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authorShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
committerShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
commit3693bbdc6b65e68db10375d3eeab70f06708b729 (patch)
tree4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0144-Expose-attack-cooldown-methods-for-Player.patch
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-timings/use-internals.tar.gz
Paper-timings/use-internals.zip
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally as this would allow us to avoid hitting systems like block state snapshots which can create issues as many of the spigot implementations of this stuff are increasingly broken, leading to unexpected crashes during ticking, even if the API cannot properly interact with these such states/items, it's generally more preferable to not crash the server in the course, and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0144-Expose-attack-cooldown-methods-for-Player.patch')
-rw-r--r--patches/api/0144-Expose-attack-cooldown-methods-for-Player.patch39
1 files changed, 39 insertions, 0 deletions
diff --git a/patches/api/0144-Expose-attack-cooldown-methods-for-Player.patch b/patches/api/0144-Expose-attack-cooldown-methods-for-Player.patch
new file mode 100644
index 0000000000..0727dbdfbb
--- /dev/null
+++ b/patches/api/0144-Expose-attack-cooldown-methods-for-Player.patch
@@ -0,0 +1,39 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: BillyGalbreath <[email protected]>
+Date: Tue, 4 Sep 2018 15:01:54 -0500
+Subject: [PATCH] Expose attack cooldown methods for Player
+
+
+diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
+index 9dcec906cea7d4eb6da99ef3100a98218a280594..92a83edc03fa8d11f026ac312b989329fa6a7e88 100644
+--- a/src/main/java/org/bukkit/entity/Player.java
++++ b/src/main/java/org/bukkit/entity/Player.java
+@@ -3263,6 +3263,28 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
+ void setPlayerProfile(com.destroystokyo.paper.profile.@NotNull PlayerProfile profile);
+ // Paper end - Player Profile API
+
++ // Paper start - attack cooldown API
++ /**
++ * Returns the amount of ticks the current cooldown lasts
++ *
++ * @return Amount of ticks cooldown will last
++ */
++ float getCooldownPeriod();
++
++ /**
++ * Returns the percentage of attack power available based on the cooldown (zero to one).
++ *
++ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
++ * @return Percentage of attack power available
++ */
++ float getCooledAttackStrength(float adjustTicks);
++
++ /**
++ * Reset the cooldown counter to 0, effectively starting the cooldown period.
++ */
++ void resetCooldown();
++ // Paper end - attack cooldown API
++
+ // Spigot start
+ public class Spigot extends Entity.Spigot {
+