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authorShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
committerShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
commit3693bbdc6b65e68db10375d3eeab70f06708b729 (patch)
tree4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0271-add-RespawnFlags-to-PlayerRespawnEvent.patch
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-3693bbdc6b65e68db10375d3eeab70f06708b729.tar.gz
Paper-3693bbdc6b65e68db10375d3eeab70f06708b729.zip
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally as this would allow us to avoid hitting systems like block state snapshots which can create issues as many of the spigot implementations of this stuff are increasingly broken, leading to unexpected crashes during ticking, even if the API cannot properly interact with these such states/items, it's generally more preferable to not crash the server in the course, and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0271-add-RespawnFlags-to-PlayerRespawnEvent.patch')
-rw-r--r--patches/api/0271-add-RespawnFlags-to-PlayerRespawnEvent.patch75
1 files changed, 75 insertions, 0 deletions
diff --git a/patches/api/0271-add-RespawnFlags-to-PlayerRespawnEvent.patch b/patches/api/0271-add-RespawnFlags-to-PlayerRespawnEvent.patch
new file mode 100644
index 0000000000..c596be8b98
--- /dev/null
+++ b/patches/api/0271-add-RespawnFlags-to-PlayerRespawnEvent.patch
@@ -0,0 +1,75 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Thu, 22 Apr 2021 17:17:54 -0700
+Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
+
+
+diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+index 03225d2b4c91caa58c2995d9cf0e7fb4663749ab..b45f265ec7819b06a9a8361e8c1e43fd88b3138b 100644
+--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
++++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+@@ -18,6 +18,7 @@ public class PlayerRespawnEvent extends PlayerEvent {
+ private final boolean isBedSpawn;
+ private final boolean isAnchorSpawn;
+ private final RespawnReason respawnReason;
++ private final java.util.Set<RespawnFlag> respawnFlags; // Paper
+
+ @Deprecated
+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
+@@ -29,12 +30,24 @@ public class PlayerRespawnEvent extends PlayerEvent {
+ this(respawnPlayer, respawnLocation, isBedSpawn, false, RespawnReason.PLUGIN);
+ }
+
++ @Deprecated // Paper
+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason) {
++ // Paper start
++ this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, respawnReason, com.google.common.collect.ImmutableSet.builder());
++ }
++
++ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
++ // Paper end
+ super(respawnPlayer);
+ this.respawnLocation = respawnLocation;
+ this.isBedSpawn = isBedSpawn;
+ this.isAnchorSpawn = isAnchorSpawn;
+ this.respawnReason = respawnReason;
++ // Paper start
++ if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
++ if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
++ this.respawnFlags = respawnFlags.build();
++ // Paper end
+ }
+
+ /**
+@@ -116,4 +129,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
+ */
+ PLUGIN;
+ }
++
++ // Paper start
++ /**
++ * Get the set of flags that apply to this respawn.
++ *
++ * @return an immutable set of the flags that apply to this respawn
++ */
++ @NotNull
++ public java.util.Set<RespawnFlag> getRespawnFlags() {
++ return respawnFlags;
++ }
++
++ public enum RespawnFlag {
++ /**
++ * Will use the bed spawn location
++ */
++ BED_SPAWN,
++ /**
++ * Will use the respawn anchor location
++ */
++ ANCHOR_SPAWN,
++ /**
++ * Is caused by going to the end portal in the end.
++ */
++ END_PORTAL,
++ }
++ // Paper end
+ }