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authorZach Brown <[email protected]>2017-04-22 01:16:45 -0500
committerZach Brown <[email protected]>2017-04-22 01:16:45 -0500
commit2db4e57e4d907b01eb00f8af42a27939fb844ed2 (patch)
tree9826459422cda4da803ffd22ecf71bd1db93ce12 /Spigot-Server-Patches/0158-Auto-Save-Improvements.patch
parent9db28f00dbcc062955bb094894a0e7efe08f5ba9 (diff)
downloadPaper-2db4e57e4d907b01eb00f8af42a27939fb844ed2.tar.gz
Paper-2db4e57e4d907b01eb00f8af42a27939fb844ed2.zip
Update bStats implementation
Diffstat (limited to 'Spigot-Server-Patches/0158-Auto-Save-Improvements.patch')
-rw-r--r--Spigot-Server-Patches/0158-Auto-Save-Improvements.patch219
1 files changed, 219 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0158-Auto-Save-Improvements.patch b/Spigot-Server-Patches/0158-Auto-Save-Improvements.patch
new file mode 100644
index 0000000000..fe441428a2
--- /dev/null
+++ b/Spigot-Server-Patches/0158-Auto-Save-Improvements.patch
@@ -0,0 +1,219 @@
+From acd7a746b5bf9c66021066b91467f8f808772d3d Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Mon, 19 Sep 2016 23:16:39 -0400
+Subject: [PATCH] Auto Save Improvements
+
+Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
+
+Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
+
+Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
+
+Adds incremental player auto saving too
+
+diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
+index f86729724..009bf0c8b 100644
+--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
++++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
+@@ -256,4 +256,9 @@ public class PaperConfig {
+ flyingKickPlayerMessage = getString("messages.kick.flying-player", flyingKickPlayerMessage);
+ flyingKickVehicleMessage = getString("messages.kick.flying-vehicle", flyingKickVehicleMessage);
+ }
++
++ public static int playerAutoSaveRate = -1;
++ private static void playerAutoSaveRate() {
++ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
++ }
+ }
+diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+index dc96bd7f4..bcf24cb49 100644
+--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
++++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+@@ -2,6 +2,7 @@ package com.destroystokyo.paper;
+
+ import java.util.List;
+
++import net.minecraft.server.MinecraftServer;
+ import org.bukkit.Bukkit;
+ import org.bukkit.configuration.file.YamlConfiguration;
+ import org.spigotmc.SpigotWorldConfig;
+@@ -359,4 +360,19 @@ public class PaperWorldConfig {
+ private void elytraHitWallDamage() {
+ elytraHitWallDamage = getBoolean("elytra-hit-wall-damage", true);
+ }
++
++ public int autoSavePeriod = -1;
++ private void autoSavePeriod() {
++ autoSavePeriod = getInt("auto-save-interval", -1);
++ if (autoSavePeriod > 0) {
++ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
++ } else if (autoSavePeriod < 0) {
++ autoSavePeriod = MinecraftServer.getServer().autosavePeriod;
++ }
++ }
++
++ public int maxAutoSaveChunksPerTick = 24;
++ private void maxAutoSaveChunksPerTick() {
++ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
++ }
+ }
+diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
+index 88437d77a..9f7f32dc2 100644
+--- a/src/main/java/net/minecraft/server/Chunk.java
++++ b/src/main/java/net/minecraft/server/Chunk.java
+@@ -960,11 +960,9 @@ public class Chunk {
+ if (this.t && this.world.getTime() != this.lastSaved || this.s) {
+ return true;
+ }
+- } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
+- return true;
+ }
+-
+- return this.s;
++ // This !flag section should say if s(isModified) or t(hasEntities), then check auto save
++ return ((this.s || this.t) && this.world.getTime() >= this.lastSaved + world.paperConfig.autoSavePeriod); // Paper - Make world configurable and incremental
+ }
+
+ public Random a(long i) {
+diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
+index 0a8e09e5e..ad668be62 100644
+--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
++++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
+@@ -1,5 +1,6 @@
+ package net.minecraft.server;
+
++import com.destroystokyo.paper.PaperConfig;
+ import com.google.common.collect.Lists;
+ import com.google.common.collect.Sets;
+ import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
+@@ -266,7 +267,7 @@ public class ChunkProviderServer implements IChunkProvider {
+ this.saveChunk(chunk);
+ chunk.f(false);
+ ++i;
+- if (i == 24 && !flag && false) { // Spigot
++ if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
+ return false;
+ }
+ }
+diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
+index acda1843d..171ed25c3 100644
+--- a/src/main/java/net/minecraft/server/EntityPlayer.java
++++ b/src/main/java/net/minecraft/server/EntityPlayer.java
+@@ -32,6 +32,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
+
+ private static final Logger bR = LogManager.getLogger();
+ public String locale = null; // Spigot private -> public // Paper - default to null
++ public long lastSave = MinecraftServer.currentTick; // Paper
+ public PlayerConnection playerConnection;
+ public final MinecraftServer server;
+ public final PlayerInteractManager playerInteractManager;
+diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
+index 2349c3ade..8134501c7 100644
+--- a/src/main/java/net/minecraft/server/MinecraftServer.java
++++ b/src/main/java/net/minecraft/server/MinecraftServer.java
+@@ -118,6 +118,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
+ public final Thread primaryThread;
+ public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
+ public int autosavePeriod;
++ public boolean serverAutoSave = false; // Paper
+ // CraftBukkit end
+ // Spigot start
+ public final SlackActivityAccountant slackActivityAccountant = new SlackActivityAccountant();
+@@ -765,22 +766,30 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
+ this.q.b().a(agameprofile);
+ }
+
+- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
+ this.methodProfiler.a("save");
+- this.v.savePlayers();
++
++ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
++ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
++ if (playerSaveInterval < 0) {
++ playerSaveInterval = autosavePeriod;
++ }
++ if (playerSaveInterval > 0) { // CraftBukkit // Paper
++ this.v.savePlayers(playerSaveInterval);
+ // Spigot Start
++ } // Paper - Incremental Auto Saving
++
+ // We replace this with saving each individual world as this.saveChunks(...) is broken,
+ // and causes the main thread to sleep for random amounts of time depending on chunk activity
+ // Also pass flag to only save modified chunks
+ server.playerCommandState = true;
+ for (World world : worlds) {
+- world.getWorld().save(false);
++ if (world.paperConfig.autoSavePeriod > 0) world.getWorld().save(false); // Paper - Incremental / Configurable Auto Saving
+ }
+ server.playerCommandState = false;
+ // this.saveChunks(true);
+ // Spigot End
+ this.methodProfiler.b();
+- }
++ //} // Paper - Incremental Auto Saving
+
+ this.methodProfiler.a("tallying");
+ // Spigot start
+diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
+index 50a3dfe44..185b5929f 100644
+--- a/src/main/java/net/minecraft/server/PlayerList.java
++++ b/src/main/java/net/minecraft/server/PlayerList.java
+@@ -330,6 +330,7 @@ public abstract class PlayerList {
+ }
+
+ protected void savePlayerFile(EntityPlayer entityplayer) {
++ entityplayer.lastSave = MinecraftServer.currentTick; // Paper
+ this.playerFileData.save(entityplayer);
+ ServerStatisticManager serverstatisticmanager = (ServerStatisticManager) this.o.get(entityplayer.getUniqueID());
+
+@@ -1206,13 +1207,23 @@ public abstract class PlayerList {
+
+ }
+
++ // Paper start
+ public void savePlayers() {
++ savePlayers(null);
++ }
++
++ public void savePlayers(Integer interval) {
++ long now = MinecraftServer.currentTick;
+ MinecraftTimings.savePlayers.startTiming(); // Paper
+ for (int i = 0; i < this.players.size(); ++i) {
+- this.savePlayerFile((EntityPlayer) this.players.get(i));
++ EntityPlayer entityplayer = this.players.get(i);
++ if (interval == null || now - entityplayer.lastSave >= interval) {
++ this.savePlayerFile(entityplayer);
++ }
+ }
+ MinecraftTimings.savePlayers.stopTiming(); // Paper
+ }
++ // Paper end
+
+ public void addWhitelist(GameProfile gameprofile) {
+ this.whitelist.add(new WhiteListEntry(gameprofile));
+diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
+index f969d2a72..cc0e8d2c8 100644
+--- a/src/main/java/net/minecraft/server/WorldServer.java
++++ b/src/main/java/net/minecraft/server/WorldServer.java
+@@ -1003,8 +1003,9 @@ public class WorldServer extends World implements IAsyncTaskHandler {
+ ChunkProviderServer chunkproviderserver = this.getChunkProviderServer();
+
+ if (chunkproviderserver.e()) {
+- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
++ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save
+ timings.worldSave.startTiming(); // Paper
++ if (flag || server.serverAutoSave) { // Paper
+ if (iprogressupdate != null) {
+ iprogressupdate.a("Saving level");
+ }
+@@ -1013,6 +1014,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
+ if (iprogressupdate != null) {
+ iprogressupdate.c("Saving chunks");
+ }
++ } // Paper
+
+ timings.worldSaveChunks.startTiming(); // Paper
+ chunkproviderserver.a(flag);
+--
+2.12.2
+