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authorNassim Jahnke <[email protected]>2023-12-05 18:33:18 +0100
committerNassim Jahnke <[email protected]>2023-12-05 18:33:18 +0100
commit8e8d6aeeb0381b0c648605238f5445a4b7b041f3 (patch)
treee686fa54547d5cc1e2e9c5494f02b83832371c12 /patches/api/0060-Basic-PlayerProfile-API.patch
parent2a1ace0cf289870e82d23cf6cbcd87493f26a188 (diff)
downloadPaper-8e8d6aeeb0381b0c648605238f5445a4b7b041f3.tar.gz
Paper-8e8d6aeeb0381b0c648605238f5445a4b7b041f3.zip
Finish API
Diffstat (limited to 'patches/api/0060-Basic-PlayerProfile-API.patch')
-rw-r--r--patches/api/0060-Basic-PlayerProfile-API.patch502
1 files changed, 502 insertions, 0 deletions
diff --git a/patches/api/0060-Basic-PlayerProfile-API.patch b/patches/api/0060-Basic-PlayerProfile-API.patch
new file mode 100644
index 0000000000..1fd339cefa
--- /dev/null
+++ b/patches/api/0060-Basic-PlayerProfile-API.patch
@@ -0,0 +1,502 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Mon, 15 Jan 2018 21:46:46 -0500
+Subject: [PATCH] Basic PlayerProfile API
+
+Provides basic elements of a PlayerProfile to be used by future API/events
+
+diff --git a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..b76f13a0266806544bde13952476d4867caaf25b
+--- /dev/null
++++ b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
+@@ -0,0 +1,231 @@
++package com.destroystokyo.paper.profile;
++
++import java.util.Collection;
++import java.util.Set;
++import java.util.UUID;
++
++import java.util.concurrent.CompletableFuture;
++import org.bukkit.profile.PlayerTextures;
++import org.jetbrains.annotations.NotNull;
++import org.jetbrains.annotations.Nullable;
++
++/**
++ * Represents a players profile for the game, such as UUID, Name, and textures.
++ */
++public interface PlayerProfile extends org.bukkit.profile.PlayerProfile {
++
++ /**
++ * @return The players name, if set
++ */
++ @Nullable
++ String getName();
++
++ /**
++ * Sets this profiles Name
++ *
++ * @param name The new Name
++ * @return The previous Name
++ */
++ @NotNull
++ @Deprecated(forRemoval = true)
++ String setName(@Nullable String name);
++
++ /**
++ * @return The players unique identifier, if set
++ */
++ @Nullable UUID getId();
++
++ /**
++ * Sets this profiles UUID
++ *
++ * @param uuid The new UUID
++ * @return The previous UUID
++ */
++ @Nullable
++ @Deprecated(forRemoval = true)
++ UUID setId(@Nullable UUID uuid);
++
++ /**
++ * Gets the {@link PlayerTextures} of this profile.
++ * This will build a snapshot of the current texture data once
++ * requested inside PlayerTextures.
++ *
++ * @return the textures, not <code>null</code>
++ */
++ @NotNull
++ PlayerTextures getTextures();
++
++ /**
++ * Copies the given textures.
++ *
++ * @param textures the textures to copy, or <code>null</code> to clear the
++ * textures
++ */
++ void setTextures(@Nullable PlayerTextures textures);
++
++ /**
++ * @return A Mutable set of this players properties, such as textures.
++ * Values specified here are subject to implementation details.
++ */
++ @NotNull Set<ProfileProperty> getProperties();
++
++ /**
++ * Check if the Profile has the specified property
++ * @param property Property name to check
++ * @return If the property is set
++ */
++ boolean hasProperty(@Nullable String property);
++
++ /**
++ * Sets a property. If the property already exists, the previous one will be replaced
++ * @param property Property to set.
++ */
++ void setProperty(@NotNull ProfileProperty property);
++
++ /**
++ * Sets multiple properties. If any of the set properties already exist, it will be replaced
++ * @param properties The properties to set
++ */
++ void setProperties(@NotNull Collection<ProfileProperty> properties);
++
++ /**
++ * Removes a specific property from this profile
++ * @param property The property to remove
++ * @return If a property was removed
++ */
++ boolean removeProperty(@Nullable String property);
++
++ /**
++ * Removes a specific property from this profile
++ * @param property The property to remove
++ * @return If a property was removed
++ */
++ default boolean removeProperty(@NotNull ProfileProperty property) {
++ return removeProperty(property.getName());
++ }
++
++ /**
++ * Removes all properties in the collection
++ * @param properties The properties to remove
++ * @return If any property was removed
++ */
++ default boolean removeProperties(@NotNull Collection<ProfileProperty> properties) {
++ boolean removed = false;
++ for (ProfileProperty property : properties) {
++ if (removeProperty(property)) {
++ removed = true;
++ }
++ }
++ return removed;
++ }
++
++ /**
++ * Clears all properties on this profile
++ */
++ void clearProperties();
++
++ /**
++ * @return If the profile is now complete (has UUID and Name)
++ */
++ boolean isComplete();
++
++ /**
++ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
++ * Does not account for textures.
++ *
++ * @return If the profile is now complete (has UUID and Name)
++ */
++ boolean completeFromCache();
++
++ /**
++ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
++ * Does not account for textures.
++ *
++ * @param onlineMode Treat this as online mode or not
++ * @return If the profile is now complete (has UUID and Name)
++ */
++ boolean completeFromCache(boolean onlineMode);
++
++ /**
++ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
++ * Does not account for textures.
++ *
++ * @param lookupUUID If only name is supplied, should we do a UUID lookup
++ * @param onlineMode Treat this as online mode or not
++ * @return If the profile is now complete (has UUID and Name)
++ */
++ boolean completeFromCache(boolean lookupUUID, boolean onlineMode);
++
++ /**
++ * If this profile is not complete, then make the API call to complete it.
++ * This is a blocking operation and should be done asynchronously.
++ *
++ * This will also complete textures. If you do not want to load textures, use {{@link #complete(boolean)}}
++ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
++ */
++ default boolean complete() {
++ return complete(true);
++ }
++
++ /**
++ * If this profile is not complete, then make the API call to complete it.
++ * This is a blocking operation and should be done asynchronously.
++ *
++ * Optionally will also fill textures.
++ *
++ * Online mode will be automatically determined
++ * @param textures controls if we should fill the profile with texture properties
++ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
++ */
++ boolean complete(boolean textures);
++
++ /**
++ * If this profile is not complete, then make the API call to complete it.
++ * This is a blocking operation and should be done asynchronously.
++ *
++ * Optionally will also fill textures.
++ * @param textures controls if we should fill the profile with texture properties
++ * @param onlineMode Treat this server as online mode or not
++ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
++ */
++ boolean complete(boolean textures, boolean onlineMode);
++
++ /**
++ * Produces an updated player profile based on this profile.
++ * <p>
++ * This tries to produce a completed profile by filling in missing
++ * properties (name, unique id, textures, etc.), and updates existing
++ * properties (e.g. name, textures, etc.) to their official and up-to-date
++ * values. This operation does not alter the current profile, but produces a
++ * new updated {@link PlayerProfile}.
++ * <p>
++ * If no player exists for the unique id or name of this profile, this
++ * operation yields a profile that is equal to the current profile, which
++ * might not be complete.
++ * <p>
++ * This is an asynchronous operation: Updating the profile can result in an
++ * outgoing connection in another thread in order to fetch the latest
++ * profile properties. The returned {@link CompletableFuture} will be
++ * completed once the updated profile is available. In order to not block
++ * the server's main thread, you should not wait for the result of the
++ * returned CompletableFuture on the server's main thread. Instead, if you
++ * want to do something with the updated player profile on the server's main
++ * thread once it is available, you could do something like this:
++ * <pre>
++ * profile.update().thenAcceptAsync(updatedProfile -> {
++ * // Do something with the updated profile:
++ * // ...
++ * }, runnable -> Bukkit.getScheduler().runTask(plugin, runnable));
++ * </pre>
++ */
++ @Override
++ @NotNull CompletableFuture<PlayerProfile> update();
++
++ /**
++ * Whether this Profile has textures associated to it
++ * @return If it has a textures property
++ */
++ default boolean hasTextures() {
++ return hasProperty("textures");
++ }
++}
+diff --git a/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7b3b6ef533d32169fbeca389bd61cfc6b0e0faee
+--- /dev/null
++++ b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
+@@ -0,0 +1,72 @@
++package com.destroystokyo.paper.profile;
++
++import com.google.common.base.Preconditions;
++
++import java.util.Objects;
++import org.jetbrains.annotations.NotNull;
++import org.jetbrains.annotations.Nullable;
++
++/**
++ * Represents a property on a {@link PlayerProfile}
++ */
++public class ProfileProperty {
++ private final String name;
++ private final String value;
++ private final String signature;
++
++ public ProfileProperty(@NotNull String name, @NotNull String value) {
++ this(name, value, null);
++ }
++
++ public ProfileProperty(@NotNull String name, @NotNull String value, @Nullable String signature) {
++ this.name = Preconditions.checkNotNull(name, "ProfileProperty name can not be null");
++ this.value = Preconditions.checkNotNull(value, "ProfileProperty value can not be null");
++ this.signature = signature;
++ }
++
++ /**
++ * @return The property name, ie "textures"
++ */
++ @NotNull
++ public String getName() {
++ return name;
++ }
++
++ /**
++ * @return The property value, likely to be base64 encoded
++ */
++ @NotNull
++ public String getValue() {
++ return value;
++ }
++
++ /**
++ * @return A signature from Mojang for signed properties
++ */
++ @Nullable
++ public String getSignature() {
++ return signature;
++ }
++
++ /**
++ * @return If this property has a signature or not
++ */
++ public boolean isSigned() {
++ return this.signature != null;
++ }
++
++ @Override
++ public boolean equals(Object o) {
++ if (this == o) return true;
++ if (o == null || getClass() != o.getClass()) return false;
++ ProfileProperty that = (ProfileProperty) o;
++ return Objects.equals(name, that.name) &&
++ Objects.equals(value, that.value) &&
++ Objects.equals(signature, that.signature);
++ }
++
++ @Override
++ public int hashCode() {
++ return Objects.hash(name);
++ }
++}
+diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
+index a1c8cb4d89147311539a70901c74eae4020c022f..8f1f432c9d6c68ac142401626adaf1dc212181f2 100644
+--- a/src/main/java/org/bukkit/Bukkit.java
++++ b/src/main/java/org/bukkit/Bukkit.java
+@@ -2304,6 +2304,83 @@ public final class Bukkit {
+ public static boolean suggestPlayerNamesWhenNullTabCompletions() {
+ return server.suggestPlayerNamesWhenNullTabCompletions();
+ }
++
++ /**
++ * Creates a PlayerProfile for the specified uuid, with name as null.
++ *
++ * If a player with the passed uuid exists on the server at the time of creation, the returned player profile will
++ * be populated with the properties of said player (including their uuid and name).
++ *
++ * @param uuid UUID to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull UUID uuid) {
++ return server.createProfile(uuid);
++ }
++
++ /**
++ * Creates a PlayerProfile for the specified name, with UUID as null.
++ *
++ * If a player with the passed name exists on the server at the time of creation, the returned player profile will
++ * be populated with the properties of said player (including their uuid and name).
++ * <p>
++ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile("JEB_")} will
++ * yield a profile with the name 'jeb_', their uuid and their textures.
++ * To bypass this pre-population on a case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
++ * <p>
++ *
++ * @param name Name to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull String name) {
++ return server.createProfile(name);
++ }
++
++ /**
++ * Creates a PlayerProfile for the specified name/uuid
++ *
++ * Both UUID and Name can not be null at same time. One must be supplied.
++ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
++ * profile will be populated with the properties of said player (including their uuid and name).
++ * <p>
++ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile(null, "JEB_")} will
++ * yield a profile with the name 'jeb_', their uuid and their textures.
++ * To bypass this pre-population on an case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
++ * <p>
++ *
++ * The name comparison will compare the {@link String#toLowerCase()} version of both the passed name parameter and
++ * a players name to honour the case-insensitive nature of a mojang profile lookup.
++ *
++ * @param uuid UUID to create profile for
++ * @param name Name to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name) {
++ return server.createProfile(uuid, name);
++ }
++
++ /**
++ * Creates an exact PlayerProfile for the specified name/uuid
++ *
++ * Both UUID and Name can not be null at same time. One must be supplied.
++ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
++ * profile will be populated with the properties of said player.
++ * <p>
++ * Compared to {@link #createProfile(UUID, String)}, this method will never mutate the passed uuid or name.
++ * If a player with either the same uuid or a matching name (case-insensitive) is found on the server, their
++ * properties, such as textures, will be pre-populated in the profile, however the passed uuid and name stay intact.
++ *
++ * @param uuid UUID to create profile for
++ * @param name Name to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ public static com.destroystokyo.paper.profile.PlayerProfile createProfileExact(@Nullable UUID uuid, @Nullable String name) {
++ return server.createProfileExact(uuid, name);
++ }
+ // Paper end
+
+ @NotNull
+diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
+index 95d1e6c57c3331ce3badfb5269531dce490d4079..aad8b2fbdbb03fbf32f99b3a533716eca9d42219 100644
+--- a/src/main/java/org/bukkit/Server.java
++++ b/src/main/java/org/bukkit/Server.java
+@@ -2024,5 +2024,74 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
+ * @return true if player names should be suggested
+ */
+ boolean suggestPlayerNamesWhenNullTabCompletions();
++
++ /**
++ * Creates a PlayerProfile for the specified uuid, with name as null.
++ *
++ * If a player with the passed uuid exists on the server at the time of creation, the returned player profile will
++ * be populated with the properties of said player (including their uuid and name).
++ *
++ * @param uuid UUID to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull UUID uuid);
++
++ /**
++ * Creates a PlayerProfile for the specified name, with UUID as null.
++ *
++ * If a player with the passed name exists on the server at the time of creation, the returned player profile will
++ * be populated with the properties of said player (including their uuid and name).
++ * <p>
++ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile("JEB_")} will
++ * yield a profile with the name 'jeb_', their uuid and their textures.
++ * To bypass this pre-population on a case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
++ * <p>
++ *
++ * @param name Name to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull String name);
++
++ /**
++ * Creates a PlayerProfile for the specified name/uuid
++ *
++ * Both UUID and Name can not be null at same time. One must be supplied.
++ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
++ * profile will be populated with the properties of said player (including their uuid and name).
++ * <p>
++ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile(null, "JEB_")} will
++ * yield a profile with the name 'jeb_', their uuid and their textures.
++ * To bypass this pre-population on an case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
++ * <p>
++ *
++ * The name comparison will compare the {@link String#toLowerCase()} version of both the passed name parameter and
++ * a players name to honour the case-insensitive nature of a mojang profile lookup.
++ *
++ * @param uuid UUID to create profile for
++ * @param name Name to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name);
++
++ /**
++ * Creates an exact PlayerProfile for the specified name/uuid
++ *
++ * Both UUID and Name can not be null at same time. One must be supplied.
++ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
++ * profile will be populated with the properties of said player.
++ * <p>
++ * Compared to {@link #createProfile(UUID, String)}, this method will never mutate the passed uuid or name.
++ * If a player with either the same uuid or a matching name (case-insensitive) is found on the server, their
++ * properties, such as textures, will be pre-populated in the profile, however the passed uuid and name stay intact.
++ *
++ * @param uuid UUID to create profile for
++ * @param name Name to create profile for
++ * @return A PlayerProfile object
++ */
++ @NotNull
++ com.destroystokyo.paper.profile.PlayerProfile createProfileExact(@Nullable UUID uuid, @Nullable String name);
+ // Paper end
+ }
+diff --git a/src/main/java/org/bukkit/profile/PlayerProfile.java b/src/main/java/org/bukkit/profile/PlayerProfile.java
+index 16ae1282f3178e8873483a25a5d5cce16b2c21a9..fc46add38bf59dc1a04ea566fd230dcd8ae2708c 100644
+--- a/src/main/java/org/bukkit/profile/PlayerProfile.java
++++ b/src/main/java/org/bukkit/profile/PlayerProfile.java
+@@ -93,7 +93,7 @@ public interface PlayerProfile extends Cloneable, ConfigurationSerializable {
+ * PlayerProfile once it is available
+ */
+ @NotNull
+- CompletableFuture<PlayerProfile> update();
++ CompletableFuture<? extends PlayerProfile> update(); // Paper
+
+ @NotNull
+ PlayerProfile clone();