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authorShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
committerShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
commit3693bbdc6b65e68db10375d3eeab70f06708b729 (patch)
tree4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0169-Add-PlayerPostRespawnEvent.patch
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-timings/use-internals.tar.gz
Paper-timings/use-internals.zip
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally as this would allow us to avoid hitting systems like block state snapshots which can create issues as many of the spigot implementations of this stuff are increasingly broken, leading to unexpected crashes during ticking, even if the API cannot properly interact with these such states/items, it's generally more preferable to not crash the server in the course, and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0169-Add-PlayerPostRespawnEvent.patch')
-rw-r--r--patches/api/0169-Add-PlayerPostRespawnEvent.patch82
1 files changed, 82 insertions, 0 deletions
diff --git a/patches/api/0169-Add-PlayerPostRespawnEvent.patch b/patches/api/0169-Add-PlayerPostRespawnEvent.patch
new file mode 100644
index 0000000000..c261fc7375
--- /dev/null
+++ b/patches/api/0169-Add-PlayerPostRespawnEvent.patch
@@ -0,0 +1,82 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: MisterVector <[email protected]>
+Date: Fri, 26 Oct 2018 21:33:13 -0700
+Subject: [PATCH] Add PlayerPostRespawnEvent
+
+
+diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..16961aac061e78fb84029f8435ab5f7c493b1362
+--- /dev/null
++++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.java
+@@ -0,0 +1,56 @@
++package com.destroystokyo.paper.event.player;
++
++import org.bukkit.Location;
++import org.bukkit.entity.Player;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Fired after a player has respawned
++ */
++public class PlayerPostRespawnEvent extends PlayerEvent {
++
++ private final static HandlerList HANDLER_LIST = new HandlerList();
++
++ private final Location respawnedLocation;
++ private final boolean isBedSpawn;
++
++ @ApiStatus.Internal
++ public PlayerPostRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnedLocation, final boolean isBedSpawn) {
++ super(respawnPlayer);
++ this.respawnedLocation = respawnedLocation;
++ this.isBedSpawn = isBedSpawn;
++ }
++
++ /**
++ * Returns the location of the respawned player
++ *
++ * @return location of the respawned player
++ */
++ @NotNull
++ public Location getRespawnedLocation() {
++ return this.respawnedLocation.clone();
++ }
++
++ /**
++ * Checks if the player respawned to their bed
++ *
++ * @return whether the player respawned to their bed
++ */
++ public boolean isBedSpawn() {
++ return this.isBedSpawn;
++ }
++
++ @Override
++ @NotNull
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}
+diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+index c3d9d95be50eacb212108a01b612756f772956aa..03225d2b4c91caa58c2995d9cf0e7fb4663749ab 100644
+--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
++++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+@@ -8,6 +8,9 @@ import org.jetbrains.annotations.NotNull;
+
+ /**
+ * Called when a player respawns.
++ * <p>
++ * If changing player state, see {@link com.destroystokyo.paper.event.player.PlayerPostRespawnEvent}
++ * because the player is "reset" between this event and that event and some changes won't persist.
+ */
+ public class PlayerRespawnEvent extends PlayerEvent {
+ private static final HandlerList handlers = new HandlerList();