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author | Kyle Wood <[email protected]> | 2021-06-24 01:21:17 -0500 |
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committer | Kyle Wood <[email protected]> | 2021-06-24 01:21:17 -0500 |
commit | 6ab98f8e35c9c941759ff1d15e15f66293c1983a (patch) | |
tree | 4635cf11ddcc351d65044664d17924067f373fb2 /Spigot-Server-Patches-Unmapped/0427-Dead-Player-s-shouldn-t-be-able-to-move.patch | |
parent | 216bd81bef963ff595eff88b68e9737977c40f66 (diff) | |
download | Paper-6ab98f8e35c9c941759ff1d15e15f66293c1983a.tar.gz Paper-6ab98f8e35c9c941759ff1d15e15f66293c1983a.zip |
More changes for new paperweight
Diffstat (limited to 'Spigot-Server-Patches-Unmapped/0427-Dead-Player-s-shouldn-t-be-able-to-move.patch')
-rw-r--r-- | Spigot-Server-Patches-Unmapped/0427-Dead-Player-s-shouldn-t-be-able-to-move.patch | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/Spigot-Server-Patches-Unmapped/0427-Dead-Player-s-shouldn-t-be-able-to-move.patch b/Spigot-Server-Patches-Unmapped/0427-Dead-Player-s-shouldn-t-be-able-to-move.patch deleted file mode 100644 index 04592576bc..0000000000 --- a/Spigot-Server-Patches-Unmapped/0427-Dead-Player-s-shouldn-t-be-able-to-move.patch +++ /dev/null @@ -1,21 +0,0 @@ -From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 -From: Aikar <[email protected]> -Date: Thu, 2 Apr 2020 19:31:16 -0400 -Subject: [PATCH] Dead Player's shouldn't be able to move - -This fixes a lot of game state issues where packets were delayed for processing -due to 1.15's new queue but processed while dead. - -diff --git a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java -index 564dfa98c166fde509044e6e1938efb321ece53d..8981dfacd10cae9de052e1b36ce5181cd0e6752d 100644 ---- a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java -+++ b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java -@@ -1049,7 +1049,7 @@ public abstract class EntityHuman extends EntityLiving { - - @Override - protected boolean isFrozen() { -- return super.isFrozen() || this.isSleeping(); -+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move... - } - - @Override |