aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorSpottedleaf <[email protected]>2020-06-20 14:59:49 -0400
committerAikar <[email protected]>2020-06-20 14:59:49 -0400
commit1cf1ebdc5d9b56c3dac1812e10007da590272e7a (patch)
treeea56e4f4c0cd95ee84f29e8b1eee0a17ded746e0
parent8f28f22ccfc19e064f849b9e391b266720447a5d (diff)
downloadPaper-1cf1ebdc5d9b56c3dac1812e10007da590272e7a.tar.gz
Paper-1cf1ebdc5d9b56c3dac1812e10007da590272e7a.zip
Prevent position desync in teleporting during movement
Caused the server to revert to the player's overworld coordinates after teleporting into the end. Sidenote: The underlying issue is that the move call can teleport entities and do other things like kill the entity. In the future, to fix all exploits derieved from this usually unexpected behaviour, we need to move all of this dangerous logic outside of the move call and into an appropriate place in the tick method.
-rw-r--r--Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch31
1 files changed, 31 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch b/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch
new file mode 100644
index 0000000000..76b429cda6
--- /dev/null
+++ b/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch
@@ -0,0 +1,31 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Fri, 12 Jun 2020 16:51:39 -0700
+Subject: [PATCH] Prevent position desync in playerconnection causing tp
+ exploit
+
+Caused the server to revert to the player's overworld coordinates
+after teleporting into the end.
+
+Sidenote: The underlying issue is that the move call can teleport
+entities and do other things like kill the entity. In the future,
+to fix all exploits derieved from this usually unexpected
+behaviour, we need to move all of this dangerous logic outside
+of the move call and into an appropriate place in the tick method.
+
+diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
+index 7123e197c7ed01afd4fbf7aa0760611373039a13..3e5dea60fd043010506436e700601c0e8ffd8f17 100644
+--- a/src/main/java/net/minecraft/server/PlayerConnection.java
++++ b/src/main/java/net/minecraft/server/PlayerConnection.java
+@@ -1080,6 +1080,11 @@ public class PlayerConnection implements PacketListenerPlayIn {
+ }
+
+ this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9));
++ // Paper start - prevent position desync
++ if (this.teleportPos != null) {
++ return; // ... thanks Mojang for letting move calls teleport across dimensions.
++ }
++ // Paper end - prevent position desync
+ this.player.onGround = packetplayinflying.b();
+ double d12 = d8;
+