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authorWarrior <[email protected]>2023-11-25 23:09:26 +0100
committerGitHub <[email protected]>2023-11-25 14:09:26 -0800
commit8280211e52edf8ced6da539d171a1aeb47b3ee53 (patch)
tree7baafe97ea3f114985764259aaa51a8c18a6bf82
parentfaa2f475b090f3e811972eb48514a0a03647eab6 (diff)
downloadPaper-8280211e52edf8ced6da539d171a1aeb47b3ee53.tar.gz
Paper-8280211e52edf8ced6da539d171a1aeb47b3ee53.zip
Fix yaw being ignored for first spawn pos (#9959)
-rw-r--r--patches/server/0856-Fix-a-bunch-of-vanilla-bugs.patch24
1 files changed, 24 insertions, 0 deletions
diff --git a/patches/server/0856-Fix-a-bunch-of-vanilla-bugs.patch b/patches/server/0856-Fix-a-bunch-of-vanilla-bugs.patch
index 370fc2a4a2..87541bf4c7 100644
--- a/patches/server/0856-Fix-a-bunch-of-vanilla-bugs.patch
+++ b/patches/server/0856-Fix-a-bunch-of-vanilla-bugs.patch
@@ -69,6 +69,9 @@ https://bugs.mojang.com/browse/MC-153086
https://bugs.mojang.com/browse/MC-259321
Fix spawners checking max nearby entities with correct type
+https://bugs.mojang.com/browse/MC-200092
+ Fix yaw being ignored for a player's first spawn pos
+
== AT ==
public net/minecraft/world/entity/Mob leashInfoTag
@@ -139,6 +142,27 @@ index 1f1cdf5516eab738e5d434eb5f2933ff3d7a1359..c5f0439133f3ab609324f21f68027ede
});
if (!list.isEmpty()) {
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index fdd8ae699ebffcce391321d0c0d48a2bf171de12..0d8d17c03af1ebe033f4e3a4743e018bd819efdb 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -461,14 +461,14 @@ public class ServerPlayer extends Player {
+ BlockPos blockposition1 = PlayerRespawnLogic.getOverworldRespawnPos(world, blockposition.getX() + j2 - i, blockposition.getZ() + k2 - i);
+
+ if (blockposition1 != null) {
+- this.moveTo(blockposition1, 0.0F, 0.0F);
++ this.moveTo(blockposition1, world.getSharedSpawnAngle(), 0.0F); // Paper - MC-200092 - fix first spawn pos yaw being ignored
+ if (world.noCollision(this, this.getBoundingBox(), true)) { // Paper - make sure this loads chunks, we default to NOT loading now
+ break;
+ }
+ }
+ }
+ } else {
+- this.moveTo(blockposition, 0.0F, 0.0F);
++ this.moveTo(blockposition, world.getSharedSpawnAngle(), 0.0F); // Paper - MC-200092 - fix first spawn pos yaw being ignored
+
+ while (!world.noCollision(this, this.getBoundingBox(), true) && this.getY() < (double) (world.getMaxBuildHeight() - 1)) { // Paper - make sure this loads chunks, we default to NOT loading now
+ this.setPos(this.getX(), this.getY() + 1.0D, this.getZ());
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 19573bfb05d7f9641964c76e6670e4a7658a1bbd..25cbbc714e86c11dcf05329430a83bba2cd05364 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java