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authorBjarne Koll <[email protected]>2024-11-23 23:13:10 +0100
committerGitHub <[email protected]>2024-11-23 23:13:10 +0100
commitbb32b054986f808204941388152fd2051b2f536c (patch)
tree400103e789fc203e23cc5a73450593d003d2f85b
parent6051dac82bbd12d2f4b2a331f2eb553604dfa18c (diff)
downloadPaper-bb32b054986f808204941388152fd2051b2f536c.tar.gz
Paper-bb32b054986f808204941388152fd2051b2f536c.zip
Call ProjectileHitEvent for entity hits (#11652)
A simple bugfix replacing a new vanilla call to Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call the event.
-rw-r--r--patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch b/patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch
new file mode 100644
index 0000000000..7d6bd931cb
--- /dev/null
+++ b/patches/server/1071-Call-ProjectileHitEvent-for-entity-hits.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Bjarne Koll <[email protected]>
+Date: Sat, 23 Nov 2024 22:48:26 +0100
+Subject: [PATCH] Call ProjectileHitEvent for entity hits
+
+A simple bugfix replacing a new vanilla call to
+Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call
+the event.
+
+diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+index accc246f441c8bf5e1a755cfc0db8f97c0c01c6b..571f0699772eecbe02d71845da82a142321f2142 100644
+--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
++++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+@@ -309,7 +309,7 @@ public abstract class AbstractArrow extends Projectile {
+ continue;
+ }
+
+- ProjectileDeflection projectiledeflection = this.hitTargetOrDeflectSelf(movingobjectpositionentity);
++ ProjectileDeflection projectiledeflection = this.preHitTargetOrDeflectSelf(movingobjectpositionentity); // Paper - also call projectile hit event
+
+ this.hasImpulse = true;
+ if (this.getPierceLevel() > 0 && projectiledeflection == ProjectileDeflection.NONE) {