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authorShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
committerShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
commit3693bbdc6b65e68db10375d3eeab70f06708b729 (patch)
tree4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0245-Added-PlayerChangeBeaconEffectEvent.patch
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-timings/use-internals.tar.gz
Paper-timings/use-internals.zip
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally as this would allow us to avoid hitting systems like block state snapshots which can create issues as many of the spigot implementations of this stuff are increasingly broken, leading to unexpected crashes during ticking, even if the API cannot properly interact with these such states/items, it's generally more preferable to not crash the server in the course, and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0245-Added-PlayerChangeBeaconEffectEvent.patch')
-rw-r--r--patches/api/0245-Added-PlayerChangeBeaconEffectEvent.patch149
1 files changed, 149 insertions, 0 deletions
diff --git a/patches/api/0245-Added-PlayerChangeBeaconEffectEvent.patch b/patches/api/0245-Added-PlayerChangeBeaconEffectEvent.patch
new file mode 100644
index 0000000000..4d84c9e1b1
--- /dev/null
+++ b/patches/api/0245-Added-PlayerChangeBeaconEffectEvent.patch
@@ -0,0 +1,149 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Wed, 24 Jun 2020 15:12:18 -0600
+Subject: [PATCH] Added PlayerChangeBeaconEffectEvent
+
+
+diff --git a/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1cc5dfb6d31f312f07acb1d5fb4719d6f4c2c4ff
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
+@@ -0,0 +1,137 @@
++package io.papermc.paper.event.player;
++
++import org.bukkit.block.Block;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.bukkit.potion.PotionEffectType;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++import org.jetbrains.annotations.Nullable;
++
++/**
++ * Called when a player sets the effect for a beacon
++ */
++public class PlayerChangeBeaconEffectEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ private final Block beacon;
++ private PotionEffectType primary;
++ private PotionEffectType secondary;
++ private boolean consumeItem = true;
++
++ private boolean cancelled;
++
++ @ApiStatus.Internal
++ public PlayerChangeBeaconEffectEvent(@NotNull Player player, @Nullable PotionEffectType primary, @Nullable PotionEffectType secondary, @NotNull Block beacon) {
++ super(player);
++ this.primary = primary;
++ this.secondary = secondary;
++ this.beacon = beacon;
++ }
++
++ /**
++ * @return the primary effect
++ */
++ @Nullable public PotionEffectType getPrimary() {
++ return this.primary;
++ }
++
++ /**
++ * Sets the primary effect
++ * <p>
++ * NOTE: The primary effect still has to be one of the valid effects for a beacon.
++ *
++ * @param primary the primary effect
++ */
++ public void setPrimary(@Nullable PotionEffectType primary) {
++ this.primary = primary;
++ }
++
++ /**
++ * @return the secondary effect
++ */
++ @Nullable public PotionEffectType getSecondary() {
++ return this.secondary;
++ }
++
++ /**
++ * Sets the secondary effect
++ * <p>
++ * This only has an effect when the beacon is able to accept a secondary effect.
++ * NOTE: The secondary effect still has to be a valid effect for a beacon.
++ *
++ * @param secondary the secondary effect
++ */
++ public void setSecondary(@Nullable PotionEffectType secondary) {
++ this.secondary = secondary;
++ }
++
++ /**
++ * @return the beacon block associated with this event
++ */
++ @NotNull
++ public Block getBeacon() {
++ return this.beacon;
++ }
++
++ /**
++ * Gets if the item used to change the beacon will be consumed.
++ * <p>
++ * Independent of {@link #isCancelled()}. If the event is cancelled
++ * the item will <b>NOT</b> be consumed.
++ *
++ * @return {@code true} if item will be consumed
++ */
++ public boolean willConsumeItem() {
++ return this.consumeItem;
++ }
++
++ /**
++ * Sets if the item used to change the beacon should be consumed.
++ * <p>
++ * Independent of {@link #isCancelled()}. If the event is cancelled
++ * the item will <b>NOT</b> be consumed.
++ *
++ * @param consumeItem {@code true} if item should be consumed
++ */
++ public void setConsumeItem(boolean consumeItem) {
++ this.consumeItem = consumeItem;
++ }
++
++ /**
++ * {@inheritDoc}
++ * <p>
++ * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will
++ * not take effect
++ */
++ @Override
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ /**
++ * {@inheritDoc}
++ * <p>
++ * If cancelled, the item will <b>NOT</b> be consumed regardless of what {@link #willConsumeItem()} says
++ * <p>
++ * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will not be applied
++ * or saved.
++ */
++ @Override
++ public void setCancelled(boolean cancel) {
++ this.cancelled = cancel;
++ }
++
++ @Override
++ public @NotNull HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}