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author | Jake Potrebic <[email protected]> | 2021-11-23 12:34:20 -0800 |
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committer | MiniDigger | Martin <[email protected]> | 2021-11-30 19:26:33 +0100 |
commit | 66dbf41a65e3348828d8da616f11c2f77dfe0bfe (patch) | |
tree | 15b59a4aed131e36d1719b524186302c219136de /patches/api/0146-Async-Chunks-API.patch | |
parent | 758b8c689b4519f0ec834d0e5fae4bfe47791781 (diff) | |
download | Paper-66dbf41a65e3348828d8da616f11c2f77dfe0bfe.tar.gz Paper-66dbf41a65e3348828d8da616f11c2f77dfe0bfe.zip |
async chunk patch progress (#6930)
Diffstat (limited to 'patches/api/0146-Async-Chunks-API.patch')
-rw-r--r-- | patches/api/0146-Async-Chunks-API.patch | 534 |
1 files changed, 534 insertions, 0 deletions
diff --git a/patches/api/0146-Async-Chunks-API.patch b/patches/api/0146-Async-Chunks-API.patch new file mode 100644 index 0000000000..1a0153ff86 --- /dev/null +++ b/patches/api/0146-Async-Chunks-API.patch @@ -0,0 +1,534 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Mon, 29 Feb 2016 17:43:33 -0600 +Subject: [PATCH] Async Chunks API + +Adds API's to load or generate chunks asynchronously. + +Also adds utility methods to Entity to teleport asynchronously. + +diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java +index 7f57fe55a13c57bfe833d8e83e2f71fb5e074f5e..fff4d4083a0065655192cff4ed61f4e80a2e7f75 100644 +--- a/src/main/java/org/bukkit/World.java ++++ b/src/main/java/org/bukkit/World.java +@@ -962,6 +962,482 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient + } + return nearby; + } ++ ++ /** ++ * This is the Legacy API before Java 8 was supported. Java 8 Consumer is provided, ++ * as well as future support ++ * ++ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods ++ * to request a {@link Chunk} to be loaded, with this callback receiving ++ * the chunk when it is finished. ++ * ++ * This callback will be executed on synchronously on the main thread. ++ * ++ * Timing and order this callback is fired is intentionally not defined and ++ * and subject to change. ++ * ++ * @deprecated Use either the Future or the Consumer based methods ++ */ ++ @Deprecated ++ public static interface ChunkLoadCallback extends java.util.function.Consumer<Chunk> { ++ public void onLoad(@NotNull Chunk chunk); ++ ++ // backwards compat to old api ++ @Override ++ default void accept(@NotNull Chunk chunk) { ++ onLoad(chunk); ++ } ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link ChunkLoadCallback} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @deprecated Use either the Future or the Consumer based methods ++ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16) ++ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16) ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ @Deprecated ++ public default void getChunkAtAsync(int x, int z, @NotNull ChunkLoadCallback cb) { ++ getChunkAtAsync(x, z, true).thenAccept(cb::onLoad).exceptionally((ex) -> { ++ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex); ++ return null; ++ }); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given {@link Location} ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link ChunkLoadCallback} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @deprecated Use either the Future or the Consumer based methods ++ * @param loc Location of the chunk ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ @Deprecated ++ public default void getChunkAtAsync(@NotNull Location loc, @NotNull ChunkLoadCallback cb) { ++ getChunkAtAsync(loc, true).thenAccept(cb::onLoad).exceptionally((ex) -> { ++ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex); ++ return null; ++ }); ++ } ++ ++ /** ++ * Requests {@link Chunk} to be loaded that contains the given {@link Block} ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link ChunkLoadCallback} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @deprecated Use either the Future or the Consumer based methods ++ * @param block Block to get the containing chunk from ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ @Deprecated ++ public default void getChunkAtAsync(@NotNull Block block, @NotNull ChunkLoadCallback cb) { ++ getChunkAtAsync(block, true).thenAccept(cb::onLoad).exceptionally((ex) -> { ++ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex); ++ return null; ++ }); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link java.util.function.Consumer} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16) ++ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16) ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ public default void getChunkAtAsync(int x, int z, @NotNull java.util.function.Consumer<Chunk> cb) { ++ getChunkAtAsync(x, z, true).thenAccept(cb).exceptionally((ex) -> { ++ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex); ++ return null; ++ }); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link java.util.function.Consumer} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16) ++ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16) ++ * @param gen Should we generate a chunk if it doesn't exists or not ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ public default void getChunkAtAsync(int x, int z, boolean gen, @NotNull java.util.function.Consumer<Chunk> cb) { ++ getChunkAtAsync(x, z, gen).thenAccept(cb).exceptionally((ex) -> { ++ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex); ++ return null; ++ }); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given {@link Location} ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link java.util.function.Consumer} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param loc Location of the chunk ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ public default void getChunkAtAsync(@NotNull Location loc, @NotNull java.util.function.Consumer<Chunk> cb) { ++ getChunkAtAsync((int)Math.floor(loc.getX()) >> 4, (int)Math.floor(loc.getZ()) >> 4, true, cb); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given {@link Location} ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link java.util.function.Consumer} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param loc Location of the chunk ++ * @param gen Should the chunk generate ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ public default void getChunkAtAsync(@NotNull Location loc, boolean gen, @NotNull java.util.function.Consumer<Chunk> cb) { ++ getChunkAtAsync((int)Math.floor(loc.getX()) >> 4, (int)Math.floor(loc.getZ()) >> 4, gen, cb); ++ } ++ ++ /** ++ * Requests {@link Chunk} to be loaded that contains the given {@link Block} ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link java.util.function.Consumer} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param block Block to get the containing chunk from ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ public default void getChunkAtAsync(@NotNull Block block, @NotNull java.util.function.Consumer<Chunk> cb) { ++ getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, cb); ++ } ++ ++ /** ++ * Requests {@link Chunk} to be loaded that contains the given {@link Block} ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The {@link java.util.function.Consumer} will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param block Block to get the containing chunk from ++ * @param gen Should the chunk generate ++ * @param cb Callback to receive the chunk when it is loaded. ++ * will be executed synchronously ++ */ ++ public default void getChunkAtAsync(@NotNull Block block, boolean gen, @NotNull java.util.function.Consumer<Chunk> cb) { ++ getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, cb); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param loc Location to load the corresponding chunk from ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(@NotNull Location loc) { ++ return getChunkAtAsync((int)Math.floor(loc.getX()) >> 4, (int)Math.floor(loc.getZ()) >> 4, true); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param loc Location to load the corresponding chunk from ++ * @param gen Should the chunk generate ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(@NotNull Location loc, boolean gen) { ++ return getChunkAtAsync((int)Math.floor(loc.getX()) >> 4, (int)Math.floor(loc.getZ()) >> 4, gen); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param block Block to load the corresponding chunk from ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(@NotNull Block block) { ++ return getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param block Block to load the corresponding chunk from ++ * @param gen Should the chunk generate ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(@NotNull Block block, boolean gen) { ++ return getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param x X Coord ++ * @param z Z Coord ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(int x, int z) { ++ return getChunkAtAsync(x, z, true); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16) ++ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16) ++ * @param gen Should we generate a chunk if it doesn't exists or not ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(int x, int z, boolean gen) { ++ return getChunkAtAsync(x, z, gen, false); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param loc Location to load the corresponding chunk from ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(@NotNull Location loc) { ++ return getChunkAtAsync((int)Math.floor(loc.getX()) >> 4, (int)Math.floor(loc.getZ()) >> 4, true, true); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param loc Location to load the corresponding chunk from ++ * @param gen Should the chunk generate ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(@NotNull Location loc, boolean gen) { ++ return getChunkAtAsync((int)Math.floor(loc.getX()) >> 4, (int)Math.floor(loc.getZ()) >> 4, gen, true); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param block Block to load the corresponding chunk from ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(@NotNull Block block) { ++ return getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, true); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * @param block Block to load the corresponding chunk from ++ * @param gen Should the chunk generate ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(@NotNull Block block, boolean gen) { ++ return getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, true); ++ } ++ ++ /** ++ * Requests a {@link Chunk} to be loaded at the given coordinates ++ * ++ * This method makes no guarantee on how fast the chunk will load, ++ * and will return the chunk to the callback at a later time. ++ * ++ * You should use this method if you need a chunk but do not need it ++ * immediately, and you wish to let the server control the speed ++ * of chunk loads, keeping performance in mind. ++ * ++ * The future will always be executed synchronously ++ * on the main Server Thread. ++ * ++ * @param x X Coord ++ * @param z Z Coord ++ * @return Future that will resolve when the chunk is loaded ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(int x, int z) { ++ return getChunkAtAsync(x, z, true, true); ++ } ++ ++ @NotNull ++ java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(int x, int z, boolean gen, boolean urgent); + // Paper end + + /** +diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java +index 0f1e456c8b278d0fb45871e6f57baf2c6234ed51..0207348eda9a5fcd3814e368a1bc61ae451a1aff 100644 +--- a/src/main/java/org/bukkit/entity/Entity.java ++++ b/src/main/java/org/bukkit/entity/Entity.java +@@ -163,6 +163,33 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent + */ + public boolean teleport(@NotNull Entity destination, @NotNull TeleportCause cause); + ++ // Paper start ++ /** ++ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready. ++ * @param loc Location to teleport to ++ * @return A future that will be completed with the result of the teleport ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Boolean> teleportAsync(@NotNull Location loc) { ++ return teleportAsync(loc, TeleportCause.PLUGIN); ++ } ++ /** ++ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready. ++ * @param loc Location to teleport to ++ * @param cause Reason for teleport ++ * @return A future that will be completed with the result of the teleport ++ */ ++ @NotNull ++ public default java.util.concurrent.CompletableFuture<Boolean> teleportAsync(@NotNull Location loc, @NotNull TeleportCause cause) { ++ java.util.concurrent.CompletableFuture<Boolean> future = new java.util.concurrent.CompletableFuture<>(); ++ loc.getWorld().getChunkAtAsyncUrgently(loc).thenAccept((chunk) -> future.complete(teleport(loc, cause))).exceptionally(ex -> { ++ future.completeExceptionally(ex); ++ return null; ++ }); ++ return future; ++ } ++ // Paper end ++ + /** + * Returns a list of entities within a bounding box centered around this + * entity |