diff options
author | Bjarne Koll <[email protected]> | 2024-11-23 23:13:10 +0100 |
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committer | GitHub <[email protected]> | 2024-11-23 23:13:10 +0100 |
commit | bb32b054986f808204941388152fd2051b2f536c (patch) | |
tree | 400103e789fc203e23cc5a73450593d003d2f85b | |
parent | 6051dac82bbd12d2f4b2a331f2eb553604dfa18c (diff) | |
download | Paper-bb32b054986f808204941388152fd2051b2f536c.tar.gz Paper-bb32b054986f808204941388152fd2051b2f536c.zip |
Call ProjectileHitEvent for entity hits (#11652)
A simple bugfix replacing a new vanilla call to
Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call
the event.
-rw-r--r-- | patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch b/patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch new file mode 100644 index 0000000000..7d6bd931cb --- /dev/null +++ b/patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Bjarne Koll <[email protected]> +Date: Sat, 23 Nov 2024 22:48:26 +0100 +Subject: [PATCH] Call ProjectileHitEvent for entity hits + +A simple bugfix replacing a new vanilla call to +Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call +the event. + +diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +index accc246f441c8bf5e1a755cfc0db8f97c0c01c6b..571f0699772eecbe02d71845da82a142321f2142 100644 +--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java ++++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +@@ -309,7 +309,7 @@ public abstract class AbstractArrow extends Projectile { + continue; + } + +- ProjectileDeflection projectiledeflection = this.hitTargetOrDeflectSelf(movingobjectpositionentity); ++ ProjectileDeflection projectiledeflection = this.preHitTargetOrDeflectSelf(movingobjectpositionentity); // Paper - also call projectile hit event + + this.hasImpulse = true; + if (this.getPierceLevel() > 0 && projectiledeflection == ProjectileDeflection.NONE) { |