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authorOwen <[email protected]>2023-06-10 02:13:42 -0400
committerGitHub <[email protected]>2023-06-10 02:13:42 -0400
commit2ffb704efaf9811b9da286011e9c4b8f682620a9 (patch)
treea67a00385d84ba14edf4c4cb4592224698f7d09f
parentdc30ee591d52a55ac1f6dfce6e731a583cc21fad (diff)
downloadPaper-2ffb704efaf9811b9da286011e9c4b8f682620a9.tar.gz
Paper-2ffb704efaf9811b9da286011e9c4b8f682620a9.zip
Don't use event to get block position (#9295)
-rw-r--r--patches/server/0972-Fix-spigot-sound-playing-for-BlockItem-ItemStacks.patch6
1 files changed, 3 insertions, 3 deletions
diff --git a/patches/server/0972-Fix-spigot-sound-playing-for-BlockItem-ItemStacks.patch b/patches/server/0972-Fix-spigot-sound-playing-for-BlockItem-ItemStacks.patch
index e00c112cc9..1fbc769545 100644
--- a/patches/server/0972-Fix-spigot-sound-playing-for-BlockItem-ItemStacks.patch
+++ b/patches/server/0972-Fix-spigot-sound-playing-for-BlockItem-ItemStacks.patch
@@ -5,7 +5,7 @@ Subject: [PATCH] Fix spigot sound playing for BlockItem ItemStacks
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
-index 103ad5f373a59fadb4783892579f3e681a8fd596..b367ec1feaccbd67e9e28c0d0515e163f37135fe 100644
+index 103ad5f373a59fadb4783892579f3e681a8fd596..adb7220be617d6d9f2cdd7fbe4fa2dd24cc7d142 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -513,7 +513,11 @@ public final class ItemStack {
@@ -14,8 +14,8 @@ index 103ad5f373a59fadb4783892579f3e681a8fd596..b367ec1feaccbd67e9e28c0d0515e163
if (this.item instanceof BlockItem) {
- SoundType soundeffecttype = ((BlockItem) this.item).getBlock().getSoundType(null);
+ // Paper start
-+ BlockPos position = ((CraftBlock) placeEvent.getBlock()).getPosition();
-+ net.minecraft.world.level.block.state.BlockState blockData = world.getBlockState(position);
++ BlockPos position = new net.minecraft.world.item.context.BlockPlaceContext(itemactioncontext).getClickedPos();
++ net.minecraft.world.level.block.state.BlockState blockData = world.getBlockState(position);
+ SoundType soundeffecttype = blockData.getSoundType();
+ // Paper end
world.playSound(entityhuman, blockposition, soundeffecttype.getPlaceSound(), SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);