aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/api/0389-Add-PrePlayerAttackEntityEvent.patch
diff options
context:
space:
mode:
authorJake Potrebic <[email protected]>2023-06-12 16:51:45 -0700
committerGitHub <[email protected]>2023-06-12 16:51:45 -0700
commitc287e921a96438964f32f3c4e394d6809e0d06fa (patch)
treefcc826670454d8a8f5547838414583ce5f1df02d /patches/api/0389-Add-PrePlayerAttackEntityEvent.patch
parentb48e2e352e21c56d6a9e90bb8d9e548d3658a691 (diff)
downloadPaper-c287e921a96438964f32f3c4e394d6809e0d06fa.tar.gz
Paper-c287e921a96438964f32f3c4e394d6809e0d06fa.zip
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9301)1.20
Diffstat (limited to 'patches/api/0389-Add-PrePlayerAttackEntityEvent.patch')
-rw-r--r--patches/api/0389-Add-PrePlayerAttackEntityEvent.patch99
1 files changed, 99 insertions, 0 deletions
diff --git a/patches/api/0389-Add-PrePlayerAttackEntityEvent.patch b/patches/api/0389-Add-PrePlayerAttackEntityEvent.patch
new file mode 100644
index 0000000000..507b313e56
--- /dev/null
+++ b/patches/api/0389-Add-PrePlayerAttackEntityEvent.patch
@@ -0,0 +1,99 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Sun, 18 Sep 2022 13:10:28 -0400
+Subject: [PATCH] Add PrePlayerAttackEntityEvent
+
+
+diff --git a/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..d49999ea597ef247bbf2298e6bf5600bfe003c3e
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
+@@ -0,0 +1,87 @@
++package io.papermc.paper.event.player;
++
++import org.bukkit.entity.Entity;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Called when the player tries to attack an entity.
++ *
++ * This occurs before any of the damage logic, so cancelling this event
++ * will prevent any sort of sounds from being played when attacking.
++ *
++ * This event will fire as cancelled for certain entities, with {@link PrePlayerAttackEntityEvent#willAttack()} being false
++ * to indicate that this entity will not actually be attacked.
++ * <p>
++ * Note: there may be other factors (invulnerability, etc) that will prevent this entity from being attacked that this event will not cover
++ */
++public class PrePlayerAttackEntityEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ @NotNull
++ private final Entity attacked;
++ private boolean cancelled;
++ private final boolean willAttack;
++
++ public PrePlayerAttackEntityEvent(@NotNull Player who, @NotNull Entity attacked, boolean willAttack) {
++ super(who);
++ this.attacked = attacked;
++ this.willAttack = willAttack;
++ this.cancelled = !willAttack;
++ }
++
++ /**
++ * Gets the entity that was attacked in this event.
++ * @return entity that was attacked
++ */
++ @NotNull
++ public Entity getAttacked() {
++ return this.attacked;
++ }
++
++ /**
++ * Gets if this entity will be attacked normally.
++ * Entities like falling sand will return false because
++ * their entity type does not allow them to be attacked.
++ * <p>
++ * Note: there may be other factors (invulnerability, etc) that will prevent this entity from being attacked that this event will not cover
++ * @return if the entity will actually be attacked
++ */
++ public boolean willAttack() {
++ return this.willAttack;
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++
++ @Override
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ /**
++ * Sets if this attack should be cancelled, note if {@link PrePlayerAttackEntityEvent#willAttack()} returns false
++ * this event will always be cancelled.
++ * @param cancel true if you wish to cancel this event
++ */
++ @Override
++ public void setCancelled(boolean cancel) {
++ if (!this.willAttack) {
++ return;
++ }
++
++ this.cancelled = cancel;
++ }
++}