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authorSpottedleaf <[email protected]>2024-05-09 17:08:59 -0700
committerSpottedleaf <[email protected]>2024-05-09 17:08:59 -0700
commit1b67e023851f406c68789fd5f187cebdac04ce65 (patch)
tree0bac7bfba87f2fd30a46f1a0468eae27bc5fcc31
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-1b67e023851f406c68789fd5f187cebdac04ce65.tar.gz
Paper-1b67e023851f406c68789fd5f187cebdac04ce65.zip
Fix entity tracker desync when new players are added to the tracker
The delta position packet instructs the client to update the entity position by a position difference. However, this position difference is relative to the last position in the entity tracker state, not the last position which has been sent to the player. As a result, if the last position the player has recorded is different than the one stored in the entity tracker (which occurs when a new player is added to an existing entity tracker state) then the sent position difference will cause a position desync for the client. We can resolve this problem by either tracking the last position sent per-player, or by simply resetting the last sent position in the entity tracker state every time a new player is added. Resetting the last sent position every time a new player is added to the tracker is just easier to do, so that is what this patch does.
-rw-r--r--patches/server/1049-Fix-entity-tracker-desync-when-new-players-are-added.patch85
1 files changed, 85 insertions, 0 deletions
diff --git a/patches/server/1049-Fix-entity-tracker-desync-when-new-players-are-added.patch b/patches/server/1049-Fix-entity-tracker-desync-when-new-players-are-added.patch
new file mode 100644
index 0000000000..a39b2bf46f
--- /dev/null
+++ b/patches/server/1049-Fix-entity-tracker-desync-when-new-players-are-added.patch
@@ -0,0 +1,85 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Tue, 20 Feb 2024 18:24:16 -0800
+Subject: [PATCH] Fix entity tracker desync when new players are added to the
+ tracker
+
+The delta position packet instructs the client to update
+the entity position by a position difference. However, this position
+difference is relative to the last position in the entity tracker
+state, not the last position which has been sent to the player. As
+a result, if the last position the player has recorded is different
+than the one stored in the entity tracker (which occurs when a new
+player is added to an existing entity tracker state) then the sent
+position difference will cause a position desync for the client.
+
+We can resolve this problem by either tracking the last position
+sent per-player, or by simply resetting the last sent position
+in the entity tracker state every time a new player is added.
+Resetting the last sent position every time a new player is
+added to the tracker is just easier to do, so that is what
+this patch does.
+
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index dbe9df1e1973db133f7c8516256697ef7c968137..7fb9ba3dadb1eca4a1000ea8cf4d13fed2b7db1e 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -1450,6 +1450,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.serverEntity.addPairing(player);
+ }
+ // Paper end - entity tracking events
++ this.serverEntity.onPlayerAdd(); // Paper - fix desync when a player is added to the tracker
+ }
+ } else if (this.seenBy.remove(player.connection)) {
+ this.serverEntity.removePairing(player);
+diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
+index 4f103f731623a8570238a6867fda1c5f83fca4e4..f16a69775332a08ed0e87d27acd0fc959359694c 100644
+--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
+@@ -97,6 +97,13 @@ public class ServerEntity {
+ this.trackedDataValues = entity.getEntityData().getNonDefaultValues();
+ }
+
++ // Paper start - fix desync when a player is added to the tracker
++ private boolean forceStateResync;
++ public void onPlayerAdd() {
++ this.forceStateResync = true;
++ }
++ // Paper end - fix desync when a player is added to the tracker
++
+ public void sendChanges() {
+ List<Entity> list = this.entity.getPassengers();
+
+@@ -141,7 +148,7 @@ public class ServerEntity {
+ }
+ }
+
+- if (this.tickCount % this.updateInterval == 0 || this.entity.hasImpulse || this.entity.getEntityData().isDirty()) {
++ if (this.forceStateResync || this.tickCount % this.updateInterval == 0 || this.entity.hasImpulse || this.entity.getEntityData().isDirty()) { // Paper - fix desync when a player is added to the tracker
+ int i;
+ int j;
+
+@@ -177,13 +184,13 @@ public class ServerEntity {
+ boolean flag4 = false;
+ boolean flag5 = false;
+
+- if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports
++ if (this.forceStateResync || !(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports
+ long k = this.positionCodec.encodeX(vec3d);
+ long l = this.positionCodec.encodeY(vec3d);
+ long i1 = this.positionCodec.encodeZ(vec3d);
+ boolean flag6 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
+
+- if (!flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()&& !(io.papermc.paper.configuration.GlobalConfiguration.get().collisions.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
++ if (!this.forceStateResync && !flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()&& !(io.papermc.paper.configuration.GlobalConfiguration.get().collisions.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
+ if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) {
+ if (flag2) {
+ packet1 = new ClientboundMoveEntityPacket.Pos(this.entity.getId(), (short) ((int) k), (short) ((int) l), (short) ((int) i1), this.entity.onGround());
+@@ -240,6 +247,7 @@ public class ServerEntity {
+ }
+
+ this.entity.hasImpulse = false;
++ this.forceStateResync = false; // Paper - fix desync when a player is added to the tracker
+ }
+
+ ++this.tickCount;