aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/api/0261-add-isDeeplySleeping-to-HumanEntity.patch
diff options
context:
space:
mode:
authorRiley Park <[email protected]>2024-05-15 17:06:59 -0700
committerGitHub <[email protected]>2024-05-15 17:06:59 -0700
commitf17519338bc589c045e0b32bfc37e048b23544d5 (patch)
treee50182ec698b4a9de8f366f485ee089b1901bbd9 /patches/api/0261-add-isDeeplySleeping-to-HumanEntity.patch
parent3fc93581bb876e8149b2ca423375a98f5ca12d27 (diff)
downloadPaper-f17519338bc589c045e0b32bfc37e048b23544d5.tar.gz
Paper-f17519338bc589c045e0b32bfc37e048b23544d5.zip
Expose server build information (#10729)
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <[email protected]> Co-authored-by: masmc05 <[email protected]>
Diffstat (limited to 'patches/api/0261-add-isDeeplySleeping-to-HumanEntity.patch')
-rw-r--r--patches/api/0261-add-isDeeplySleeping-to-HumanEntity.patch26
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/api/0261-add-isDeeplySleeping-to-HumanEntity.patch b/patches/api/0261-add-isDeeplySleeping-to-HumanEntity.patch
new file mode 100644
index 0000000000..45207a6064
--- /dev/null
+++ b/patches/api/0261-add-isDeeplySleeping-to-HumanEntity.patch
@@ -0,0 +1,26 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Thu, 8 Apr 2021 17:36:15 -0700
+Subject: [PATCH] add isDeeplySleeping to HumanEntity
+
+
+diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
+index 083d5798ccc7f37c6df5e234c7ef233202102b8f..a47ea595c2a23b361a56f13877b67892ecfed826 100644
+--- a/src/main/java/org/bukkit/entity/HumanEntity.java
++++ b/src/main/java/org/bukkit/entity/HumanEntity.java
+@@ -358,6 +358,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
+ void setHurtDirection(float hurtDirection);
+ // Paper end
+
++ // Paper start
++ /**
++ * If the player has slept enough to count towards passing the night.
++ *
++ * @return true if the player has slept enough
++ */
++ public boolean isDeeplySleeping();
++ // Paper end
++
+ /**
+ * Get the sleep ticks of the player. This value may be capped.
+ *