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author | Nassim Jahnke <[email protected]> | 2022-03-11 15:24:45 +0100 |
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committer | GitHub <[email protected]> | 2022-03-11 15:24:45 +0100 |
commit | d714682f8fbcf87edada17b513cf76f499c9b355 (patch) | |
tree | 71211844812abd63f5031fa13f0b0553dd882346 /patches/api/0285-Added-PlayerBedFailEnterEvent.patch | |
parent | 657d163740cce1ff53494438e42cc215d30891f0 (diff) | |
download | Paper-d714682f8fbcf87edada17b513cf76f499c9b355.tar.gz Paper-d714682f8fbcf87edada17b513cf76f499c9b355.zip |
Add more entity api (#7564)
Diffstat (limited to 'patches/api/0285-Added-PlayerBedFailEnterEvent.patch')
-rw-r--r-- | patches/api/0285-Added-PlayerBedFailEnterEvent.patch | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/patches/api/0285-Added-PlayerBedFailEnterEvent.patch b/patches/api/0285-Added-PlayerBedFailEnterEvent.patch new file mode 100644 index 0000000000..a622f2b98f --- /dev/null +++ b/patches/api/0285-Added-PlayerBedFailEnterEvent.patch @@ -0,0 +1,131 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Thu, 24 Dec 2020 12:27:49 -0800 +Subject: [PATCH] Added PlayerBedFailEnterEvent + + +diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java +new file mode 100644 +index 0000000000000000000000000000000000000000..e0028733615ddc9e34359f673ca1c3cadb133948 +--- /dev/null ++++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java +@@ -0,0 +1,119 @@ ++package io.papermc.paper.event.player; ++ ++import net.kyori.adventure.text.Component; ++import org.bukkit.block.Block; ++import org.bukkit.entity.Player; ++import org.bukkit.event.Cancellable; ++import org.bukkit.event.HandlerList; ++import org.bukkit.event.player.PlayerEvent; ++import org.jetbrains.annotations.NotNull; ++import org.jetbrains.annotations.Nullable; ++ ++public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable { ++ ++ private static final HandlerList HANDLER_LIST = new HandlerList(); ++ ++ private final FailReason failReason; ++ private final Block bed; ++ private boolean willExplode; ++ private Component message; ++ private boolean cancelled; ++ ++ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) { ++ super(player); ++ this.failReason = failReason; ++ this.bed = bed; ++ this.willExplode = willExplode; ++ this.message = message; ++ } ++ ++ @NotNull ++ public FailReason getFailReason() { ++ return failReason; ++ } ++ ++ @NotNull ++ public Block getBed() { ++ return bed; ++ } ++ ++ public boolean getWillExplode() { ++ return willExplode; ++ } ++ ++ public void setWillExplode(boolean willExplode) { ++ this.willExplode = willExplode; ++ } ++ ++ @Nullable ++ public Component getMessage() { ++ return message; ++ } ++ ++ public void setMessage(@Nullable Component message) { ++ this.message = message; ++ } ++ ++ @Override ++ public boolean isCancelled() { ++ return cancelled; ++ } ++ ++ /** ++ * Cancel this event. ++ * <p> ++ * <b>NOTE: This does not cancel the player getting in the bed, but any messages/explosions ++ * that may occur because of the interaction.</b> ++ * @param cancel true if you wish to cancel this event ++ */ ++ @Override ++ public void setCancelled(boolean cancel) { ++ cancelled = cancel; ++ } ++ ++ @NotNull ++ @Override ++ public HandlerList getHandlers() { ++ return HANDLER_LIST; ++ } ++ ++ @NotNull ++ public static HandlerList getHandlerList() { ++ return HANDLER_LIST; ++ } ++ ++ public static enum FailReason { ++ /** ++ * The world doesn't allow sleeping (ex. Nether or The End). Entering ++ * the bed is prevented and the bed explodes. ++ */ ++ NOT_POSSIBLE_HERE, ++ /** ++ * Entering the bed is prevented due to it not being night nor ++ * thundering currently. ++ * <p> ++ * If the event is forcefully allowed during daytime, the player will ++ * enter the bed (and set its bed location), but might get immediately ++ * thrown out again. ++ */ ++ NOT_POSSIBLE_NOW, ++ /** ++ * Entering the bed is prevented due to the player being too far away. ++ */ ++ TOO_FAR_AWAY, ++ /** ++ * Bed is obstructed. ++ */ ++ OBSTRUCTED, ++ /** ++ * Entering the bed is prevented due to there being some other problem. ++ */ ++ OTHER_PROBLEM, ++ /** ++ * Entering the bed is prevented due to there being monsters nearby. ++ */ ++ NOT_SAFE; ++ ++ public static final FailReason[] VALUES = values(); ++ } ++} |