aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorAikar <[email protected]>2018-11-26 19:44:34 -0500
committerAikar <[email protected]>2018-11-26 19:44:34 -0500
commitcfe5920cab817fbf4de49f3e0b08d02808384bb0 (patch)
treec00825caa14c26a281f31af18341ab2e10b1244d
parenta62a77885daf150a68dca949561eb83b88a302f4 (diff)
downloadPaper-cfe5920cab817fbf4de49f3e0b08d02808384bb0.tar.gz
Paper-cfe5920cab817fbf4de49f3e0b08d02808384bb0.zip
Prevent rayTrace from loading chunks
ray tracing into an unloaded chunk should be treated as a miss this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
-rw-r--r--Spigot-Server-Patches/0370-Prevent-rayTrace-from-loading-chunks.patch35
1 files changed, 35 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0370-Prevent-rayTrace-from-loading-chunks.patch b/Spigot-Server-Patches/0370-Prevent-rayTrace-from-loading-chunks.patch
new file mode 100644
index 0000000000..74fbc08b90
--- /dev/null
+++ b/Spigot-Server-Patches/0370-Prevent-rayTrace-from-loading-chunks.patch
@@ -0,0 +1,35 @@
+From b0f9bb4104252c176abf468b9563a0008409e688 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Mon, 26 Nov 2018 19:44:01 -0500
+Subject: [PATCH] Prevent rayTrace from loading chunks
+
+ray tracing into an unloaded chunk should be treated as a miss
+this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
+
+diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
+index 7633a61342..bc231c7f29 100644
+--- a/src/main/java/net/minecraft/server/World.java
++++ b/src/main/java/net/minecraft/server/World.java
+@@ -932,7 +932,8 @@ public abstract class World implements IBlockAccess {
+ int i1 = MathHelper.floor(vec3d.y);
+ int j1 = MathHelper.floor(vec3d.z);
+ BlockPosition blockposition = new BlockPosition(l, i1, j1);
+- IBlockData iblockdata = this.getType(blockposition);
++ IBlockData iblockdata = this.getTypeIfLoaded(blockposition); // Paper
++ if (iblockdata == null) return null; // Paper
+ Block block = iblockdata.getBlock();
+
+ if ((!flag1 || iblockdata.d(this, blockposition) != Block.k) && block.a(iblockdata, flag)) {
+@@ -1034,7 +1035,8 @@ public abstract class World implements IBlockAccess {
+ i1 = MathHelper.floor(vec3d.y) - (enumdirection == EnumDirection.UP ? 1 : 0);
+ j1 = MathHelper.floor(vec3d.z) - (enumdirection == EnumDirection.SOUTH ? 1 : 0);
+ blockposition = new BlockPosition(l, i1, j1);
+- IBlockData iblockdata1 = this.getType(blockposition);
++ IBlockData iblockdata1 = this.getTypeIfLoaded(blockposition); // Paper
++ if (iblockdata1 == null) return null; // Paper
+ Block block1 = iblockdata1.getBlock();
+
+ if (!flag1 || iblockdata1.getMaterial() == Material.PORTAL || iblockdata1.d(this, blockposition) != Block.k) {
+--
+2.19.1
+