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author | Shane Freeder <[email protected]> | 2024-05-09 14:51:33 +0100 |
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committer | Shane Freeder <[email protected]> | 2024-05-09 14:51:33 +0100 |
commit | 3693bbdc6b65e68db10375d3eeab70f06708b729 (patch) | |
tree | 4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0396-Win-Screen-API.patch | |
parent | f2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff) | |
download | Paper-3693bbdc6b65e68db10375d3eeab70f06708b729.tar.gz Paper-3693bbdc6b65e68db10375d3eeab70f06708b729.zip |
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally
as this would allow us to avoid hitting systems like block state snapshots
which can create issues as many of the spigot implementations of this
stuff are increasingly broken, leading to unexpected crashes during ticking,
even if the API cannot properly interact with these such states/items,
it's generally more preferable to not crash the server in the course,
and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0396-Win-Screen-API.patch')
-rw-r--r-- | patches/api/0396-Win-Screen-API.patch | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/patches/api/0396-Win-Screen-API.patch b/patches/api/0396-Win-Screen-API.patch new file mode 100644 index 0000000000..05fbb589d3 --- /dev/null +++ b/patches/api/0396-Win-Screen-API.patch @@ -0,0 +1,58 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Lama06 <[email protected]> +Date: Sat, 21 Jan 2023 13:45:22 +0100 +Subject: [PATCH] Win Screen API + + +diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java +index ce5530c27572fefd732301e07393fab0d9c99afb..6dc9a93811d143ed266f0f6235358d58b1e00523 100644 +--- a/src/main/java/org/bukkit/entity/Player.java ++++ b/src/main/java/org/bukkit/entity/Player.java +@@ -1249,6 +1249,47 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM + */ + public void sendMap(@NotNull MapView map); + ++ // Paper start ++ /** ++ * Shows the player the win screen that normally is only displayed after one kills the ender dragon ++ * and exits the end for the first time. ++ * In vanilla, the win screen starts with a poem and then continues with the credits but its content can be ++ * changed by using a resource pack. ++ * <br> ++ * Calling this method does not change the value of {@link #hasSeenWinScreen()}. ++ * That means that the win screen is still displayed to a player if they leave the end for the first time, even though ++ * they have seen it before because this method was called. ++ * Note this method does not make the player invulnerable, which is normally expected when viewing credits. ++ * ++ * @see #hasSeenWinScreen() ++ * @see #setHasSeenWinScreen(boolean) ++ * @see <a href="https://minecraft.wiki/wiki/End_Poem#Technical_details">https://minecraft.wiki/wiki/End_Poem#Technical_details</a> ++ */ ++ public void showWinScreen(); ++ ++ /** ++ * Returns whether this player has seen the win screen before. ++ * When a player leaves the end the win screen is shown to them if they have not seen it before. ++ * ++ * @return Whether this player has seen the win screen before ++ * @see #setHasSeenWinScreen(boolean) ++ * @see #showWinScreen() ++ * @see <a href="https://minecraft.wiki/wiki/End_Poem">https://minecraft.wiki/wiki/End_Poem</a> ++ */ ++ public boolean hasSeenWinScreen(); ++ ++ /** ++ * Changes whether this player has seen the win screen before. ++ * When a player leaves the end the win screen is shown to them if they have not seen it before. ++ * ++ * @param hasSeenWinScreen Whether this player has seen the win screen before ++ * @see #hasSeenWinScreen() ++ * @see #showWinScreen() ++ * @see <a href="https://minecraft.wiki/wiki/End_Poem">https://minecraft.wiki/wiki/End_Poem</a> ++ */ ++ public void setHasSeenWinScreen(boolean hasSeenWinScreen); ++ // Paper end ++ + // Paper start + /** + * Permanently Bans the Profile and IP address currently used by the player. |