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authorShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
committerShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
commit3693bbdc6b65e68db10375d3eeab70f06708b729 (patch)
tree4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0269-Added-PlayerBedFailEnterEvent.patch
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-timings/use-internals.tar.gz
Paper-timings/use-internals.zip
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally as this would allow us to avoid hitting systems like block state snapshots which can create issues as many of the spigot implementations of this stuff are increasingly broken, leading to unexpected crashes during ticking, even if the API cannot properly interact with these such states/items, it's generally more preferable to not crash the server in the course, and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0269-Added-PlayerBedFailEnterEvent.patch')
-rw-r--r--patches/api/0269-Added-PlayerBedFailEnterEvent.patch131
1 files changed, 0 insertions, 131 deletions
diff --git a/patches/api/0269-Added-PlayerBedFailEnterEvent.patch b/patches/api/0269-Added-PlayerBedFailEnterEvent.patch
deleted file mode 100644
index 6f9decf5fc..0000000000
--- a/patches/api/0269-Added-PlayerBedFailEnterEvent.patch
+++ /dev/null
@@ -1,131 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Jake Potrebic <[email protected]>
-Date: Thu, 24 Dec 2020 12:27:49 -0800
-Subject: [PATCH] Added PlayerBedFailEnterEvent
-
-
-diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..6cd803e108dc2e6c0b8afda123123450403ef729
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
-@@ -0,0 +1,119 @@
-+package io.papermc.paper.event.player;
-+
-+import net.kyori.adventure.text.Component;
-+import org.bukkit.block.Block;
-+import org.bukkit.entity.Player;
-+import org.bukkit.event.Cancellable;
-+import org.bukkit.event.HandlerList;
-+import org.bukkit.event.player.PlayerEvent;
-+import org.jetbrains.annotations.ApiStatus;
-+import org.jetbrains.annotations.NotNull;
-+import org.jetbrains.annotations.Nullable;
-+
-+public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
-+
-+ private static final HandlerList HANDLER_LIST = new HandlerList();
-+
-+ private final FailReason failReason;
-+ private final Block bed;
-+ private boolean willExplode;
-+ private Component message;
-+
-+ private boolean cancelled;
-+
-+ @ApiStatus.Internal
-+ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
-+ super(player);
-+ this.failReason = failReason;
-+ this.bed = bed;
-+ this.willExplode = willExplode;
-+ this.message = message;
-+ }
-+
-+ @NotNull
-+ public FailReason getFailReason() {
-+ return this.failReason;
-+ }
-+
-+ @NotNull
-+ public Block getBed() {
-+ return this.bed;
-+ }
-+
-+ public boolean getWillExplode() {
-+ return this.willExplode;
-+ }
-+
-+ public void setWillExplode(boolean willExplode) {
-+ this.willExplode = willExplode;
-+ }
-+
-+ @Nullable
-+ public Component getMessage() {
-+ return this.message;
-+ }
-+
-+ public void setMessage(@Nullable Component message) {
-+ this.message = message;
-+ }
-+
-+ @Override
-+ public boolean isCancelled() {
-+ return this.cancelled;
-+ }
-+
-+ /**
-+ * {@inheritDoc}
-+ * <p>
-+ * <b>NOTE</b>: This does not cancel the player getting in the bed, but any messages/explosions
-+ * that may occur because of the interaction.
-+ */
-+ @Override
-+ public void setCancelled(boolean cancel) {
-+ this.cancelled = cancel;
-+ }
-+
-+ @NotNull
-+ @Override
-+ public HandlerList getHandlers() {
-+ return HANDLER_LIST;
-+ }
-+
-+ @NotNull
-+ public static HandlerList getHandlerList() {
-+ return HANDLER_LIST;
-+ }
-+
-+ public enum FailReason {
-+ /**
-+ * The world doesn't allow sleeping (ex. Nether or The End). Entering
-+ * the bed is prevented and the bed explodes.
-+ */
-+ NOT_POSSIBLE_HERE,
-+ /**
-+ * Entering the bed is prevented due to it not being night nor
-+ * thundering currently.
-+ * <p>
-+ * If the event is forcefully allowed during daytime, the player will
-+ * enter the bed (and set its bed location), but might get immediately
-+ * thrown out again.
-+ */
-+ NOT_POSSIBLE_NOW,
-+ /**
-+ * Entering the bed is prevented due to the player being too far away.
-+ */
-+ TOO_FAR_AWAY,
-+ /**
-+ * Bed is obstructed.
-+ */
-+ OBSTRUCTED,
-+ /**
-+ * Entering the bed is prevented due to there being some other problem.
-+ */
-+ OTHER_PROBLEM,
-+ /**
-+ * Entering the bed is prevented due to there being monsters nearby.
-+ */
-+ NOT_SAFE
-+ }
-+}