diff options
author | Barnaby <[email protected]> | 2024-11-11 17:04:22 +0000 |
---|---|---|
committer | GitHub <[email protected]> | 2024-11-11 18:04:22 +0100 |
commit | 52fb26524e3ca62b2fef5f57d3c0d34af55698f0 (patch) | |
tree | 9bec2f37a3fb5550064d6a5453613c2784c3d741 | |
parent | 1ef4c0e7ff4cdbce7939804918c8d492f1e8ce1c (diff) | |
download | Paper-52fb26524e3ca62b2fef5f57d3c0d34af55698f0.tar.gz Paper-52fb26524e3ca62b2fef5f57d3c0d34af55698f0.zip |
Optimize custom map rendering (#11000)
-rw-r--r-- | patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch | 37 | ||||
-rw-r--r-- | patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch | 75 |
2 files changed, 112 insertions, 0 deletions
diff --git a/patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch b/patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch new file mode 100644 index 0000000000..0c3fea12ea --- /dev/null +++ b/patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch @@ -0,0 +1,37 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Barnaby <[email protected]> +Date: Sat, 29 Jun 2024 12:04:48 +0100 +Subject: [PATCH] Optimise color distance check in MapPalette by removing + floating point math + + +diff --git a/src/main/java/org/bukkit/map/MapPalette.java b/src/main/java/org/bukkit/map/MapPalette.java +index c80faa079eca1564847070f0338fc98024639829..55a46db9d73885ea967ac929013906b687e476bb 100644 +--- a/src/main/java/org/bukkit/map/MapPalette.java ++++ b/src/main/java/org/bukkit/map/MapPalette.java +@@ -29,14 +29,19 @@ public final class MapPalette { + } + + private static double getDistance(@NotNull Color c1, @NotNull Color c2) { +- double rmean = (c1.getRed() + c2.getRed()) / 2.0; +- double r = c1.getRed() - c2.getRed(); +- double g = c1.getGreen() - c2.getGreen(); ++ // Paper start - Optimize color distance calculation by removing floating point math ++ int rsum = c1.getRed() + c2.getRed(); // Use sum instead of mean for no division ++ int r = c1.getRed() - c2.getRed(); ++ int g = c1.getGreen() - c2.getGreen(); + int b = c1.getBlue() - c2.getBlue(); +- double weightR = 2 + rmean / 256.0; +- double weightG = 4.0; +- double weightB = 2 + (255 - rmean) / 256.0; ++ // All weights are 512x their original to avoid floating point division ++ int weightR = 1024 + rsum; ++ int weightG = 2048; ++ int weightB = 1024 + (255*2 - rsum); ++ ++ // Division by 256 here is unnecessary as this won't change the result of the sort + return weightR * r * r + weightG * g * g + weightB * b * b; ++ // Paper end + } + + @NotNull diff --git a/patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch b/patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch new file mode 100644 index 0000000000..81c7b52685 --- /dev/null +++ b/patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch @@ -0,0 +1,75 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Barnaby <[email protected]> +Date: Sat, 29 Jun 2024 12:06:51 +0100 +Subject: [PATCH] Reduce work done in CraftMapCanvas.drawImage by limiting size + of image and using System.arraycopy instead of for loops and use bitwise + operations to do bounds checks. + + +diff --git a/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java b/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java +index ff59f759669620795ef355c988b664bdcda39f52..a5e98571d6d83390761c11e28a0bc3c4415799cd 100644 +--- a/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java ++++ b/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java +@@ -91,12 +91,41 @@ public class CraftMapCanvas implements MapCanvas { + + @Override + public void drawImage(int x, int y, Image image) { +- byte[] bytes = MapPalette.imageToBytes(image); +- for (int x2 = 0; x2 < image.getWidth(null); ++x2) { +- for (int y2 = 0; y2 < image.getHeight(null); ++y2) { +- this.setPixel(x + x2, y + y2, bytes[y2 * image.getWidth(null) + x2]); ++ // Paper start - Reduce work done by limiting size of image and using System.arraycopy ++ int width = 128 - x; ++ int height = 128 - y; ++ if (image.getHeight(null) < height) ++ height = image.getHeight(null); ++ ++ // Create a subimage if the image is larger than the max allowed size ++ java.awt.image.BufferedImage temp; ++ if (image.getWidth(null) >= width && image instanceof java.awt.image.BufferedImage bImage) { ++ // If the image is larger than the max allowed size, get a subimage, otherwise use the image as is ++ if (image.getWidth(null) > width || image.getHeight(null) > height) { ++ temp = bImage.getSubimage(0, 0, width, height); ++ } else { ++ temp = bImage; + } ++ } else { ++ temp = new java.awt.image.BufferedImage(width, height, java.awt.image.BufferedImage.TYPE_INT_ARGB); ++ java.awt.Graphics2D graphics = temp.createGraphics(); ++ graphics.drawImage(image, 0, 0, null); ++ graphics.dispose(); + } ++ ++ byte[] bytes = MapPalette.imageToBytes(temp); ++ ++ // Since we now control the size of the image, we can safely use System.arraycopy ++ // If x is 0, we can just copy the entire image as width is 128 and height is <=(128-y) ++ if (x == 0) { ++ System.arraycopy(bytes, 0, this.buffer, y * 128, width * height); ++ return; ++ } ++ ++ for (int y2 = 0; y2 < height; ++y2) { ++ System.arraycopy(bytes, 0, this.buffer, (y + y2) * 128 + x, width); ++ } ++ // Paper end + } + + @Override +diff --git a/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java b/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java +index 0cbbd915631904fe8c6effefb92895422b33eff6..cf0920e5f84b35647882fb963e9972af4e8427e0 100644 +--- a/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java ++++ b/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java +@@ -23,8 +23,10 @@ public class CraftMapRenderer extends MapRenderer { + @Override + public void render(MapView map, MapCanvas canvas, Player player) { + // Map +- for (int x = 0; x < 128; ++x) { +- for (int y = 0; y < 128; ++y) { ++ // Paper start - Swap inner and outer loops here to (theoretically) improve cache locality ++ for (int y = 0; y < 128; ++y) { ++ for (int x = 0; x < 128; ++x) { ++ // Paper end + canvas.setPixel(x, y, this.worldMap.colors[y * 128 + x]); + } + } |