescriptorBufferFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDescriptorIndexingFeatures\">VkPhysicalDeviceDescriptorIndexingFeatures</a>, <a href=\"#VkPhysicalDeviceDescriptorPoolOverallocationFeaturesNV\">VkPhysicalDeviceDescriptorPoolOverallocationFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE\">VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE</a>, <a href=\"#VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV\">VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV\">VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDeviceMemoryReportFeaturesEXT\">VkPhysicalDeviceDeviceMemoryReportFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDiagnosticsConfigFeaturesNV\">VkPhysicalDeviceDiagnosticsConfigFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDisplacementMicromapFeaturesNV\">VkPhysicalDeviceDisplacementMicromapFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDynamicRenderingFeatures\">VkPhysicalDeviceDynamicRenderingFeatures</a>, <a href=\"#VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR\">VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT\">VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExclusiveScissorFeaturesNV\">VkPhysicalDeviceExclusiveScissorFeaturesNV</a>, <a href=\"#VkPhysicalDeviceExtendedDynamicState2FeaturesEXT\">VkPhysicalDeviceExtendedDynamicState2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExtendedDynamicState3FeaturesEXT\">VkPhysicalDeviceExtendedDynamicState3FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExtendedDynamicStateFeaturesEXT\">VkPhysicalDeviceExtendedDynamicStateFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExtendedSparseAddressSpaceFeaturesNV\">VkPhysicalDeviceExtendedSparseAddressSpaceFeaturesNV</a>, <a href=\"#VkPhysicalDeviceExternalFormatResolveFeaturesANDROID\">VkPhysicalDeviceExternalFormatResolveFeaturesANDROID</a>, <a href=\"#VkPhysicalDeviceExternalMemoryRDMAFeaturesNV\">VkPhysicalDeviceExternalMemoryRDMAFeaturesNV</a>, <a href=\"#VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX\">VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX</a>, <a href=\"#VkPhysicalDeviceFaultFeaturesEXT\">VkPhysicalDeviceFaultFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFeatures2\">VkPhysicalDeviceFeatures2</a>, <a href=\"#VkPhysicalDeviceFragmentDensityMap2FeaturesEXT\">VkPhysicalDeviceFragmentDensityMap2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFragmentDensityMapFeaturesEXT\">VkPhysicalDeviceFragmentDensityMapFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM\">VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR\">VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT\">VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV\">VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceFragmentShadingRateFeaturesKHR\">VkPhysicalDeviceFragmentShadingRateFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceFrameBoundaryFeaturesEXT\">VkPhysicalDeviceFrameBoundaryFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR\">VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT\">VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceHostImageCopyFeaturesEXT\">VkPhysicalDeviceHostImageCopyFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceHostQueryResetFeatures\">VkPhysicalDeviceHostQueryResetFeatures</a>, <a href=\"#VkPhysicalDeviceImage2DViewOf3DFeaturesEXT\">VkPhysicalDeviceImage2DViewOf3DFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageAlignmentControlFeaturesMESA\">VkPhysicalDeviceImageAlignmentControlFeaturesMESA</a>, <a href=\"#VkPhysicalDeviceImageCompressionControlFeaturesEXT\">VkPhysicalDeviceImageCompressionControlFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT\">VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageProcessing2FeaturesQCOM\">VkPhysicalDeviceImageProcessing2FeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceImageProcessingFeaturesQCOM\">VkPhysicalDeviceImageProcessingFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceImageRobustnessFeatures\">VkPhysicalDeviceImageRobustnessFeatures</a>, <a href=\"#VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT\">VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageViewMinLodFeaturesEXT\">VkPhysicalDeviceImageViewMinLodFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImagelessFramebufferFeatures\">VkPhysicalDeviceImagelessFramebufferFeatures</a>, <a href=\"#VkPhysicalDeviceIndexTypeUint8FeaturesKHR\">VkPhysicalDeviceIndexTypeUint8FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceInheritedViewportScissorFeaturesNV\">VkPhysicalDeviceInheritedViewportScissorFeaturesNV</a>, <a href=\"#VkPhysicalDeviceInlineUniformBlockFeatures\">VkPhysicalDeviceInlineUniformBlockFeatures</a>, <a href=\"#VkPhysicalDeviceInvocationMaskFeaturesHUAWEI\">VkPhysicalDeviceInvocationMaskFeaturesHUAWEI</a>, <a href=\"#VkPhysicalDeviceLegacyDitheringFeaturesEXT\">VkPhysicalDeviceLegacyDitheringFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceLegacyVertexAttributesFeaturesEXT\">VkPhysicalDeviceLegacyVertexAttributesFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceLineRasterizationFeaturesKHR\">VkPhysicalDeviceLineRasterizationFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceLinearColorAttachmentFeaturesNV\">VkPhysicalDeviceLinearColorAttachmentFeaturesNV</a>, <a href=\"#VkPhysicalDeviceMaintenance4Features\">VkPhysicalDeviceMaintenance4Features</a>, <a href=\"#VkPhysicalDeviceMaintenance5FeaturesKHR\">VkPhysicalDeviceMaintenance5FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceMaintenance6FeaturesKHR\">VkPhysicalDeviceMaintenance6FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceMapMemoryPlacedFeaturesEXT\">VkPhysicalDeviceMapMemoryPlacedFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMemoryDecompressionFeaturesNV\">VkPhysicalDeviceMemoryDecompressionFeaturesNV</a>, <a href=\"#VkPhysicalDeviceMemoryPriorityFeaturesEXT\">VkPhysicalDeviceMemoryPriorityFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMeshShaderFeaturesEXT\">VkPhysicalDeviceMeshShaderFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMeshShaderFeaturesNV\">VkPhysicalDeviceMeshShaderFeaturesNV</a>, <a href=\"#VkPhysicalDeviceMultiDrawFeaturesEXT\">VkPhysicalDeviceMultiDrawFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT\">VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMultiviewFeatures\">VkPhysicalDeviceMultiviewFeatures</a>, <a href=\"#VkPhysicalDeviceMultiviewPerViewRenderAreasFeaturesQCOM\">VkPhysicalDeviceMultiviewPerViewRenderAreasFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM\">VkPhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT\">VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceNestedCommandBufferFeaturesEXT\">VkPhysicalDeviceNestedCommandBufferFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT\">VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceOpacityMicromapFeaturesEXT\">VkPhysicalDeviceOpacityMicromapFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceOpticalFlowFeaturesNV\">VkPhysicalDeviceOpticalFlowFeaturesNV</a>, <a href=\"#VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT\">VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePerStageDescriptorSetFeaturesNV\">VkPhysicalDevicePerStageDescriptorSetFeaturesNV</a>, <a href=\"#VkPhysicalDevicePerformanceQueryFeaturesKHR\">VkPhysicalDevicePerformanceQueryFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePipelineCreationCacheControlFeatures\">VkPhysicalDevicePipelineCreationCacheControlFeatures</a>, <a href=\"#VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR\">VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePipelineLibraryGroupHandlesFeaturesEXT\">VkPhysicalDevicePipelineLibraryGroupHandlesFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePipelinePropertiesFeaturesEXT\">VkPhysicalDevicePipelinePropertiesFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePipelineProtectedAccessFeaturesEXT\">VkPhysicalDevicePipelineProtectedAccessFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePipelineRobustnessFeaturesEXT\">VkPhysicalDevicePipelineRobustnessFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePortabilitySubsetFeaturesKHR\">VkPhysicalDevicePortabilitySubsetFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePresentBarrierFeaturesNV\">VkPhysicalDevicePresentBarrierFeaturesNV</a>, <a href=\"#VkPhysicalDevicePresentIdFeaturesKHR\">VkPhysicalDevicePresentIdFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePresentWaitFeaturesKHR\">VkPhysicalDevicePresentWaitFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT\">VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT\">VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePrivateDataFeatures\">VkPhysicalDevicePrivateDataFeatures</a>, <a href=\"#VkPhysicalDeviceProtectedMemoryFeatures\">VkPhysicalDeviceProtectedMemoryFeatures</a>, <a href=\"#VkPhysicalDeviceProvokingVertexFeaturesEXT\">VkPhysicalDeviceProvokingVertexFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT\">VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT\">VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceRawAccessChainsFeaturesNV\">VkPhysicalDeviceRawAccessChainsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRayQueryFeaturesKHR\">VkPhysicalDeviceRayQueryFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV\">VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR\">VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingMotionBlurFeaturesNV\">VkPhysicalDeviceRayTracingMotionBlurFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRayTracingPipelineFeaturesKHR\">VkPhysicalDeviceRayTracingPipelineFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingPositionFetchFeaturesKHR\">VkPhysicalDeviceRayTracingPositionFetchFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingValidationFeaturesNV\">VkPhysicalDeviceRayTracingValidationFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRelaxedLineRasterizationFeaturesIMG\">VkPhysicalDeviceRelaxedLineRasterizationFeaturesIMG</a>, <a href=\"#VkPhysicalDeviceRenderPassStripedFeaturesARM\">VkPhysicalDeviceRenderPassStripedFeaturesARM</a>, <a href=\"#VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV\">VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRobustness2FeaturesEXT\">VkPhysicalDeviceRobustness2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceSamplerYcbcrConversionFeatures\">VkPhysicalDeviceSamplerYcbcrConversionFeatures</a>, <a href=\"#VkPhysicalDeviceScalarBlockLayoutFeatures\">VkPhysicalDeviceScalarBlockLayoutFeatures</a>, <a href=\"#VkPhysicalDeviceSchedulingControlsFeaturesARM\">VkPhysicalDeviceSchedulingControlsFeaturesARM</a>, <a href=\"#VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures\">VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures</a>, <a href=\"#VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV\">VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV</a>, <a href=\"#VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT\">VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderAtomicFloatFeaturesEXT\">VkPhysicalDeviceShaderAtomicFloatFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderAtomicInt64Features\">VkPhysicalDeviceShaderAtomicInt64Features</a>, <a href=\"#VkPhysicalDeviceShaderClockFeaturesKHR\">VkPhysicalDeviceShaderClockFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM\">VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM</a>, <a href=\"#VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures\">VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures</a>, <a href=\"#VkPhysicalDeviceShaderDrawParametersFeatures\">VkPhysicalDeviceShaderDrawParametersFeatures</a>, <a href=\"#VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD\">VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD</a>, <a href=\"#VkPhysicalDeviceShaderEnqueueFeaturesAMDX\">VkPhysicalDeviceShaderEnqueueFeaturesAMDX</a>, <a href=\"#VkPhysicalDeviceShaderExpectAssumeFeaturesKHR\">VkPhysicalDeviceShaderExpectAssumeFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderFloat16Int8Features\">VkPhysicalDeviceShaderFloat16Int8Features</a>, <a href=\"#VkPhysicalDeviceShaderFloatControls2FeaturesKHR\">VkPhysicalDeviceShaderFloatControls2FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT\">VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderImageFootprintFeaturesNV\">VkPhysicalDeviceShaderImageFootprintFeaturesNV</a>, <a href=\"#VkPhysicalDeviceShaderIntegerDotProductFeatures\">VkPhysicalDeviceShaderIntegerDotProductFeatures</a>, <a href=\"#VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL\">VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL</a>, <a href=\"#VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR\">VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT\">VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderObjectFeaturesEXT\">VkPhysicalDeviceShaderObjectFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderQuadControlFeaturesKHR\">VkPhysicalDeviceShaderQuadControlFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderSMBuiltinsFeaturesNV\">VkPhysicalDeviceShaderSMBuiltinsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures\">VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures</a>, <a href=\"#VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR\">VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR\">VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderTerminateInvocationFeatures\">VkPhysicalDeviceShaderTerminateInvocationFeatures</a>, <a href=\"#VkPhysicalDeviceShaderTileImageFeaturesEXT\">VkPhysicalDeviceShaderTileImageFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShadingRateImageFeaturesNV\">VkPhysicalDeviceShadingRateImageFeaturesNV</a>, <a href=\"#VkPhysicalDeviceSubgroupSizeControlFeatures\">VkPhysicalDeviceSubgroupSizeControlFeatures</a>, <a href=\"#VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT\">VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceSubpassShadingFeaturesHUAWEI\">VkPhysicalDeviceSubpassShadingFeaturesHUAWEI</a>, <a href=\"#VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT\">VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceSynchronization2Features\">VkPhysicalDeviceSynchronization2Features</a>, <a href=\"#VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT\">VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceTextureCompressionASTCHDRFeatures\">VkPhysicalDeviceTextureCompressionASTCHDRFeatures</a>, <a href=\"#VkPhysicalDeviceTilePropertiesFeaturesQCOM\">VkPhysicalDeviceTilePropertiesFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceTimelineSemaphoreFeatures\">VkPhysicalDeviceTimelineSemaphoreFeatures</a>, <a href=\"#VkPhysicalDeviceTransformFeedbackFeaturesEXT\">VkPhysicalDeviceTransformFeedbackFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceUniformBufferStandardLayoutFeatures\">VkPhysicalDeviceUniformBufferStandardLayoutFeatures</a>, <a href=\"#VkPhysicalDeviceVariablePointersFeatures\">VkPhysicalDeviceVariablePointersFeatures</a>, <a href=\"#VkPhysicalDeviceVertexAttributeDivisorFeaturesKHR\">VkPhysicalDeviceVertexAttributeDivisorFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT\">VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceVideoMaintenance1FeaturesKHR\">VkPhysicalDeviceVideoMaintenance1FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceVulkan11Features\">VkPhysicalDeviceVulkan11Features</a>, <a href=\"#VkPhysicalDeviceVulkan12Features\">VkPhysicalDeviceVulkan12Features</a>, <a href=\"#VkPhysicalDeviceVulkan13Features\">VkPhysicalDeviceVulkan13Features</a>, <a href=\"#VkPhysicalDeviceVulkanMemoryModelFeatures\">VkPhysicalDeviceVulkanMemoryModelFeatures</a>, <a href=\"#VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR\">VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT\">VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceYcbcrDegammaFeaturesQCOM\">VkPhysicalDeviceYcbcrDegammaFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceYcbcrImageArraysFeaturesEXT\">VkPhysicalDeviceYcbcrImageArraysFeaturesEXT</a>, or <a href=\"#VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures\">VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures</a>", + "text": "Each <code>pNext</code> member of any structure (including this one) in the <code>pNext</code> chain <strong class=\"purple\">must</strong> be either <code>NULL</code> or a pointer to a valid instance of <a href=\"#VkDeviceDeviceMemoryReportCreateInfoEXT\">VkDeviceDeviceMemoryReportCreateInfoEXT</a>, <a href=\"#VkDeviceDiagnosticsConfigCreateInfoNV\">VkDeviceDiagnosticsConfigCreateInfoNV</a>, <a href=\"#VkDeviceGroupDeviceCreateInfo\">VkDeviceGroupDeviceCreateInfo</a>, <a href=\"#VkDeviceMemoryOverallocationCreateInfoAMD\">VkDeviceMemoryOverallocationCreateInfoAMD</a>, <a href=\"#VkDevicePrivateDataCreateInfo\">VkDevicePrivateDataCreateInfo</a>, <a href=\"#VkDeviceQueueShaderCoreControlCreateInfoARM\">VkDeviceQueueShaderCoreControlCreateInfoARM</a>, <a href=\"#VkPhysicalDevice16BitStorageFeatures\">VkPhysicalDevice16BitStorageFeatures</a>, <a href=\"#VkPhysicalDevice4444FormatsFeaturesEXT\">VkPhysicalDevice4444FormatsFeaturesEXT</a>, <a href=\"#VkPhysicalDevice8BitStorageFeatures\">VkPhysicalDevice8BitStorageFeatures</a>, <a href=\"#VkPhysicalDeviceASTCDecodeFeaturesEXT\">VkPhysicalDeviceASTCDecodeFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceAccelerationStructureFeaturesKHR\">VkPhysicalDeviceAccelerationStructureFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceAddressBindingReportFeaturesEXT\">VkPhysicalDeviceAddressBindingReportFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceAmigoProfilingFeaturesSEC\">VkPhysicalDeviceAmigoProfilingFeaturesSEC</a>, <a href=\"#VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT\">VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT\">VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT\">VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceBorderColorSwizzleFeaturesEXT\">VkPhysicalDeviceBorderColorSwizzleFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceBufferDeviceAddressFeatures\">VkPhysicalDeviceBufferDeviceAddressFeatures</a>, <a href=\"#VkPhysicalDeviceBufferDeviceAddressFeaturesEXT\">VkPhysicalDeviceBufferDeviceAddressFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI\">VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI</a>, <a href=\"#VkPhysicalDeviceCoherentMemoryFeaturesAMD\">VkPhysicalDeviceCoherentMemoryFeaturesAMD</a>, <a href=\"#VkPhysicalDeviceColorWriteEnableFeaturesEXT\">VkPhysicalDeviceColorWriteEnableFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceComputeShaderDerivativesFeaturesNV\">VkPhysicalDeviceComputeShaderDerivativesFeaturesNV</a>, <a href=\"#VkPhysicalDeviceConditionalRenderingFeaturesEXT\">VkPhysicalDeviceConditionalRenderingFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceCooperativeMatrixFeaturesKHR\">VkPhysicalDeviceCooperativeMatrixFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceCooperativeMatrixFeaturesNV\">VkPhysicalDeviceCooperativeMatrixFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCopyMemoryIndirectFeaturesNV\">VkPhysicalDeviceCopyMemoryIndirectFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCornerSampledImageFeaturesNV\">VkPhysicalDeviceCornerSampledImageFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCoverageReductionModeFeaturesNV\">VkPhysicalDeviceCoverageReductionModeFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCubicClampFeaturesQCOM\">VkPhysicalDeviceCubicClampFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceCubicWeightsFeaturesQCOM\">VkPhysicalDeviceCubicWeightsFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceCudaKernelLaunchFeaturesNV\">VkPhysicalDeviceCudaKernelLaunchFeaturesNV</a>, <a href=\"#VkPhysicalDeviceCustomBorderColorFeaturesEXT\">VkPhysicalDeviceCustomBorderColorFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV\">VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDepthBiasControlFeaturesEXT\">VkPhysicalDeviceDepthBiasControlFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDepthClampZeroOneFeaturesEXT\">VkPhysicalDeviceDepthClampZeroOneFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDepthClipControlFeaturesEXT\">VkPhysicalDeviceDepthClipControlFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDepthClipEnableFeaturesEXT\">VkPhysicalDeviceDepthClipEnableFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDescriptorBufferFeaturesEXT\">VkPhysicalDeviceDescriptorBufferFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDescriptorIndexingFeatures\">VkPhysicalDeviceDescriptorIndexingFeatures</a>, <a href=\"#VkPhysicalDeviceDescriptorPoolOverallocationFeaturesNV\">VkPhysicalDeviceDescriptorPoolOverallocationFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE\">VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE</a>, <a href=\"#VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV\">VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV\">VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDeviceMemoryReportFeaturesEXT\">VkPhysicalDeviceDeviceMemoryReportFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceDiagnosticsConfigFeaturesNV\">VkPhysicalDeviceDiagnosticsConfigFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDisplacementMicromapFeaturesNV\">VkPhysicalDeviceDisplacementMicromapFeaturesNV</a>, <a href=\"#VkPhysicalDeviceDynamicRenderingFeatures\">VkPhysicalDeviceDynamicRenderingFeatures</a>, <a href=\"#VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR\">VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT\">VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExclusiveScissorFeaturesNV\">VkPhysicalDeviceExclusiveScissorFeaturesNV</a>, <a href=\"#VkPhysicalDeviceExtendedDynamicState2FeaturesEXT\">VkPhysicalDeviceExtendedDynamicState2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExtendedDynamicState3FeaturesEXT\">VkPhysicalDeviceExtendedDynamicState3FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExtendedDynamicStateFeaturesEXT\">VkPhysicalDeviceExtendedDynamicStateFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceExtendedSparseAddressSpaceFeaturesNV\">VkPhysicalDeviceExtendedSparseAddressSpaceFeaturesNV</a>, <a href=\"#VkPhysicalDeviceExternalFormatResolveFeaturesANDROID\">VkPhysicalDeviceExternalFormatResolveFeaturesANDROID</a>, <a href=\"#VkPhysicalDeviceExternalMemoryRDMAFeaturesNV\">VkPhysicalDeviceExternalMemoryRDMAFeaturesNV</a>, <a href=\"#VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX\">VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX</a>, <a href=\"#VkPhysicalDeviceFaultFeaturesEXT\">VkPhysicalDeviceFaultFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFeatures2\">VkPhysicalDeviceFeatures2</a>, <a href=\"#VkPhysicalDeviceFragmentDensityMap2FeaturesEXT\">VkPhysicalDeviceFragmentDensityMap2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFragmentDensityMapFeaturesEXT\">VkPhysicalDeviceFragmentDensityMapFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM\">VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR\">VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT\">VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV\">VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceFragmentShadingRateFeaturesKHR\">VkPhysicalDeviceFragmentShadingRateFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceFrameBoundaryFeaturesEXT\">VkPhysicalDeviceFrameBoundaryFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR\">VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT\">VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceHostImageCopyFeaturesEXT\">VkPhysicalDeviceHostImageCopyFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceHostQueryResetFeatures\">VkPhysicalDeviceHostQueryResetFeatures</a>, <a href=\"#VkPhysicalDeviceImage2DViewOf3DFeaturesEXT\">VkPhysicalDeviceImage2DViewOf3DFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageAlignmentControlFeaturesMESA\">VkPhysicalDeviceImageAlignmentControlFeaturesMESA</a>, <a href=\"#VkPhysicalDeviceImageCompressionControlFeaturesEXT\">VkPhysicalDeviceImageCompressionControlFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT\">VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageProcessing2FeaturesQCOM\">VkPhysicalDeviceImageProcessing2FeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceImageProcessingFeaturesQCOM\">VkPhysicalDeviceImageProcessingFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceImageRobustnessFeatures\">VkPhysicalDeviceImageRobustnessFeatures</a>, <a href=\"#VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT\">VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImageViewMinLodFeaturesEXT\">VkPhysicalDeviceImageViewMinLodFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceImagelessFramebufferFeatures\">VkPhysicalDeviceImagelessFramebufferFeatures</a>, <a href=\"#VkPhysicalDeviceIndexTypeUint8FeaturesKHR\">VkPhysicalDeviceIndexTypeUint8FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceInheritedViewportScissorFeaturesNV\">VkPhysicalDeviceInheritedViewportScissorFeaturesNV</a>, <a href=\"#VkPhysicalDeviceInlineUniformBlockFeatures\">VkPhysicalDeviceInlineUniformBlockFeatures</a>, <a href=\"#VkPhysicalDeviceInvocationMaskFeaturesHUAWEI\">VkPhysicalDeviceInvocationMaskFeaturesHUAWEI</a>, <a href=\"#VkPhysicalDeviceLegacyDitheringFeaturesEXT\">VkPhysicalDeviceLegacyDitheringFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceLegacyVertexAttributesFeaturesEXT\">VkPhysicalDeviceLegacyVertexAttributesFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceLineRasterizationFeaturesKHR\">VkPhysicalDeviceLineRasterizationFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceLinearColorAttachmentFeaturesNV\">VkPhysicalDeviceLinearColorAttachmentFeaturesNV</a>, <a href=\"#VkPhysicalDeviceMaintenance4Features\">VkPhysicalDeviceMaintenance4Features</a>, <a href=\"#VkPhysicalDeviceMaintenance5FeaturesKHR\">VkPhysicalDeviceMaintenance5FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceMaintenance6FeaturesKHR\">VkPhysicalDeviceMaintenance6FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceMapMemoryPlacedFeaturesEXT\">VkPhysicalDeviceMapMemoryPlacedFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMemoryDecompressionFeaturesNV\">VkPhysicalDeviceMemoryDecompressionFeaturesNV</a>, <a href=\"#VkPhysicalDeviceMemoryPriorityFeaturesEXT\">VkPhysicalDeviceMemoryPriorityFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMeshShaderFeaturesEXT\">VkPhysicalDeviceMeshShaderFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMeshShaderFeaturesNV\">VkPhysicalDeviceMeshShaderFeaturesNV</a>, <a href=\"#VkPhysicalDeviceMultiDrawFeaturesEXT\">VkPhysicalDeviceMultiDrawFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT\">VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceMultiviewFeatures\">VkPhysicalDeviceMultiviewFeatures</a>, <a href=\"#VkPhysicalDeviceMultiviewPerViewRenderAreasFeaturesQCOM\">VkPhysicalDeviceMultiviewPerViewRenderAreasFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM\">VkPhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT\">VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceNestedCommandBufferFeaturesEXT\">VkPhysicalDeviceNestedCommandBufferFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT\">VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceOpacityMicromapFeaturesEXT\">VkPhysicalDeviceOpacityMicromapFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceOpticalFlowFeaturesNV\">VkPhysicalDeviceOpticalFlowFeaturesNV</a>, <a href=\"#VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT\">VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePerStageDescriptorSetFeaturesNV\">VkPhysicalDevicePerStageDescriptorSetFeaturesNV</a>, <a href=\"#VkPhysicalDevicePerformanceQueryFeaturesKHR\">VkPhysicalDevicePerformanceQueryFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePipelineCreationCacheControlFeatures\">VkPhysicalDevicePipelineCreationCacheControlFeatures</a>, <a href=\"#VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR\">VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePipelineLibraryGroupHandlesFeaturesEXT\">VkPhysicalDevicePipelineLibraryGroupHandlesFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePipelinePropertiesFeaturesEXT\">VkPhysicalDevicePipelinePropertiesFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePipelineProtectedAccessFeaturesEXT\">VkPhysicalDevicePipelineProtectedAccessFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePipelineRobustnessFeaturesEXT\">VkPhysicalDevicePipelineRobustnessFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePortabilitySubsetFeaturesKHR\">VkPhysicalDevicePortabilitySubsetFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePresentBarrierFeaturesNV\">VkPhysicalDevicePresentBarrierFeaturesNV</a>, <a href=\"#VkPhysicalDevicePresentIdFeaturesKHR\">VkPhysicalDevicePresentIdFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePresentWaitFeaturesKHR\">VkPhysicalDevicePresentWaitFeaturesKHR</a>, <a href=\"#VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT\">VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT\">VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT</a>, <a href=\"#VkPhysicalDevicePrivateDataFeatures\">VkPhysicalDevicePrivateDataFeatures</a>, <a href=\"#VkPhysicalDeviceProtectedMemoryFeatures\">VkPhysicalDeviceProtectedMemoryFeatures</a>, <a href=\"#VkPhysicalDeviceProvokingVertexFeaturesEXT\">VkPhysicalDeviceProvokingVertexFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT\">VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT\">VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceRawAccessChainsFeaturesNV\">VkPhysicalDeviceRawAccessChainsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRayQueryFeaturesKHR\">VkPhysicalDeviceRayQueryFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV\">VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR\">VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingMotionBlurFeaturesNV\">VkPhysicalDeviceRayTracingMotionBlurFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRayTracingPipelineFeaturesKHR\">VkPhysicalDeviceRayTracingPipelineFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingPositionFetchFeaturesKHR\">VkPhysicalDeviceRayTracingPositionFetchFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceRayTracingValidationFeaturesNV\">VkPhysicalDeviceRayTracingValidationFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRelaxedLineRasterizationFeaturesIMG\">VkPhysicalDeviceRelaxedLineRasterizationFeaturesIMG</a>, <a href=\"#VkPhysicalDeviceRenderPassStripedFeaturesARM\">VkPhysicalDeviceRenderPassStripedFeaturesARM</a>, <a href=\"#VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV\">VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV</a>, <a href=\"#VkPhysicalDeviceRobustness2FeaturesEXT\">VkPhysicalDeviceRobustness2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceSamplerYcbcrConversionFeatures\">VkPhysicalDeviceSamplerYcbcrConversionFeatures</a>, <a href=\"#VkPhysicalDeviceScalarBlockLayoutFeatures\">VkPhysicalDeviceScalarBlockLayoutFeatures</a>, <a href=\"#VkPhysicalDeviceSchedulingControlsFeaturesARM\">VkPhysicalDeviceSchedulingControlsFeaturesARM</a>, <a href=\"#VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures\">VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures</a>, <a href=\"#VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV\">VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV</a>, <a href=\"#VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT\">VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderAtomicFloatFeaturesEXT\">VkPhysicalDeviceShaderAtomicFloatFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderAtomicInt64Features\">VkPhysicalDeviceShaderAtomicInt64Features</a>, <a href=\"#VkPhysicalDeviceShaderClockFeaturesKHR\">VkPhysicalDeviceShaderClockFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM\">VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM</a>, <a href=\"#VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures\">VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures</a>, <a href=\"#VkPhysicalDeviceShaderDrawParametersFeatures\">VkPhysicalDeviceShaderDrawParametersFeatures</a>, <a href=\"#VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD\">VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD</a>, <a href=\"#VkPhysicalDeviceShaderEnqueueFeaturesAMDX\">VkPhysicalDeviceShaderEnqueueFeaturesAMDX</a>, <a href=\"#VkPhysicalDeviceShaderExpectAssumeFeaturesKHR\">VkPhysicalDeviceShaderExpectAssumeFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderFloat16Int8Features\">VkPhysicalDeviceShaderFloat16Int8Features</a>, <a href=\"#VkPhysicalDeviceShaderFloatControls2FeaturesKHR\">VkPhysicalDeviceShaderFloatControls2FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT\">VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderImageFootprintFeaturesNV\">VkPhysicalDeviceShaderImageFootprintFeaturesNV</a>, <a href=\"#VkPhysicalDeviceShaderIntegerDotProductFeatures\">VkPhysicalDeviceShaderIntegerDotProductFeatures</a>, <a href=\"#VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL\">VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL</a>, <a href=\"#VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR\">VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT\">VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderObjectFeaturesEXT\">VkPhysicalDeviceShaderObjectFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderQuadControlFeaturesKHR\">VkPhysicalDeviceShaderQuadControlFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT\">VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShaderSMBuiltinsFeaturesNV\">VkPhysicalDeviceShaderSMBuiltinsFeaturesNV</a>, <a href=\"#VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures\">VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures</a>, <a href=\"#VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR\">VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR\">VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceShaderTerminateInvocationFeatures\">VkPhysicalDeviceShaderTerminateInvocationFeatures</a>, <a href=\"#VkPhysicalDeviceShaderTileImageFeaturesEXT\">VkPhysicalDeviceShaderTileImageFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceShadingRateImageFeaturesNV\">VkPhysicalDeviceShadingRateImageFeaturesNV</a>, <a href=\"#VkPhysicalDeviceSubgroupSizeControlFeatures\">VkPhysicalDeviceSubgroupSizeControlFeatures</a>, <a href=\"#VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT\">VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceSubpassShadingFeaturesHUAWEI\">VkPhysicalDeviceSubpassShadingFeaturesHUAWEI</a>, <a href=\"#VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT\">VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT</a>, <a href=\"#VkPhysicalDeviceSynchronization2Features\">VkPhysicalDeviceSynchronization2Features</a>, <a href=\"#VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT\">VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceTextureCompressionASTCHDRFeatures\">VkPhysicalDeviceTextureCompressionASTCHDRFeatures</a>, <a href=\"#VkPhysicalDeviceTilePropertiesFeaturesQCOM\">VkPhysicalDeviceTilePropertiesFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceTimelineSemaphoreFeatures\">VkPhysicalDeviceTimelineSemaphoreFeatures</a>, <a href=\"#VkPhysicalDeviceTransformFeedbackFeaturesEXT\">VkPhysicalDeviceTransformFeedbackFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceUniformBufferStandardLayoutFeatures\">VkPhysicalDeviceUniformBufferStandardLayoutFeatures</a>, <a href=\"#VkPhysicalDeviceVariablePointersFeatures\">VkPhysicalDeviceVariablePointersFeatures</a>, <a href=\"#VkPhysicalDeviceVertexAttributeDivisorFeaturesKHR\">VkPhysicalDeviceVertexAttributeDivisorFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT\">VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceVideoMaintenance1FeaturesKHR\">VkPhysicalDeviceVideoMaintenance1FeaturesKHR</a>, <a href=\"#VkPhysicalDeviceVulkan11Features\">VkPhysicalDeviceVulkan11Features</a>, <a href=\"#VkPhysicalDeviceVulkan12Features\">VkPhysicalDeviceVulkan12Features</a>, <a href=\"#VkPhysicalDeviceVulkan13Features\">VkPhysicalDeviceVulkan13Features</a>, <a href=\"#VkPhysicalDeviceVulkanMemoryModelFeatures\">VkPhysicalDeviceVulkanMemoryModelFeatures</a>, <a href=\"#VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR\">VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR</a>, <a href=\"#VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT\">VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT</a>, <a href=\"#VkPhysicalDeviceYcbcrDegammaFeaturesQCOM\">VkPhysicalDeviceYcbcrDegammaFeaturesQCOM</a>, <a href=\"#VkPhysicalDeviceYcbcrImageArraysFeaturesEXT\">VkPhysicalDeviceYcbcrImageArraysFeaturesEXT</a>, or <a href=\"#VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures\">VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures</a>", "page": "vkspec" }, { @@ -4382,6 +4382,11 @@ "vkCreateEvent": { "core": [ { + "vuid": "VUID-vkCreateEvent-device-09672", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_VIDEO_ENCODE_BIT_KHR</code>, <code>VK_QUEUE_VIDEO_DECODE_BIT_KHR</code>, <code>VK_QUEUE_COMPUTE_BIT</code>, or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateEvent-events-04468", "text": "If the <code><a href=\"#VK_KHR_portability_subset\">VK_KHR_portability_subset</a></code> extension is enabled, and <a href=\"#VkPhysicalDevicePortabilitySubsetFeaturesKHR\">VkPhysicalDevicePortabilitySubsetFeaturesKHR</a>::<code>events</code> is <code>VK_FALSE</code>, then the implementation does not support <a href=\"#synchronization-events\">events</a>, and <a href=\"#vkCreateEvent\">vkCreateEvent</a> <strong class=\"purple\">must</strong> not be used", "page": "vkspec" @@ -5424,13 +5429,23 @@ "page": "vkspec" }, { - "vuid": "VUID-vkCmdPipelineBarrier2-srcStageMask-03849", - "text": "The <code>srcStageMask</code> member of any element of the <code>pMemoryBarriers</code>, <code>pBufferMemoryBarriers</code>, or <code>pImageMemoryBarriers</code> members of <code>pDependencyInfo</code> <strong class=\"purple\">must</strong> only include pipeline stages valid for the queue family that was used to create the command pool that <code>commandBuffer</code> was allocated from", + "vuid": "VUID-vkCmdPipelineBarrier2-srcStageMask-09673", + "text": "The <code>srcStageMask</code> member of any element of the <code>pMemoryBarriers</code> member of <code>pDependencyInfo</code> <strong class=\"purple\">must</strong> only include pipeline stages valid for the queue family that was used to create the command pool that <code>commandBuffer</code> was allocated from", "page": "vkspec" }, { - "vuid": "VUID-vkCmdPipelineBarrier2-dstStageMask-03850", - "text": "The <code>dstStageMask</code> member of any element of the <code>pMemoryBarriers</code>, <code>pBufferMemoryBarriers</code>, or <code>pImageMemoryBarriers</code> members of <code>pDependencyInfo</code> <strong class=\"purple\">must</strong> only include pipeline stages valid for the queue family that was used to create the command pool that <code>commandBuffer</code> was allocated from", + "vuid": "VUID-vkCmdPipelineBarrier2-dstStageMask-09674", + "text": "The <code>dstStageMask</code> member of any element of the <code>pMemoryBarriers</code> member of <code>pDependencyInfo</code> <strong class=\"purple\">must</strong> only include pipeline stages valid for the queue family that was used to create the command pool that <code>commandBuffer</code> was allocated from", + "page": "vkspec" + }, + { + "vuid": "VUID-vkCmdPipelineBarrier2-srcStageMask-09675", + "text": "If a buffer or image memory barrier does not specify an <a href=\"#synchronization-queue-transfers-acquire\">acquire operation</a>, the respective <code>srcStageMask</code> member of the element of the <code>pBufferMemoryBarriers</code> or <code>pImageMemoryBarriers</code> members of <code>pDependencyInfo</code> <strong class=\"purple\">must</strong> only include pipeline stages valid for the queue family that was used to create the command pool that <code>commandBuffer</code> was allocated from", + "page": "vkspec" + }, + { + "vuid": "VUID-vkCmdPipelineBarrier2-dstStageMask-09676", + "text": "If a buffer or image memory barrier does not specify an <a href=\"#synchronization-queue-transfers-release\">release operation</a>, the respective <code>dstStageMask</code> member of the element of the <code>pBufferMemoryBarriers</code> or <code>pImageMemoryBarriers</code> members of <code>pDependencyInfo</code> <strong class=\"purple\">must</strong> only include pipeline stages valid for the queue family that was used to create the command pool that <code>commandBuffer</code> was allocated from", "page": "vkspec" }, { @@ -13117,6 +13132,21 @@ "vkCreateShadersEXT": { "core": [ { + "vuid": "VUID-vkCreateShadersEXT-device-09669", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_COMPUTE_BIT</code> or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { + "vuid": "VUID-vkCreateShadersEXT-stage-09670", + "text": "If the <code>stage</code> member of any element of <code>pCreateInfos</code> is <code>VK_SHADER_STAGE_COMPUTE_BIT</code>, <code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with the <code>VK_QUEUE_COMPUTE_BIT</code> capability", + "page": "vkspec" + }, + { + "vuid": "VUID-vkCreateShadersEXT-stage-09671", + "text": "If the <code>stage</code> member of any element of <code>pCreateInfos</code> is <code>VK_SHADER_STAGE_TASK_BIT_EXT</code>, <code>VK_SHADER_STAGE_MESH_BIT_EXT</code>, <code>VK_SHADER_STAGE_VERTEX_BIT</code>, <code>VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT</code>, <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code>, <code>VK_SHADER_STAGE_GEOMETRY_BIT</code>, or <code>VK_SHADER_STAGE_FRAGMENT_BIT</code>, <code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with the <code>VK_QUEUE_GRAPHICS_BIT</code> capability", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateShadersEXT-None-08400", "text": "The <a href=\"#features-shaderObject\"><code>shaderObject</code></a> feature <strong class=\"purple\">must</strong> be enabled", "page": "vkspec" @@ -14428,6 +14458,11 @@ "vkCreateComputePipelines": { "core": [ { + "vuid": "VUID-vkCreateComputePipelines-device-09661", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with the <code>VK_QUEUE_COMPUTE_BIT</code> capability", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateComputePipelines-flags-00695", "text": "If the <code>flags</code> member of any element of <code>pCreateInfos</code> contains the <code>VK_PIPELINE_CREATE_DERIVATIVE_BIT</code> flag, and the <code>basePipelineIndex</code> member of that same element is not <code>-1</code>, <code>basePipelineIndex</code> <strong class=\"purple\">must</strong> be less than the index into <code>pCreateInfos</code> that corresponds to that element", "page": "vkspec" @@ -15148,6 +15183,11 @@ "vkCreateGraphicsPipelines": { "core": [ { + "vuid": "VUID-vkCreateGraphicsPipelines-device-09662", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with the <code>VK_QUEUE_GRAPHICS_BIT</code> capability", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateGraphicsPipelines-flags-00720", "text": "If the <code>flags</code> member of any element of <code>pCreateInfos</code> contains the <code>VK_PIPELINE_CREATE_DERIVATIVE_BIT</code> flag, and the <code>basePipelineIndex</code> member of that same element is not <code>-1</code>, <code>basePipelineIndex</code> <strong class=\"purple\">must</strong> be less than the index into <code>pCreateInfos</code> that corresponds to that element", "page": "vkspec" @@ -16177,6 +16217,11 @@ "page": "vkspec" }, { + "vuid": "VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-06601", + "text": "If the pipeline requires <a href=\"#pipelines-graphics-subsets-pre-rasterization\">pre-rasterization shader state</a>, and the <code><a href=\"#VK_EXT_extended_dynamic_state3\">VK_EXT_extended_dynamic_state3</a></code> extension is not enabled or any of the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code>, <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code>, or <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code>, or <code>VK_DYNAMIC_STATE_CULL_MODE</code>, or <code>VK_DYNAMIC_STATE_FRONT_FACE</code>, or <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code>, or <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code>, or <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic states is not set, <code>pRasterizationState</code> <strong class=\"purple\">must</strong> be a valid pointer to a valid <a href=\"#VkPipelineMultisampleStateCreateInfo\">VkPipelineMultisampleStateCreateInfo</a> structure", + "page": "vkspec" + }, + { "vuid": "VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-09039", "text": "If <a href=\"#VkGraphicsPipelineLibraryCreateInfoEXT\">VkGraphicsPipelineLibraryCreateInfoEXT</a>::<code>flags</code> includes <code>VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT</code>, and the <code><a href=\"#VK_EXT_extended_dynamic_state3\">VK_EXT_extended_dynamic_state3</a></code> extension is not enabled, or any of the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code>, <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code>, or <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic states are not set, or <a href=\"#features-alphaToOne\">alphaToOne</a> is enabled on the device and <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> is not set, then <code>pMultisampleState</code> <strong class=\"purple\">must</strong> be a valid pointer to a valid <a href=\"#VkPipelineMultisampleStateCreateInfo\">VkPipelineMultisampleStateCreateInfo</a> structure", "page": "vkspec" @@ -17035,6 +17080,11 @@ "vkCreateRayTracingPipelinesNV": { "core": [ { + "vuid": "VUID-vkCreateRayTracingPipelinesNV-device-09677", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with the <code>VK_QUEUE_COMPUTE_BIT</code> capability", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateRayTracingPipelinesNV-flags-03415", "text": "If the <code>flags</code> member of any element of <code>pCreateInfos</code> contains the <code>VK_PIPELINE_CREATE_DERIVATIVE_BIT</code> flag, and the <code>basePipelineIndex</code> member of that same element is not <code>-1</code>, <code>basePipelineIndex</code> <strong class=\"purple\">must</strong> be less than the index into <code>pCreateInfos</code> that corresponds to that element", "page": "vkspec" @@ -17094,6 +17144,11 @@ "vkCreateRayTracingPipelinesKHR": { "core": [ { + "vuid": "VUID-vkCreateRayTracingPipelinesKHR-device-09677", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with the <code>VK_QUEUE_COMPUTE_BIT</code> capability", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateRayTracingPipelinesKHR-flags-03415", "text": "If the <code>flags</code> member of any element of <code>pCreateInfos</code> contains the <code>VK_PIPELINE_CREATE_DERIVATIVE_BIT</code> flag, and the <code>basePipelineIndex</code> member of that same element is not <code>-1</code>, <code>basePipelineIndex</code> <strong class=\"purple\">must</strong> be less than the index into <code>pCreateInfos</code> that corresponds to that element", "page": "vkspec" @@ -21109,6 +21164,11 @@ "vkCreateBuffer": { "core": [ { + "vuid": "VUID-vkCreateBuffer-device-09664", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_VIDEO_ENCODE_BIT_KHR</code>, <code>VK_QUEUE_VIDEO_DECODE_BIT_KHR</code>, <code>VK_QUEUE_SPARSE_BINDING_BIT</code>, <code>VK_QUEUE_TRANSFER_BIT</code>, <code>VK_QUEUE_COMPUTE_BIT</code>, or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateBuffer-flags-00911", "text": "If the <code>flags</code> member of <code>pCreateInfo</code> includes <code>VK_BUFFER_CREATE_SPARSE_BINDING_BIT</code>, and the <a href=\"#features-extendedSparseAddressSpace\"><code>extendedSparseAddressSpace</code></a> feature is not enabled, creating this <code>VkBuffer</code> <strong class=\"purple\">must</strong> not cause the total required sparse memory for all currently valid sparse resources on the device to exceed <code>VkPhysicalDeviceLimits</code>::<code>sparseAddressSpaceSize</code>", "page": "vkspec" @@ -21445,6 +21505,11 @@ "vkCreateBufferView": { "core": [ { + "vuid": "VUID-vkCreateBufferView-device-09665", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_COMPUTE_BIT</code> or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateBufferView-device-parameter", "text": "<code>device</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkDevice\">VkDevice</a> handle", "page": "vkspec" @@ -21622,6 +21687,11 @@ "vkCreateImage": { "core": [ { + "vuid": "VUID-vkCreateImage-device-09666", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_VIDEO_ENCODE_BIT_KHR</code>, <code>VK_QUEUE_VIDEO_DECODE_BIT_KHR</code>, <code>VK_QUEUE_OPTICAL_FLOW_BIT_NV</code>, <code>VK_QUEUE_SPARSE_BINDING_BIT</code>, <code>VK_QUEUE_TRANSFER_BIT</code>, <code>VK_QUEUE_COMPUTE_BIT</code>, or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateImage-flags-00939", "text": "If the <code>flags</code> member of <code>pCreateInfo</code> includes <code>VK_IMAGE_CREATE_SPARSE_BINDING_BIT</code>, and the <a href=\"#features-extendedSparseAddressSpace\"><code>extendedSparseAddressSpace</code></a> feature is not enabled, creating this <code>VkImage</code> <strong class=\"purple\">must</strong> not cause the total required sparse memory for all currently valid sparse resources on the device to exceed <code>VkPhysicalDeviceLimits</code>::<code>sparseAddressSpaceSize</code>", "page": "vkspec" @@ -23035,6 +23105,11 @@ "vkCreateImageView": { "core": [ { + "vuid": "VUID-vkCreateImageView-device-09667", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_VIDEO_ENCODE_BIT_KHR</code>, <code>VK_QUEUE_VIDEO_DECODE_BIT_KHR</code>, <code>VK_QUEUE_COMPUTE_BIT</code>, or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateImageView-image-09179", "text": "<a href=\"#VkImageViewCreateInfo\">VkImageViewCreateInfo</a>::<code>image</code> <strong class=\"purple\">must</strong> have been created from <code>device</code>", "page": "vkspec" @@ -26418,6 +26493,11 @@ "vkCreateSampler": { "core": [ { + "vuid": "VUID-vkCreateSampler-device-09668", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_COMPUTE_BIT</code> or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateSampler-maxSamplerAllocationCount-04110", "text": "There <strong class=\"purple\">must</strong> be less than <a href=\"#VkPhysicalDeviceLimits\">VkPhysicalDeviceLimits</a>::<code>maxSamplerAllocationCount</code> <a href=\"#VkSampler\">VkSampler</a> objects currently created on the device", "page": "vkspec" @@ -33639,6 +33719,11 @@ "vkCreateQueryPool": { "core": [ { + "vuid": "VUID-vkCreateQueryPool-device-09663", + "text": "<code>device</code> <strong class=\"purple\">must</strong> support at least one queue family with one of the <code>VK_QUEUE_VIDEO_ENCODE_BIT_KHR</code>, <code>VK_QUEUE_VIDEO_DECODE_BIT_KHR</code>, <code>VK_QUEUE_COMPUTE_BIT</code>, or <code>VK_QUEUE_GRAPHICS_BIT</code> capabilities", + "page": "vkspec" + }, + { "vuid": "VUID-vkCreateQueryPool-device-parameter", "text": "<code>device</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkDevice\">VkDevice</a> handle", "page": "vkspec" @@ -41824,92 +41909,92 @@ }, { "vuid": "VUID-vkCmdDraw-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -41924,92 +42009,92 @@ }, { "vuid": "VUID-vkCmdDraw-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42044,7 +42129,7 @@ }, { "vuid": "VUID-vkCmdDraw-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42064,12 +42149,12 @@ }, { "vuid": "VUID-vkCmdDraw-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42089,52 +42174,52 @@ }, { "vuid": "VUID-vkCmdDraw-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42279,12 +42364,12 @@ }, { "vuid": "VUID-vkCmdDraw-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42299,32 +42384,32 @@ }, { "vuid": "VUID-vkCmdDraw-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42434,57 +42519,57 @@ }, { "vuid": "VUID-vkCmdDraw-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42494,7 +42579,7 @@ }, { "vuid": "VUID-vkCmdDraw-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42504,287 +42589,287 @@ }, { "vuid": "VUID-vkCmdDraw-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -42984,7 +43069,7 @@ }, { "vuid": "VUID-vkCmdDraw-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43074,7 +43159,7 @@ }, { "vuid": "VUID-vkCmdDraw-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43149,7 +43234,7 @@ }, { "vuid": "VUID-vkCmdDraw-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43159,12 +43244,12 @@ }, { "vuid": "VUID-vkCmdDraw-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -43194,12 +43279,12 @@ }, { "vuid": "VUID-vkCmdDraw-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDraw-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43678,92 +43763,92 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43778,92 +43863,92 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43898,7 +43983,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43918,12 +44003,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -43943,52 +44028,52 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -44133,12 +44218,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -44153,32 +44238,32 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -44288,57 +44373,57 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -44348,7 +44433,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -44358,287 +44443,287 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -44838,7 +44923,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -44928,7 +45013,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -45003,7 +45088,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -45013,12 +45098,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -45048,12 +45133,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexed-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexed-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -45547,92 +45632,92 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -45647,92 +45732,92 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -45767,7 +45852,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -45787,12 +45872,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -45812,52 +45897,52 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46002,12 +46087,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46022,32 +46107,32 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46157,57 +46242,57 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46217,7 +46302,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46227,287 +46312,287 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46707,7 +46792,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46797,7 +46882,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46872,7 +46957,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -46882,12 +46967,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -46917,12 +47002,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiEXT-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -47421,92 +47506,92 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -47521,92 +47606,92 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -47641,7 +47726,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -47661,12 +47746,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -47686,52 +47771,52 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -47876,12 +47961,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -47896,32 +47981,32 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -48031,57 +48116,57 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -48091,7 +48176,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -48101,287 +48186,287 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -48581,7 +48666,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -48671,7 +48756,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -48746,7 +48831,7 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -48756,12 +48841,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -48791,12 +48876,12 @@ }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMultiIndexedEXT-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49315,92 +49400,92 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49415,92 +49500,92 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49535,7 +49620,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49555,12 +49640,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49580,52 +49665,52 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49770,12 +49855,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49790,32 +49875,32 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49925,57 +50010,57 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49985,7 +50070,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -49995,287 +50080,287 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -50475,7 +50560,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -50565,7 +50650,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -50625,7 +50710,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -50635,12 +50720,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -50670,12 +50755,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirect-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirect-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51223,92 +51308,92 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51323,92 +51408,92 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51443,7 +51528,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51463,12 +51548,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51488,52 +51573,52 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51678,12 +51763,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51698,32 +51783,32 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51833,57 +51918,57 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51893,7 +51978,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -51903,287 +51988,287 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -52383,7 +52468,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -52473,7 +52558,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -52533,7 +52618,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -52543,12 +52628,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -52578,12 +52663,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectCount-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53137,92 +53222,92 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53237,92 +53322,92 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53357,7 +53442,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53377,12 +53462,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53402,52 +53487,52 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53592,12 +53677,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53612,32 +53697,32 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53747,57 +53832,57 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53807,7 +53892,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -53817,287 +53902,287 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -54297,7 +54382,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -54387,7 +54472,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -54447,7 +54532,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -54457,12 +54542,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -54492,12 +54577,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirect-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55060,92 +55145,92 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55160,92 +55245,92 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55280,7 +55365,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55300,12 +55385,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55325,52 +55410,52 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55515,12 +55600,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55535,32 +55620,32 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55670,57 +55755,57 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55730,7 +55815,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -55740,287 +55825,287 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -56220,7 +56305,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -56310,7 +56395,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -56370,7 +56455,7 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -56380,12 +56465,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -56415,12 +56500,12 @@ }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndexedIndirectCount-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -56984,92 +57069,92 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57084,92 +57169,92 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57204,7 +57289,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57224,12 +57309,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57249,52 +57334,52 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57439,12 +57524,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57459,32 +57544,32 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57594,57 +57679,57 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57654,7 +57739,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -57664,287 +57749,287 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -58144,7 +58229,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -58234,7 +58319,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -58294,7 +58379,7 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -58304,12 +58389,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -58339,12 +58424,12 @@ }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawIndirectByteCountEXT-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -58995,92 +59080,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59095,92 +59180,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59215,7 +59300,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59235,12 +59320,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59260,52 +59345,52 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59450,12 +59535,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59470,32 +59555,32 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59605,57 +59690,57 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59665,7 +59750,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -59675,287 +59760,287 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -60155,7 +60240,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -60245,7 +60330,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksNV-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -60769,92 +60854,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -60869,92 +60954,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -60989,7 +61074,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61009,12 +61094,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61034,52 +61119,52 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61224,12 +61309,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61244,32 +61329,32 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61379,57 +61464,57 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61439,7 +61524,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61449,287 +61534,287 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -61929,7 +62014,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -62019,7 +62104,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectNV-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -62602,92 +62687,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -62702,92 +62787,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -62822,7 +62907,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -62842,12 +62927,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -62867,52 +62952,52 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -63057,12 +63142,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -63077,32 +63162,32 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -63212,57 +63297,57 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -63272,7 +63357,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -63282,287 +63367,287 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -63762,7 +63847,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -63852,7 +63937,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -64456,92 +64541,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -64556,92 +64641,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -64676,7 +64761,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -64696,12 +64781,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -64721,52 +64806,52 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -64911,12 +64996,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -64931,32 +65016,32 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -65066,57 +65151,57 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -65126,7 +65211,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -65136,287 +65221,287 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -65616,7 +65701,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -65706,7 +65791,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksEXT-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66265,92 +66350,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66365,92 +66450,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66485,7 +66570,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66505,12 +66590,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66530,52 +66615,52 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66720,12 +66805,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66740,32 +66825,32 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66875,57 +66960,57 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66935,7 +67020,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -66945,287 +67030,287 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -67425,7 +67510,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -67515,7 +67600,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectEXT-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68133,92 +68218,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68233,92 +68318,92 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68353,7 +68438,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68373,12 +68458,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68398,52 +68483,52 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68588,12 +68673,12 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68608,32 +68693,32 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68743,57 +68828,57 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68803,7 +68888,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -68813,287 +68898,287 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -69293,7 +69378,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -69383,7 +69468,7 @@ }, { "vuid": "VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -69987,92 +70072,92 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70087,92 +70172,92 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70207,7 +70292,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70227,12 +70312,12 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70252,52 +70337,52 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70442,12 +70527,12 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70462,32 +70547,32 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70597,57 +70682,57 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70657,7 +70742,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -70667,287 +70752,287 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -71147,7 +71232,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -71237,7 +71322,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterHUAWEI-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -71776,92 +71861,92 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -71876,92 +71961,92 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -71996,7 +72081,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72016,12 +72101,12 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72041,52 +72126,52 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72231,12 +72316,12 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72251,32 +72336,32 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72386,57 +72471,57 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72446,7 +72531,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72456,287 +72541,287 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -72936,7 +73021,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -73026,7 +73111,7 @@ }, { "vuid": "VUID-vkCmdDrawClusterIndirectHUAWEI-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -80617,92 +80702,92 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07831", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT</code> dynamic state enabled then <a href=\"#vkCmdSetViewport\">vkCmdSetViewport</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07832", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SCISSOR</code> dynamic state enabled then <a href=\"#vkCmdSetScissor\">vkCmdSetScissor</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07833", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_WIDTH</code> dynamic state enabled then <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08617", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08618", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08619", - "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, <a href=\"#vkCmdSetLineWidth\">vkCmdSetLineWidth</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07834", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08620", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> in the current command buffer set <code>depthBiasEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetDepthBias\">vkCmdSetDepthBias</a> or <a href=\"#vkCmdSetDepthBias2EXT\">vkCmdSetDepthBias2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07835", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_BLEND_CONSTANTS</code> dynamic state enabled then <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08621", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> in the current command buffer set any element of <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> in the current command buffer set the same element of <code>pColorBlendEquations</code> to a <code>VkColorBlendEquationEXT</code> structure with any <a href=\"#VkBlendFactor\">VkBlendFactor</a> member with a value of <code>VK_BLEND_FACTOR_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR</code>, <code>VK_BLEND_FACTOR_CONSTANT_ALPHA</code>, or <code>VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA</code>, <a href=\"#vkCmdSetBlendConstants\">vkCmdSetBlendConstants</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07836", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS</code> dynamic state enabled, and if the current <code>depthBoundsTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08622", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> in the current command buffer set <code>depthBoundsTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthBounds\">vkCmdSetDepthBounds</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07837", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08623", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilCompareMask\">vkCmdSetStencilCompareMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07838", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_WRITE_MASK</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08624", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilWriteMask\">vkCmdSetStencilWriteMask</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07839", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_REFERENCE</code> dynamic state enabled, and if the current <code>stencilTestEnable</code> state is <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08625", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, <a href=\"#vkCmdSetStencilReference\">vkCmdSetStencilReference</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -80717,92 +80802,92 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-06666", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08626", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> in the current command buffer set <code>sampleLocationsEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetSampleLocationsEXT\">vkCmdSetSampleLocationsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07840", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CULL_MODE</code> dynamic state enabled then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08627", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCullMode\">vkCmdSetCullMode</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07841", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_FRONT_FACE</code> dynamic state enabled then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08628", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFrontFace\">vkCmdSetFrontFace</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07843", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08629", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07844", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08630", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthWriteEnable\">vkCmdSetDepthWriteEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07845", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_COMPARE_OP</code> dynamic state enabled then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08631", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDepthTestEnable\">vkCmdSetDepthTestEnable</a> in the current command buffer set <code>depthTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDepthCompareOp\">vkCmdSetDepthCompareOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07846", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08632", - "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the <a href=\"#features-depthBounds\"><code>depthBounds</code></a> feature is enabled, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then the <a href=\"#vkCmdSetDepthBoundsTestEnable\">vkCmdSetDepthBoundsTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07847", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08633", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07848", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_STENCIL_OP</code> dynamic state enabled then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08634", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetStencilTestEnable\">vkCmdSetStencilTestEnable</a> in the current command buffer set <code>stencilTestEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetStencilOp\">vkCmdSetStencilOp</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -80837,7 +80922,7 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-09232", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> in the current command buffer set <code>viewportWScalingEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportWScalingNV\">vkCmdSetViewportWScalingNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -80857,12 +80942,12 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-shadingRateImage-09233", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoarseSampleOrderNV\">vkCmdSetCoarseSampleOrderNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-shadingRateImage-09234", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> in the current command buffer set <code>shadingRateImageEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetViewportShadingRatePaletteNV\">vkCmdSetViewportShadingRatePaletteNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -80882,52 +80967,52 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07879", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV</code> dynamic state enabled then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-exclusiveScissor-09235", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08638", - "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-exclusiveScissor\"><code>exclusiveScissor</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetExclusiveScissorEnableNV\">vkCmdSetExclusiveScissorEnableNV</a> in the current command buffer set any element of <code>pExclusiveScissorEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetExclusiveScissorNV\">vkCmdSetExclusiveScissorNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-04876", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08639", - "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-04877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08640", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthBiasEnable\">vkCmdSetDepthBiasEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-logicOp-04878", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08641", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command and the <code>logicOp</code> <strong class=\"purple\">must</strong> be a valid <a href=\"#VkLogicOp\">VkLogicOp</a> value", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> set <code>logicOpEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLogicOpEXT\">vkCmdSetLogicOpEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81072,12 +81157,12 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07749", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08646", - "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-colorWriteEnable\"><code>colorWriteEnable</code></a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetColorWriteEnableEXT\">vkCmdSetColorWriteEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81092,32 +81177,32 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07751", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command for each discard rectangle in <a href=\"#VkPipelineDiscardRectangleStateCreateInfoEXT\">VkPipelineDiscardRectangleStateCreateInfoEXT</a>::<code>discardRectangleCount</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07880", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09236", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleEXT\">vkCmdSetDiscardRectangleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08648", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07881", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08649", - "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_discard_rectangles\">VK_EXT_discard_rectangles</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetDiscardRectangleEnableEXT\">vkCmdSetDiscardRectangleEnableEXT</a> in the current command buffer set <code>discardRectangleEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetDiscardRectangleModeEXT\">vkCmdSetDiscardRectangleModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81227,57 +81312,57 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07619", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07620", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-09237", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> stage, then <a href=\"#vkCmdSetTessellationDomainOriginEXT\">vkCmdSetTessellationDomainOriginEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08650", - "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClamp\"><code>depthClamp</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetDepthClampEnableEXT\">vkCmdSetDepthClampEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07621", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_POLYGON_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08651", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07622", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08652", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRasterizationSamplesEXT\">vkCmdSetRasterizationSamplesEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07623", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08653", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleMaskEXT\">vkCmdSetSampleMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07624", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81287,7 +81372,7 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08654", - "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToCoverageEnableEXT\">vkCmdSetAlphaToCoverageEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81297,287 +81382,287 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07625", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08655", - "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-alphaToOne\"><code>alphaToOne</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAlphaToOneEnableEXT\">vkCmdSetAlphaToOneEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07626", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08656", - "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-logicOp\"><code>logicOp</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLogicOpEnableEXT\">vkCmdSetLogicOpEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07627", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08657", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07628", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08658", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetColorBlendEnableEXT\">vkCmdSetColorBlendEnableEXT</a> for any attachment set that attachment’s value in <code>pColorBlendEnables</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07629", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08659", - "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and both the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code> and there are color attachments bound, then <a href=\"#vkCmdSetColorWriteMaskEXT\">vkCmdSetColorWriteMaskEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07630", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08660", - "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-geometryStreams\"><code>geometryStreams</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, then <a href=\"#vkCmdSetRasterizationStreamEXT\">vkCmdSetRasterizationStreamEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07631", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08661", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07632", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08662", - "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_conservative_rasterization\">VK_EXT_conservative_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetConservativeRasterizationModeEXT\">vkCmdSetConservativeRasterizationModeEXT</a> in the current command buffer set <code>conservativeRasterizationMode</code> to <code>VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT</code>, then <a href=\"#vkCmdSetExtraPrimitiveOverestimationSizeEXT\">vkCmdSetExtraPrimitiveOverestimationSizeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07633", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08663", - "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipEnable\"><code>depthClipEnable</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipEnableEXT\">vkCmdSetDepthClipEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07634", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08664", - "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_sample_locations\">VK_EXT_sample_locations</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetSampleLocationsEnableEXT\">vkCmdSetSampleLocationsEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07635", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09416", - "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_blend_operation_advanced\">VK_EXT_blend_operation_advanced</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then at least one of <a href=\"#vkCmdSetColorBlendEquationEXT\">vkCmdSetColorBlendEquationEXT</a> and <a href=\"#vkCmdSetColorBlendAdvancedEXT\">vkCmdSetColorBlendAdvancedEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07636", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08665", - "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_EXT_provoking_vertex\">VK_EXT_provoking_vertex</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetProvokingVertexModeEXT\">vkCmdSetProvokingVertexModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07637", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08666", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08667", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08668", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineRasterizationModeEXT\">vkCmdSetLineRasterizationModeEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07638", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08669", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPolygonModeEXT\">vkCmdSetPolygonModeEXT</a> in the current command buffer set <code>polygonMode</code> to <code>VK_POLYGON_MODE_LINE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08670", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> in the current command buffer set <code>primitiveTopology</code> to any line topology, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08671", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object that outputs line primitives is bound to the <code>VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT</code> or <code>VK_SHADER_STAGE_GEOMETRY_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07849", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_LINE_STIPPLE_KHR</code> dynamic state enabled then <a href=\"#vkCmdSetLineStippleKHR\">vkCmdSetLineStippleKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08672", - "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_KHR_line_rasterization\">VK_KHR_line_rasterization</a></code> or <code><a href=\"#VK_EXT_line_rasterization\">VK_EXT_line_rasterization</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetLineStippleEnableEXT\">vkCmdSetLineStippleEnableEXT</a> in the current command buffer set <code>stippledLineEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetLineStippleEXT\">vkCmdSetLineStippleEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07639", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08673", - "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-depthClipControl\"><code>depthClipControl</code></a> feature is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetDepthClipNegativeOneToOneEXT\">vkCmdSetDepthClipNegativeOneToOneEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07640", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08674", - "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_clip_space_w_scaling\">VK_NV_clip_space_w_scaling</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportWScalingEnableNV\">vkCmdSetViewportWScalingEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07641", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08675", - "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_viewport_swizzle\">VK_NV_viewport_swizzle</a></code> extension is enabled, and a shader object is bound to any graphics stage, then <a href=\"#vkCmdSetViewportSwizzleNV\">vkCmdSetViewportSwizzleNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07642", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08676", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07643", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08677", - "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_fragment_coverage_to_color\">VK_NV_fragment_coverage_to_color</a></code> extension is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageToColorEnableNV\">vkCmdSetCoverageToColorEnableNV</a> in the current command buffer set <code>coverageToColorEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageToColorLocationNV\">vkCmdSetCoverageToColorLocationNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07644", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08678", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07645", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08679", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationModeNV\">vkCmdSetCoverageModulationModeNV</a> in the current command buffer set coverageModulationMode to any value other than <code>VK_COVERAGE_MODULATION_MODE_NONE_NV</code>, then <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07646", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08680", - "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <code><a href=\"#VK_NV_framebuffer_mixed_samples\">VK_NV_framebuffer_mixed_samples</a></code> extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, and the most recent call to <a href=\"#vkCmdSetCoverageModulationTableEnableNV\">vkCmdSetCoverageModulationTableEnableNV</a> in the current command buffer set <code>coverageModulationTableEnable</code> to <code>VK_TRUE</code>, then <a href=\"#vkCmdSetCoverageModulationTableNV\">vkCmdSetCoverageModulationTableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07647", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-pipelineFragmentShadingRate-09238", - "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-pipelineFragmentShadingRate\"><code>pipelineFragmentShadingRate</code></a> feature is enabled, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set rasterizerDiscardEnable to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetFragmentShadingRateKHR\">vkCmdSetFragmentShadingRateKHR</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08681", - "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-shadingRateImage\"><code>shadingRateImage</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetShadingRateImageEnableNV\">vkCmdSetShadingRateImageEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07648", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08682", - "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-representativeFragmentTest\"><code>representativeFragmentTest</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetRepresentativeFragmentTestEnableNV\">vkCmdSetRepresentativeFragmentTestEnableNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07649", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV</code> dynamic state enabled then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command sbuffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08683", - "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-coverageReductionMode\"><code>coverageReductionMode</code></a> feature is enabled, and a shader object is bound to any graphics stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetCoverageReductionModeNV\">vkCmdSetCoverageReductionModeNV</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81777,7 +81862,7 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08877", - "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT</code> dynamic state <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81867,7 +81952,7 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-08880", - "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If the <a href=\"#features-attachmentFeedbackLoopDynamicState\">attachmentFeedbackLoopDynamicState</a> feature is enabled on the device, and a shader object is bound to the <code>VK_SHADER_STAGE_FRAGMENT_BIT</code> stage, and the most recent call to <a href=\"#vkCmdSetRasterizerDiscardEnable\">vkCmdSetRasterizerDiscardEnable</a> in the current command buffer set <code>rasterizerDiscardEnable</code> to <code>VK_FALSE</code>, then <a href=\"#vkCmdSetAttachmentFeedbackLoopEnableEXT\">vkCmdSetAttachmentFeedbackLoopEnableEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81927,7 +82012,7 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-07842", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveTopology\">vkCmdSetPrimitiveTopology</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -81937,12 +82022,12 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-pStrides-04913", - "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", + "text": "If the bound graphics pipeline was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT</code> dynamic state enabled, but without the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled, then <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command, and the <code>pStrides</code> parameter of <a href=\"#vkCmdBindVertexBuffers2EXT\">vkCmdBindVertexBuffers2EXT</a> <strong class=\"purple\">must</strong> not be <code>NULL</code>", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-04914", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this draw command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_VERTEX_INPUT_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetVertexInputEXT\">vkCmdSetVertexInputEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this draw command", "page": "vkspec" }, { @@ -81972,12 +82057,12 @@ }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-04875", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage and the most recent call to <code>vkCmdSetPrimitiveTopology</code> in the current command buffer set <code>primitiveTopology</code> to <code>VK_PRIMITIVE_TOPOLOGY_PATCH_LIST</code>, or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT</code> dynamic state enabled then <a href=\"#vkCmdSetPatchControlPointsEXT\">vkCmdSetPatchControlPointsEXT</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { "vuid": "VUID-vkCmdExecuteGeneratedCommandsNV-None-04879", - "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called in the current command buffer prior to this drawing command", + "text": "If there is a shader object bound to the <code>VK_SHADER_STAGE_VERTEX_BIT</code> stage or the bound graphics pipeline state was created with the <code>VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE</code> dynamic state enabled then <a href=\"#vkCmdSetPrimitiveRestartEnable\">vkCmdSetPrimitiveRestartEnable</a> <strong class=\"purple\">must</strong> have been called and not subsequently <a href=\"#dynamic-state-lifetime\">invalidated</a> in the current command buffer prior to this drawing command", "page": "vkspec" }, { @@ -84588,21 +84673,6 @@ "vuid": "VUID-VkSurfacePresentScalingCapabilitiesEXT-sType-sType", "text": "<code>sType</code> <strong class=\"purple\">must</strong> be <code>VK_STRUCTURE_TYPE_SURFACE_PRESENT_SCALING_CAPABILITIES_EXT</code>", "page": "vkspec" - }, - { - "vuid": "VUID-VkSurfacePresentScalingCapabilitiesEXT-supportedPresentScaling-parameter", - "text": "<code>supportedPresentScaling</code> <strong class=\"purple\">must</strong> be a valid combination of <a href=\"#VkPresentScalingFlagBitsEXT\">VkPresentScalingFlagBitsEXT</a> values", - "page": "vkspec" - }, - { - "vuid": "VUID-VkSurfacePresentScalingCapabilitiesEXT-supportedPresentGravityX-parameter", - "text": "<code>supportedPresentGravityX</code> <strong class=\"purple\">must</strong> be a valid combination of <a href=\"#VkPresentGravityFlagBitsEXT\">VkPresentGravityFlagBitsEXT</a> values", - "page": "vkspec" - }, - { - "vuid": "VUID-VkSurfacePresentScalingCapabilitiesEXT-supportedPresentGravityY-parameter", - "text": "<code>supportedPresentGravityY</code> <strong class=\"purple\">must</strong> be a valid combination of <a href=\"#VkPresentGravityFlagBitsEXT\">VkPresentGravityFlagBitsEXT</a> values", - "page": "vkspec" } ] }, @@ -100448,6 +100518,15 @@ } ] }, + "VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT": { + "core": [ + { + "vuid": "VUID-VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT-sType-sType", + "text": "<code>sType</code> <strong class=\"purple\">must</strong> be <code>VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_REPLICATED_COMPOSITES_FEATURES_EXT</code>", + "page": "vkspec" + } + ] + }, "VkPhysicalDevicePushDescriptorPropertiesKHR": { "core": [ { |