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authorShane Freeder <[email protected]>2019-04-22 22:36:14 +0100
committerShane Freeder <[email protected]>2019-04-22 22:36:14 +0100
commitfb25dc17c62acce335346d5e96899257ae7230c7 (patch)
tree44f004622c605490512882661faf912f2f98a85c /Spigot-Server-Patches/0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
parent10d58504f7d079381d1b0b189a1a8328a8e6ef51 (diff)
downloadPaper-fb25dc17c62acce335346d5e96899257ae7230c7.tar.gz
Paper-fb25dc17c62acce335346d5e96899257ae7230c7.zip
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes: a46fdbc6 Remove outdated build delay. 3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material 9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission c3749a23 Remove the Damage tag from items when it is 0. f74c7b95 SPIGOT-4706: Can't interact with active item 494eef45 Mention requirement of JIRA ticket for bug fixes 51d62dec SPIGOT-4702: Exception when middle clicking certain slots be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
Diffstat (limited to 'Spigot-Server-Patches/0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch')
-rw-r--r--Spigot-Server-Patches/0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch29
1 files changed, 29 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch b/Spigot-Server-Patches/0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
new file mode 100644
index 0000000000..a52a446c32
--- /dev/null
+++ b/Spigot-Server-Patches/0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
@@ -0,0 +1,29 @@
+From 349376a18c6a86ab6bb07513849d403ab6c71669 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 19 Jul 2018 01:23:00 -0400
+Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
+ unload
+
+This won't happen anyways if the user has
+"skip ticking for entities in chunks scheduled for unload" turned on,
+but if they don't, protect from this instant killing the entity to
+keep it vanilla in behavior
+
+a player may teleport away, and trigger instant despawn
+
+diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
+index 98e214cdd6..ee5078370c 100644
+--- a/src/main/java/net/minecraft/server/EntityInsentient.java
++++ b/src/main/java/net/minecraft/server/EntityInsentient.java
+@@ -634,6 +634,8 @@ public abstract class EntityInsentient extends EntityLiving {
+ if (this.persistent) {
+ this.ticksFarFromPlayer = 0;
+ } else {
++ Chunk currentChunk = getChunkAtLocation(); // Paper
++ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
+ EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
+
+ if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
+--
+2.21.0
+