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authorNassim Jahnke <[email protected]>2022-03-11 15:24:45 +0100
committerGitHub <[email protected]>2022-03-11 15:24:45 +0100
commitd714682f8fbcf87edada17b513cf76f499c9b355 (patch)
tree71211844812abd63f5031fa13f0b0553dd882346 /patches/api/0285-Added-PlayerBedFailEnterEvent.patch
parent657d163740cce1ff53494438e42cc215d30891f0 (diff)
downloadPaper-d714682f8fbcf87edada17b513cf76f499c9b355.tar.gz
Paper-d714682f8fbcf87edada17b513cf76f499c9b355.zip
Add more entity api (#7564)
Diffstat (limited to 'patches/api/0285-Added-PlayerBedFailEnterEvent.patch')
-rw-r--r--patches/api/0285-Added-PlayerBedFailEnterEvent.patch131
1 files changed, 131 insertions, 0 deletions
diff --git a/patches/api/0285-Added-PlayerBedFailEnterEvent.patch b/patches/api/0285-Added-PlayerBedFailEnterEvent.patch
new file mode 100644
index 0000000000..a622f2b98f
--- /dev/null
+++ b/patches/api/0285-Added-PlayerBedFailEnterEvent.patch
@@ -0,0 +1,131 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Thu, 24 Dec 2020 12:27:49 -0800
+Subject: [PATCH] Added PlayerBedFailEnterEvent
+
+
+diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..e0028733615ddc9e34359f673ca1c3cadb133948
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
+@@ -0,0 +1,119 @@
++package io.papermc.paper.event.player;
++
++import net.kyori.adventure.text.Component;
++import org.bukkit.block.Block;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.NotNull;
++import org.jetbrains.annotations.Nullable;
++
++public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ private final FailReason failReason;
++ private final Block bed;
++ private boolean willExplode;
++ private Component message;
++ private boolean cancelled;
++
++ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
++ super(player);
++ this.failReason = failReason;
++ this.bed = bed;
++ this.willExplode = willExplode;
++ this.message = message;
++ }
++
++ @NotNull
++ public FailReason getFailReason() {
++ return failReason;
++ }
++
++ @NotNull
++ public Block getBed() {
++ return bed;
++ }
++
++ public boolean getWillExplode() {
++ return willExplode;
++ }
++
++ public void setWillExplode(boolean willExplode) {
++ this.willExplode = willExplode;
++ }
++
++ @Nullable
++ public Component getMessage() {
++ return message;
++ }
++
++ public void setMessage(@Nullable Component message) {
++ this.message = message;
++ }
++
++ @Override
++ public boolean isCancelled() {
++ return cancelled;
++ }
++
++ /**
++ * Cancel this event.
++ * <p>
++ * <b>NOTE: This does not cancel the player getting in the bed, but any messages/explosions
++ * that may occur because of the interaction.</b>
++ * @param cancel true if you wish to cancel this event
++ */
++ @Override
++ public void setCancelled(boolean cancel) {
++ cancelled = cancel;
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++
++ public static enum FailReason {
++ /**
++ * The world doesn't allow sleeping (ex. Nether or The End). Entering
++ * the bed is prevented and the bed explodes.
++ */
++ NOT_POSSIBLE_HERE,
++ /**
++ * Entering the bed is prevented due to it not being night nor
++ * thundering currently.
++ * <p>
++ * If the event is forcefully allowed during daytime, the player will
++ * enter the bed (and set its bed location), but might get immediately
++ * thrown out again.
++ */
++ NOT_POSSIBLE_NOW,
++ /**
++ * Entering the bed is prevented due to the player being too far away.
++ */
++ TOO_FAR_AWAY,
++ /**
++ * Bed is obstructed.
++ */
++ OBSTRUCTED,
++ /**
++ * Entering the bed is prevented due to there being some other problem.
++ */
++ OTHER_PROBLEM,
++ /**
++ * Entering the bed is prevented due to there being monsters nearby.
++ */
++ NOT_SAFE;
++
++ public static final FailReason[] VALUES = values();
++ }
++}