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authorShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
committerShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
commit3693bbdc6b65e68db10375d3eeab70f06708b729 (patch)
tree4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0372-Add-PlayerInventorySlotChangeEvent.patch
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-timings/use-internals.tar.gz
Paper-timings/use-internals.zip
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally as this would allow us to avoid hitting systems like block state snapshots which can create issues as many of the spigot implementations of this stuff are increasingly broken, leading to unexpected crashes during ticking, even if the API cannot properly interact with these such states/items, it's generally more preferable to not crash the server in the course, and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0372-Add-PlayerInventorySlotChangeEvent.patch')
-rw-r--r--patches/api/0372-Add-PlayerInventorySlotChangeEvent.patch113
1 files changed, 113 insertions, 0 deletions
diff --git a/patches/api/0372-Add-PlayerInventorySlotChangeEvent.patch b/patches/api/0372-Add-PlayerInventorySlotChangeEvent.patch
new file mode 100644
index 0000000000..d76df6d87d
--- /dev/null
+++ b/patches/api/0372-Add-PlayerInventorySlotChangeEvent.patch
@@ -0,0 +1,113 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jakub Zacek <[email protected]>
+Date: Sun, 24 Apr 2022 22:56:31 +0200
+Subject: [PATCH] Add PlayerInventorySlotChangeEvent
+
+
+diff --git a/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..0be9708dbf84fa51a754474834406f9fa7457dbe
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
+@@ -0,0 +1,101 @@
++package io.papermc.paper.event.player;
++
++import org.bukkit.entity.Player;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.bukkit.inventory.Inventory;
++import org.bukkit.inventory.ItemStack;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Called when a slot contents change in a player's inventory.
++ */
++public class PlayerInventorySlotChangeEvent extends PlayerEvent {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ private final int rawSlot;
++ private final int slot;
++ private final ItemStack oldItemStack;
++ private final ItemStack newItemStack;
++ private boolean triggerAdvancements = true;
++
++ public PlayerInventorySlotChangeEvent(@NotNull Player player, int rawSlot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) {
++ super(player);
++ this.rawSlot = rawSlot;
++ this.slot = player.getOpenInventory().convertSlot(rawSlot);
++ this.oldItemStack = oldItemStack;
++ this.newItemStack = newItemStack;
++ }
++
++ /**
++ * The raw slot number that was changed.
++ *
++ * @return The raw slot number.
++ */
++ public int getRawSlot() {
++ return this.rawSlot;
++ }
++
++ /**
++ * The slot number that was changed, ready for passing to
++ * {@link Inventory#getItem(int)}. Note that there may be two slots with
++ * the same slot number, since a view links two different inventories.
++ * <p>
++ * If no inventory is opened, internal crafting view is used for conversion.
++ *
++ * @return The slot number.
++ */
++ public int getSlot() {
++ return this.slot;
++ }
++
++ /**
++ * Clone of ItemStack that was in the slot before the change.
++ *
++ * @return The old ItemStack in the slot.
++ */
++ @NotNull
++ public ItemStack getOldItemStack() {
++ return this.oldItemStack;
++ }
++
++ /**
++ * Clone of ItemStack that is in the slot after the change.
++ *
++ * @return The new ItemStack in the slot.
++ */
++ @NotNull
++ public ItemStack getNewItemStack() {
++ return this.newItemStack;
++ }
++
++ /**
++ * Gets whether the slot change advancements will be triggered.
++ *
++ * @return Whether the slot change advancements will be triggered.
++ */
++ public boolean shouldTriggerAdvancements() {
++ return this.triggerAdvancements;
++ }
++
++ /**
++ * Sets whether the slot change advancements will be triggered.
++ *
++ * @param triggerAdvancements Whether the slot change advancements will be triggered.
++ */
++ public void setShouldTriggerAdvancements(boolean triggerAdvancements) {
++ this.triggerAdvancements = triggerAdvancements;
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}