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author | Jason Penilla <[email protected]> | 2024-10-27 14:25:51 -0700 |
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committer | Jason Penilla <[email protected]> | 2024-10-27 14:25:51 -0700 |
commit | a2d6c26baf3b1736e29ebdda0573c3eb9ca3d689 (patch) | |
tree | 33b00d3949d0b0469d2ea3db058e4436019c3d70 | |
parent | 9e35192360a837e81e669c59e89f1c5c4ab0f2f1 (diff) | |
download | Paper-a2d6c26baf3b1736e29ebdda0573c3eb9ca3d689.tar.gz Paper-a2d6c26baf3b1736e29ebdda0573c3eb9ca3d689.zip |
Avoid issues with certain tasks not processing during sleep
Execute processQueue tasks during sleep & unload chunks during sleep
-rw-r--r-- | patches/server/1055-Avoid-issues-with-certain-tasks-not-processing-durin.patch | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/patches/server/1055-Avoid-issues-with-certain-tasks-not-processing-durin.patch b/patches/server/1055-Avoid-issues-with-certain-tasks-not-processing-durin.patch new file mode 100644 index 0000000000..ed38a06210 --- /dev/null +++ b/patches/server/1055-Avoid-issues-with-certain-tasks-not-processing-durin.patch @@ -0,0 +1,28 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jason Penilla <[email protected]> +Date: Sun, 27 Oct 2024 14:18:28 -0700 +Subject: [PATCH] Avoid issues with certain tasks not processing during sleep + +Execute processQueue tasks during sleep & unload chunks during sleep + +diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java +index af7c6f56444c0e495fd39da872f8030199afc634..7933d6900dac67a24fb5f9378097dbde34be30b1 100644 +--- a/src/main/java/net/minecraft/server/MinecraftServer.java ++++ b/src/main/java/net/minecraft/server/MinecraftServer.java +@@ -1639,6 +1639,16 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa + } + + this.server.getScheduler().mainThreadHeartbeat(); // CraftBukkit ++ // Paper start - avoid issues with certain tasks not processing during sleep ++ Runnable task; ++ while ((task = this.processQueue.poll()) != null) { ++ task.run(); ++ } ++ for (final ServerLevel level : this.levels.values()) { ++ // process unloads ++ level.getChunkSource().tick(() -> true, false); ++ } ++ // Paper end - avoid issues with certain tasks not processing during sleep + this.server.spark.executeMainThreadTasks(); // Paper - spark + this.tickConnection(); + this.server.spark.tickEnd(((double)(System.nanoTime() - lastTick) / 1000000D)); // Paper - spark |