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author | Shane Freeder <[email protected]> | 2020-12-01 13:23:44 +0000 |
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committer | Shane Freeder <[email protected]> | 2020-12-01 13:23:44 +0000 |
commit | 9119af508c4db11174b77effdc85dd9c5ed1983f (patch) | |
tree | bb901f672c9c24600276d4245c843168264a5141 /Spigot-Server-Patches/0540-Incremental-player-saving.patch | |
parent | bfa122ae6af5a6d5c50362baad6d48ca45a27e0f (diff) | |
download | Paper-9119af508c4db11174b77effdc85dd9c5ed1983f.tar.gz Paper-9119af508c4db11174b77effdc85dd9c5ed1983f.zip |
Fix keep-spawn-loaded stopping force-loaded chunks from loading
Also, cleanup the patch a little bit
Diffstat (limited to 'Spigot-Server-Patches/0540-Incremental-player-saving.patch')
-rw-r--r-- | Spigot-Server-Patches/0540-Incremental-player-saving.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Spigot-Server-Patches/0540-Incremental-player-saving.patch b/Spigot-Server-Patches/0540-Incremental-player-saving.patch index 7aa18e20ea..1bf5e1f055 100644 --- a/Spigot-Server-Patches/0540-Incremental-player-saving.patch +++ b/Spigot-Server-Patches/0540-Incremental-player-saving.patch @@ -37,10 +37,10 @@ index 66920fa15720976a84a33ce498b8ca6f5ad5dee3..59d47a9f75450573b26b82b6f432af7b public NetworkManager networkManager; // Paper public final MinecraftServer server; diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java -index 1aabd16cd23a2bcdd6e29de63fca36226c05c428..c52de0ad2496888e462bef6c9f751d03dbb6e550 100644 +index 157f8f5e5255312b916aef200810ad387fac915f..dd34782b85ccf7f9f4dedd72f9220f12475a46d2 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java -@@ -1227,9 +1227,15 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas +@@ -1222,9 +1222,15 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas //if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit // Paper - move down //MinecraftServer.LOGGER.debug("Autosave started"); // Paper serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper |