aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorSpottedleaf <[email protected]>2023-09-23 23:16:45 -0700
committerSpottedleaf <[email protected]>2023-09-23 23:40:49 -0700
commit8b9e3dcd9ebd909f767c53b7c72897b53e9d4ae0 (patch)
tree50b6d50c6666dac471a934941f71d7ffecc025bf
parent866d2d9f4a0b51f1c15134c29ef6dff09c3a062e (diff)
downloadPaper-8b9e3dcd9ebd909f767c53b7c72897b53e9d4ae0.tar.gz
Paper-8b9e3dcd9ebd909f767c53b7c72897b53e9d4ae0.zip
Optimise nearby player retrieval
Instead of searching/testing every player online on the server, we can instead use the nearby player tracking system to reduce the number of tests per search.
-rw-r--r--patches/removed/1.20.2/0705-Optimise-nearby-player-lookups.patch426
-rw-r--r--patches/server/1032-Optimise-nearby-player-retrieval.patch162
2 files changed, 162 insertions, 426 deletions
diff --git a/patches/removed/1.20.2/0705-Optimise-nearby-player-lookups.patch b/patches/removed/1.20.2/0705-Optimise-nearby-player-lookups.patch
deleted file mode 100644
index a62fd88bd6..0000000000
--- a/patches/removed/1.20.2/0705-Optimise-nearby-player-lookups.patch
+++ /dev/null
@@ -1,426 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Spottedleaf <[email protected]>
-Date: Thu, 27 Aug 2020 16:22:52 -0700
-Subject: [PATCH] Optimise nearby player lookups
-
-Use a distance map to map out close players.
-Note that it's important that we cache the distance map value per chunk
-since the penalty of a map lookup could outweigh the benefits of
-searching less players (as it basically did in the outside range patch).
-
-diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
-index 4ae1ba645d9fdc1eb6d5a3e4f8ceed9b4841e003..e2202389a2c4133a183cca59c4e909fc419379ab 100644
---- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
-+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
-@@ -89,6 +89,12 @@ public class ChunkHolder {
- this.chunkMap.needsChangeBroadcasting.add(this);
- }
- // Paper end - optimise chunk tick iteration
-+ // Paper start - optimise checkDespawn
-+ LevelChunk chunk = this.getFullChunkNowUnchecked();
-+ if (chunk != null) {
-+ chunk.updateGeneralAreaCache();
-+ }
-+ // Paper end - optimise checkDespawn
- }
-
- public void onChunkRemove() {
-@@ -101,6 +107,12 @@ public class ChunkHolder {
- this.chunkMap.needsChangeBroadcasting.remove(this);
- }
- // Paper end - optimise chunk tick iteration
-+ // Paper start - optimise checkDespawn
-+ LevelChunk chunk = this.getFullChunkNowUnchecked();
-+ if (chunk != null) {
-+ chunk.removeGeneralAreaCache();
-+ }
-+ // Paper end - optimise checkDespawn
- }
- // Paper end
-
-diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
-index db40680bd9e026d9e98135355e4844c32e82fd51..153b82e4a3134ff0e40f267f1a005bc9184785ef 100644
---- a/src/main/java/net/minecraft/server/level/ChunkMap.java
-+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
-@@ -157,6 +157,12 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- public final ReferenceOpenHashSet<ChunkHolder> needsChangeBroadcasting = new ReferenceOpenHashSet<>();
-
- // Paper - rewrite chunk system
-+ // Paper start - optimise checkDespawn
-+ public static final int GENERAL_AREA_MAP_SQUARE_RADIUS = 40;
-+ public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE = 16.0 * (GENERAL_AREA_MAP_SQUARE_RADIUS - 1);
-+ public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE_SQUARED = GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE * GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE;
-+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerGeneralAreaMap;
-+ // Paper end - optimise checkDespawn
-
- // Paper start - distance maps
- private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
-@@ -208,6 +214,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- trackMap.add(player, chunkX, chunkZ, Math.min(trackRange, io.papermc.paper.chunk.system.ChunkSystem.getSendViewDistance(player)));
- }
- // Paper end - use distance map to optimise entity tracker
-+ this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
- }
-
- void removePlayerFromDistanceMaps(ServerPlayer player) {
-@@ -217,6 +224,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- this.playerMobSpawnMap.remove(player);
- this.playerChunkTickRangeMap.remove(player);
- // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
-+ this.playerGeneralAreaMap.remove(player); // Paper - optimise checkDespawns
- // Paper start - per player mob spawning
- if (this.playerMobDistanceMap != null) {
- this.playerMobDistanceMap.remove(player);
-@@ -248,6 +256,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- trackMap.update(player, chunkX, chunkZ, Math.min(trackRange, io.papermc.paper.chunk.system.ChunkSystem.getSendViewDistance(player)));
- }
- // Paper end - use distance map to optimise entity tracker
-+ this.playerGeneralAreaMap.update(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
- }
- // Paper end
- // Paper start
-@@ -408,6 +417,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
- });
- // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
-+ // Paper start - optimise checkDespawn
-+ this.playerGeneralAreaMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
-+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
-+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
-+ LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
-+ if (chunk != null) {
-+ chunk.updateGeneralAreaCache(newState);
-+ }
-+ },
-+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
-+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
-+ LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
-+ if (chunk != null) {
-+ chunk.updateGeneralAreaCache(newState);
-+ }
-+ });
-+ // Paper end - optimise checkDespawn
- }
-
- protected ChunkGenerator generator() {
-diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
-index fb9cf86250939fbc9cf1bfb90f6a1a7f4a489460..84ef33f700d3205d934802dceb4a2279df00adb0 100644
---- a/src/main/java/net/minecraft/server/level/ServerLevel.java
-+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
-@@ -562,6 +562,84 @@ public class ServerLevel extends Level implements WorldGenLevel {
- }
- // Paper end
-
-+ // Paper start - optimise checkDespawn
-+ public final List<ServerPlayer> playersAffectingSpawning = new java.util.ArrayList<>();
-+ // Paper end - optimise checkDespawn
-+ // Paper start - optimise get nearest players for entity AI
-+ @Override
-+ public final ServerPlayer getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, @Nullable LivingEntity source,
-+ double centerX, double centerY, double centerZ) {
-+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
-+ nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
-+
-+ if (nearby == null) {
-+ return null;
-+ }
-+
-+ Object[] backingSet = nearby.getBackingSet();
-+
-+ double closestDistanceSquared = Double.MAX_VALUE;
-+ ServerPlayer closest = null;
-+
-+ for (int i = 0, len = backingSet.length; i < len; ++i) {
-+ Object _player = backingSet[i];
-+ if (!(_player instanceof ServerPlayer)) {
-+ continue;
-+ }
-+ ServerPlayer player = (ServerPlayer)_player;
-+
-+ double distanceSquared = player.distanceToSqr(centerX, centerY, centerZ);
-+ if (distanceSquared < closestDistanceSquared && condition.test(source, player)) {
-+ closest = player;
-+ closestDistanceSquared = distanceSquared;
-+ }
-+ }
-+
-+ return closest;
-+ }
-+
-+ @Override
-+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition, LivingEntity entityliving) {
-+ return this.getNearestPlayer(pathfindertargetcondition, entityliving, entityliving.getX(), entityliving.getY(), entityliving.getZ());
-+ }
-+
-+ @Override
-+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition,
-+ double d0, double d1, double d2) {
-+ return this.getNearestPlayer(pathfindertargetcondition, null, d0, d1, d2);
-+ }
-+
-+ @Override
-+ public List<Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, LivingEntity source, AABB axisalignedbb) {
-+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
-+ double centerX = (axisalignedbb.maxX + axisalignedbb.minX) * 0.5;
-+ double centerZ = (axisalignedbb.maxZ + axisalignedbb.minZ) * 0.5;
-+ nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
-+
-+ List<Player> ret = new java.util.ArrayList<>();
-+
-+ if (nearby == null) {
-+ return ret;
-+ }
-+
-+ Object[] backingSet = nearby.getBackingSet();
-+
-+ for (int i = 0, len = backingSet.length; i < len; ++i) {
-+ Object _player = backingSet[i];
-+ if (!(_player instanceof ServerPlayer)) {
-+ continue;
-+ }
-+ ServerPlayer player = (ServerPlayer)_player;
-+
-+ if (axisalignedbb.contains(player.getX(), player.getY(), player.getZ()) && condition.test(source, player)) {
-+ ret.add(player);
-+ }
-+ }
-+
-+ return ret;
-+ }
-+ // Paper end - optimise get nearest players for entity AI
-+
- // Add env and gen to constructor, IWorldDataServer -> WorldDataServer
- public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
- // IRegistryCustom.Dimension iregistrycustom_dimension = minecraftserver.registryAccess(); // CraftBukkit - decompile error
-@@ -687,6 +765,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
- }
-
- public void tick(BooleanSupplier shouldKeepTicking) {
-+ // Paper start - optimise checkDespawn
-+ this.playersAffectingSpawning.clear();
-+ for (ServerPlayer player : this.players) {
-+ if (net.minecraft.world.entity.EntitySelector.PLAYER_AFFECTS_SPAWNING.test(player)) {
-+ this.playersAffectingSpawning.add(player);
-+ }
-+ }
-+ // Paper end - optimise checkDespawn
- ProfilerFiller gameprofilerfiller = this.getProfiler();
-
- this.handlingTick = true;
-diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
-index 90d95dc95fe8868a4c0298acb0e1c6ce7bd883cb..3d5c967dbccb2a288092a3bf950ab4bfda7a3bb4 100644
---- a/src/main/java/net/minecraft/world/entity/Mob.java
-+++ b/src/main/java/net/minecraft/world/entity/Mob.java
-@@ -858,7 +858,12 @@ public abstract class Mob extends LivingEntity implements Targeting {
- if (this.level().getDifficulty() == Difficulty.PEACEFUL && this.shouldDespawnInPeaceful()) {
- this.discard();
- } else if (!this.isPersistenceRequired() && !this.requiresCustomPersistence()) {
-- Player entityhuman = this.level().findNearbyPlayer(this, -1.0D, EntitySelector.PLAYER_AFFECTS_SPAWNING); // Paper
-+ // Paper start - optimise checkDespawn
-+ Player entityhuman = this.level().findNearbyPlayer(this, level().paperConfig().entities.spawning.despawnRanges.get(this.getType().getCategory()).hard() + 1, EntitySelector.PLAYER_AFFECTS_SPAWNING); // Paper
-+ if (entityhuman == null) {
-+ entityhuman = ((ServerLevel)this.level()).playersAffectingSpawning.isEmpty() ? null : ((ServerLevel)this.level()).playersAffectingSpawning.get(0);
-+ }
-+ // Paper end - optimise checkDespawn
-
- if (entityhuman != null) {
- double d0 = entityhuman.distanceToSqr((Entity) this);
-diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
-index 270ce3995229aa79074e981bb45e5480a5e924d4..fb2e1d6954d244a82c70730241046efad927fc14 100644
---- a/src/main/java/net/minecraft/world/level/Level.java
-+++ b/src/main/java/net/minecraft/world/level/Level.java
-@@ -207,6 +207,69 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
- return this.getChunkIfLoaded(chunkX, chunkZ) != null;
- }
- // Paper end
-+ // Paper start - optimise checkDespawn
-+ public final List<net.minecraft.server.level.ServerPlayer> getNearbyPlayers(@Nullable Entity source, double sourceX, double sourceY,
-+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
-+ LevelChunk chunk;
-+ if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
-+ (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
-+ return this.getNearbyPlayersSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
-+ }
-+
-+ List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
-+ chunk.getNearestPlayers(sourceX, sourceY, sourceZ, predicate, maxRange, ret);
-+ return ret;
-+ }
-+
-+ private List<net.minecraft.server.level.ServerPlayer> getNearbyPlayersSlow(@Nullable Entity source, double sourceX, double sourceY,
-+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
-+ List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
-+ double maxRangeSquared = maxRange * maxRange;
-+
-+ for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
-+ if ((maxRange < 0.0 || player.distanceToSqr(sourceX, sourceY, sourceZ) < maxRangeSquared)) {
-+ if (predicate == null || predicate.test(player)) {
-+ ret.add(player);
-+ }
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ private net.minecraft.server.level.ServerPlayer getNearestPlayerSlow(@Nullable Entity source, double sourceX, double sourceY,
-+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
-+ net.minecraft.server.level.ServerPlayer closest = null;
-+ double closestRangeSquared = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
-+
-+ for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
-+ double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
-+ if (distanceSquared < closestRangeSquared && (predicate == null || predicate.test(player))) {
-+ closest = player;
-+ closestRangeSquared = distanceSquared;
-+ }
-+ }
-+
-+ return closest;
-+ }
-+
-+
-+ public final net.minecraft.server.level.ServerPlayer getNearestPlayer(@Nullable Entity source, double sourceX, double sourceY,
-+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
-+ LevelChunk chunk;
-+ if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
-+ (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
-+ return this.getNearestPlayerSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
-+ }
-+
-+ return chunk.findNearestPlayer(sourceX, sourceY, sourceZ, maxRange, predicate);
-+ }
-+
-+ @Override
-+ public @Nullable Player getNearestPlayer(double d0, double d1, double d2, double d3, @Nullable Predicate<Entity> predicate) {
-+ return this.getNearestPlayer(null, d0, d1, d2, d3, predicate);
-+ }
-+ // Paper end - optimise checkDespawn
-
- public abstract ResourceKey<LevelStem> getTypeKey();
-
-diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
-index 7bfc95b2a4fd94bcb0347fd7aff9fe0e9b54daf1..9ae2bd64514a83dbd8c22cc35a9ca4c39add5142 100644
---- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
-+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
-@@ -260,7 +260,7 @@ public final class NaturalSpawner {
- blockposition_mutableblockposition.set(l, i, i1);
- double d0 = (double) l + 0.5D;
- double d1 = (double) i1 + 0.5D;
-- Player entityhuman = world.getNearestPlayer(d0, (double) i, d1, -1.0D, false);
-+ Player entityhuman = (chunk instanceof LevelChunk) ? ((LevelChunk)chunk).findNearestPlayer(d0, i, d1, 576.0D, net.minecraft.world.entity.EntitySelector.NO_SPECTATORS) : world.getNearestPlayer(d0, (double) i, d1, -1.0D, false); // Paper - use chunk's player cache to optimize search in range
-
- if (entityhuman != null) {
- double d2 = entityhuman.distanceToSqr(d0, (double) i, d1);
-@@ -334,7 +334,7 @@ public final class NaturalSpawner {
- }
-
- private static boolean isRightDistanceToPlayerAndSpawnPoint(ServerLevel world, ChunkAccess chunk, BlockPos.MutableBlockPos pos, double squaredDistance) {
-- return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerToCenterThan(new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isNaturalSpawningAllowed((BlockPos) pos));
-+ return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerToCenterThan(new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isNaturalSpawningAllowed((BlockPos) pos)); // Paper - diff on change, copy into caller
- }
-
- // Paper start
-diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-index 4d052f4cde791100f04b822899f0f436feaa23ea..4ff0d2fc9fd76e92e64abd69f2c9e299aa08ac32 100644
---- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-@@ -221,6 +221,98 @@ public class LevelChunk extends ChunkAccess {
- }
- }
- // Paper end
-+ // Paper start - optimise checkDespawn
-+ private boolean playerGeneralAreaCacheSet;
-+ private com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> playerGeneralAreaCache;
-+
-+ public com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> getPlayerGeneralAreaCache() {
-+ if (!this.playerGeneralAreaCacheSet) {
-+ this.updateGeneralAreaCache();
-+ }
-+ return this.playerGeneralAreaCache;
-+ }
-+
-+ public void updateGeneralAreaCache() {
-+ this.updateGeneralAreaCache(((ServerLevel)this.level).getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(this.coordinateKey));
-+ }
-+
-+ public void removeGeneralAreaCache() {
-+ this.playerGeneralAreaCacheSet = false;
-+ this.playerGeneralAreaCache = null;
-+ }
-+
-+ public void updateGeneralAreaCache(com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> value) {
-+ this.playerGeneralAreaCacheSet = true;
-+ this.playerGeneralAreaCache = value;
-+ }
-+
-+ public net.minecraft.server.level.ServerPlayer findNearestPlayer(double sourceX, double sourceY, double sourceZ,
-+ double maxRange, java.util.function.Predicate<Entity> predicate) {
-+ if (!this.playerGeneralAreaCacheSet) {
-+ this.updateGeneralAreaCache();
-+ }
-+
-+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
-+
-+ if (nearby == null) {
-+ return null;
-+ }
-+
-+ Object[] backingSet = nearby.getBackingSet();
-+ double closestDistance = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
-+ net.minecraft.server.level.ServerPlayer closest = null;
-+ for (int i = 0, len = backingSet.length; i < len; ++i) {
-+ Object _player = backingSet[i];
-+ if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
-+ continue;
-+ }
-+ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
-+
-+ double distance = player.distanceToSqr(sourceX, sourceY, sourceZ);
-+ if (distance < closestDistance && predicate.test(player)) {
-+ closest = player;
-+ closestDistance = distance;
-+ }
-+ }
-+
-+ return closest;
-+ }
-+
-+ public void getNearestPlayers(double sourceX, double sourceY, double sourceZ, java.util.function.Predicate<Entity> predicate,
-+ double range, java.util.List<net.minecraft.server.level.ServerPlayer> ret) {
-+ if (!this.playerGeneralAreaCacheSet) {
-+ this.updateGeneralAreaCache();
-+ }
-+
-+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
-+
-+ if (nearby == null) {
-+ return;
-+ }
-+
-+ double rangeSquared = range * range;
-+
-+ Object[] backingSet = nearby.getBackingSet();
-+ for (int i = 0, len = backingSet.length; i < len; ++i) {
-+ Object _player = backingSet[i];
-+ if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
-+ continue;
-+ }
-+ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
-+
-+ if (range >= 0.0) {
-+ double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
-+ if (distanceSquared > rangeSquared) {
-+ continue;
-+ }
-+ }
-+
-+ if (predicate == null || predicate.test(player)) {
-+ ret.add(player);
-+ }
-+ }
-+ }
-+ // Paper end - optimise checkDespawn
-
- public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) {
- this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData());
diff --git a/patches/server/1032-Optimise-nearby-player-retrieval.patch b/patches/server/1032-Optimise-nearby-player-retrieval.patch
new file mode 100644
index 0000000000..40050b99af
--- /dev/null
+++ b/patches/server/1032-Optimise-nearby-player-retrieval.patch
@@ -0,0 +1,162 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Sat, 23 Sep 2023 23:15:52 -0700
+Subject: [PATCH] Optimise nearby player retrieval
+
+Instead of searching/testing every player online on the server,
+we can instead use the nearby player tracking system to reduce
+the number of tests per search.
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index 47e8a6b28960883da868061ed649152ea792c184..f502b01b564bd33c449cbe621966ef4076a38cca 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -575,6 +575,115 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ this.lagCompensationTick = (System.nanoTime() - net.minecraft.server.MinecraftServer.SERVER_INIT) / (java.util.concurrent.TimeUnit.MILLISECONDS.toNanos(50L));
+ }
+ // Paper end - lag compensation
++ // Paper start - optimise nearby player retrieval
++ @Override
++ public java.util.List<net.minecraft.world.entity.player.Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate,
++ net.minecraft.world.entity.LivingEntity entity,
++ net.minecraft.world.phys.AABB box) {
++ return this.getNearbyEntities(Player.class, targetPredicate, entity, box);
++ }
++
++ @Override
++ public Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) {
++ if (maxDistance > 0.0D) {
++ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
++
++ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
++ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
++ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
++ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
++ );
++
++ if (nearby == null) {
++ return null;
++ }
++
++ ServerPlayer nearest = null;
++ double nearestDist = maxDistance * maxDistance;
++ Object[] rawData = nearby.getRawData();
++ for (int i = 0, len = nearby.size(); i < len; ++i) {
++ ServerPlayer player = (ServerPlayer)rawData[i];
++ double dist = player.distanceToSqr(x, y, z);
++ if (dist >= nearestDist) {
++ continue;
++ }
++
++ if (targetPredicate == null || targetPredicate.test(player)) {
++ nearest = player;
++ nearestDist = dist;
++ }
++ }
++
++ return nearest;
++ } else {
++ ServerPlayer nearest = null;
++ double nearestDist = Double.MAX_VALUE;
++
++ for (ServerPlayer player : this.players()) {
++ double dist = player.distanceToSqr(x, y, z);
++ if (dist >= nearestDist) {
++ continue;
++ }
++
++ if (targetPredicate == null || targetPredicate.test(player)) {
++ nearest = player;
++ nearestDist = dist;
++ }
++ }
++
++ return nearest;
++ }
++ }
++
++ @Override
++ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity) {
++ return this.getNearestPlayer(targetPredicate, entity, entity.getX(), entity.getY(), entity.getZ());
++ }
++
++ @Override
++ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity,
++ double x, double y, double z) {
++ double range = targetPredicate.range;
++ if (range > 0.0D) {
++ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
++
++ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
++ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
++ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
++ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
++ );
++
++ if (nearby == null) {
++ return null;
++ }
++
++ ServerPlayer nearest = null;
++ double nearestDist = Double.MAX_VALUE;
++ Object[] rawData = nearby.getRawData();
++ for (int i = 0, len = nearby.size(); i < len; ++i) {
++ ServerPlayer player = (ServerPlayer)rawData[i];
++ double dist = player.distanceToSqr(x, y, z);
++ if (dist >= nearestDist) {
++ continue;
++ }
++
++ if (targetPredicate.test(entity, player)) {
++ nearest = player;
++ nearestDist = dist;
++ }
++ }
++
++ return nearest;
++ } else {
++ return this.getNearestEntity(this.players(), targetPredicate, entity, x, y, z);
++ }
++ }
++
++ @Nullable
++ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, double x, double y, double z) {
++ return this.getNearestPlayer(targetPredicate, null, x, y, z);
++ }
++ // Paper end - optimise nearby player retrieval
+
+ // Add env and gen to constructor, IWorldDataServer -> WorldDataServer
+ public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
+diff --git a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
+index 58422f00c7d64dbd1cf6d7211c9838875cbe7778..c157309ac78e7af084d3acb6e8b2bcd469a39d5e 100644
+--- a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
++++ b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
+@@ -10,7 +10,7 @@ public class TargetingConditions {
+ public static final TargetingConditions DEFAULT = forCombat();
+ private static final double MIN_VISIBILITY_DISTANCE_FOR_INVISIBLE_TARGET = 2.0D;
+ private final boolean isCombat;
+- private double range = -1.0D;
++ public double range = -1.0D; // Paper - public
+ private boolean checkLineOfSight = true;
+ private boolean testInvisible = true;
+ @Nullable
+diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java
+index b3293a722fb5c5262a777402140c764c03367800..aaa07fcd4b32fe0de88142ab30378327a01f1729 100644
+--- a/src/main/java/net/minecraft/world/level/EntityGetter.java
++++ b/src/main/java/net/minecraft/world/level/EntityGetter.java
+@@ -230,9 +230,13 @@ public interface EntityGetter {
+ T livingEntity = null;
+
+ for(T livingEntity2 : entityList) {
++ // Paper start - move up
++ // don't check entities outside closest range
++ double e = livingEntity2.distanceToSqr(x, y, z);
++ if (d == -1.0D || e < d) {
++ // Paper end - move up
+ if (targetPredicate.test(entity, livingEntity2)) {
+- double e = livingEntity2.distanceToSqr(x, y, z);
+- if (d == -1.0D || e < d) {
++ // Paper - move up
+ d = e;
+ livingEntity = livingEntity2;
+ }