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authorBarnaby <[email protected]>2024-11-11 17:04:22 +0000
committerGitHub <[email protected]>2024-11-11 18:04:22 +0100
commit52fb26524e3ca62b2fef5f57d3c0d34af55698f0 (patch)
tree9bec2f37a3fb5550064d6a5453613c2784c3d741
parent1ef4c0e7ff4cdbce7939804918c8d492f1e8ce1c (diff)
downloadPaper-52fb26524e3ca62b2fef5f57d3c0d34af55698f0.tar.gz
Paper-52fb26524e3ca62b2fef5f57d3c0d34af55698f0.zip
Optimize custom map rendering (#11000)
-rw-r--r--patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch37
-rw-r--r--patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch75
2 files changed, 112 insertions, 0 deletions
diff --git a/patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch b/patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch
new file mode 100644
index 0000000000..0c3fea12ea
--- /dev/null
+++ b/patches/api/0495-Optimise-color-distance-check-in-MapPalette-by-remov.patch
@@ -0,0 +1,37 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Barnaby <[email protected]>
+Date: Sat, 29 Jun 2024 12:04:48 +0100
+Subject: [PATCH] Optimise color distance check in MapPalette by removing
+ floating point math
+
+
+diff --git a/src/main/java/org/bukkit/map/MapPalette.java b/src/main/java/org/bukkit/map/MapPalette.java
+index c80faa079eca1564847070f0338fc98024639829..55a46db9d73885ea967ac929013906b687e476bb 100644
+--- a/src/main/java/org/bukkit/map/MapPalette.java
++++ b/src/main/java/org/bukkit/map/MapPalette.java
+@@ -29,14 +29,19 @@ public final class MapPalette {
+ }
+
+ private static double getDistance(@NotNull Color c1, @NotNull Color c2) {
+- double rmean = (c1.getRed() + c2.getRed()) / 2.0;
+- double r = c1.getRed() - c2.getRed();
+- double g = c1.getGreen() - c2.getGreen();
++ // Paper start - Optimize color distance calculation by removing floating point math
++ int rsum = c1.getRed() + c2.getRed(); // Use sum instead of mean for no division
++ int r = c1.getRed() - c2.getRed();
++ int g = c1.getGreen() - c2.getGreen();
+ int b = c1.getBlue() - c2.getBlue();
+- double weightR = 2 + rmean / 256.0;
+- double weightG = 4.0;
+- double weightB = 2 + (255 - rmean) / 256.0;
++ // All weights are 512x their original to avoid floating point division
++ int weightR = 1024 + rsum;
++ int weightG = 2048;
++ int weightB = 1024 + (255*2 - rsum);
++
++ // Division by 256 here is unnecessary as this won't change the result of the sort
+ return weightR * r * r + weightG * g * g + weightB * b * b;
++ // Paper end
+ }
+
+ @NotNull
diff --git a/patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch b/patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch
new file mode 100644
index 0000000000..81c7b52685
--- /dev/null
+++ b/patches/server/1064-Reduce-work-done-in-CraftMapCanvas.drawImage-by-limi.patch
@@ -0,0 +1,75 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Barnaby <[email protected]>
+Date: Sat, 29 Jun 2024 12:06:51 +0100
+Subject: [PATCH] Reduce work done in CraftMapCanvas.drawImage by limiting size
+ of image and using System.arraycopy instead of for loops and use bitwise
+ operations to do bounds checks.
+
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java b/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java
+index ff59f759669620795ef355c988b664bdcda39f52..a5e98571d6d83390761c11e28a0bc3c4415799cd 100644
+--- a/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java
++++ b/src/main/java/org/bukkit/craftbukkit/map/CraftMapCanvas.java
+@@ -91,12 +91,41 @@ public class CraftMapCanvas implements MapCanvas {
+
+ @Override
+ public void drawImage(int x, int y, Image image) {
+- byte[] bytes = MapPalette.imageToBytes(image);
+- for (int x2 = 0; x2 < image.getWidth(null); ++x2) {
+- for (int y2 = 0; y2 < image.getHeight(null); ++y2) {
+- this.setPixel(x + x2, y + y2, bytes[y2 * image.getWidth(null) + x2]);
++ // Paper start - Reduce work done by limiting size of image and using System.arraycopy
++ int width = 128 - x;
++ int height = 128 - y;
++ if (image.getHeight(null) < height)
++ height = image.getHeight(null);
++
++ // Create a subimage if the image is larger than the max allowed size
++ java.awt.image.BufferedImage temp;
++ if (image.getWidth(null) >= width && image instanceof java.awt.image.BufferedImage bImage) {
++ // If the image is larger than the max allowed size, get a subimage, otherwise use the image as is
++ if (image.getWidth(null) > width || image.getHeight(null) > height) {
++ temp = bImage.getSubimage(0, 0, width, height);
++ } else {
++ temp = bImage;
+ }
++ } else {
++ temp = new java.awt.image.BufferedImage(width, height, java.awt.image.BufferedImage.TYPE_INT_ARGB);
++ java.awt.Graphics2D graphics = temp.createGraphics();
++ graphics.drawImage(image, 0, 0, null);
++ graphics.dispose();
+ }
++
++ byte[] bytes = MapPalette.imageToBytes(temp);
++
++ // Since we now control the size of the image, we can safely use System.arraycopy
++ // If x is 0, we can just copy the entire image as width is 128 and height is <=(128-y)
++ if (x == 0) {
++ System.arraycopy(bytes, 0, this.buffer, y * 128, width * height);
++ return;
++ }
++
++ for (int y2 = 0; y2 < height; ++y2) {
++ System.arraycopy(bytes, 0, this.buffer, (y + y2) * 128 + x, width);
++ }
++ // Paper end
+ }
+
+ @Override
+diff --git a/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java b/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java
+index 0cbbd915631904fe8c6effefb92895422b33eff6..cf0920e5f84b35647882fb963e9972af4e8427e0 100644
+--- a/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java
++++ b/src/main/java/org/bukkit/craftbukkit/map/CraftMapRenderer.java
+@@ -23,8 +23,10 @@ public class CraftMapRenderer extends MapRenderer {
+ @Override
+ public void render(MapView map, MapCanvas canvas, Player player) {
+ // Map
+- for (int x = 0; x < 128; ++x) {
+- for (int y = 0; y < 128; ++y) {
++ // Paper start - Swap inner and outer loops here to (theoretically) improve cache locality
++ for (int y = 0; y < 128; ++y) {
++ for (int x = 0; x < 128; ++x) {
++ // Paper end
+ canvas.setPixel(x, y, this.worldMap.colors[y * 128 + x]);
+ }
+ }