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authorShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
committerShane Freeder <[email protected]>2024-05-09 14:51:33 +0100
commit3693bbdc6b65e68db10375d3eeab70f06708b729 (patch)
tree4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0414-Add-PlayerFailMoveEvent.patch
parentf2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff)
downloadPaper-timings/use-internals.tar.gz
Paper-timings/use-internals.zip
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally as this would allow us to avoid hitting systems like block state snapshots which can create issues as many of the spigot implementations of this stuff are increasingly broken, leading to unexpected crashes during ticking, even if the API cannot properly interact with these such states/items, it's generally more preferable to not crash the server in the course, and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0414-Add-PlayerFailMoveEvent.patch')
-rw-r--r--patches/api/0414-Add-PlayerFailMoveEvent.patch130
1 files changed, 130 insertions, 0 deletions
diff --git a/patches/api/0414-Add-PlayerFailMoveEvent.patch b/patches/api/0414-Add-PlayerFailMoveEvent.patch
new file mode 100644
index 0000000000..c0687e2ae0
--- /dev/null
+++ b/patches/api/0414-Add-PlayerFailMoveEvent.patch
@@ -0,0 +1,130 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Moulberry <[email protected]>
+Date: Wed, 26 Jul 2023 20:57:11 +0800
+Subject: [PATCH] Add PlayerFailMoveEvent
+
+
+diff --git a/src/main/java/io/papermc/paper/event/player/PlayerFailMoveEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerFailMoveEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c848fa029bac07f80eef870c98eebc2596b90aed
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/event/player/PlayerFailMoveEvent.java
+@@ -0,0 +1,118 @@
++package io.papermc.paper.event.player;
++
++import org.bukkit.Location;
++import org.bukkit.entity.Player;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Runs when a player attempts to move, but is prevented from doing so by the server
++ */
++public class PlayerFailMoveEvent extends PlayerEvent {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ private final FailReason failReason;
++ private final Location from;
++ private final Location to;
++ private boolean allowed;
++ private boolean logWarning;
++
++ @ApiStatus.Internal
++ public PlayerFailMoveEvent(@NotNull Player player, @NotNull FailReason failReason, boolean allowed,
++ boolean logWarning, @NotNull Location from, @NotNull Location to) {
++ super(player);
++ this.failReason = failReason;
++ this.allowed = allowed;
++ this.logWarning = logWarning;
++ this.from = from;
++ this.to = to;
++ }
++
++ /**
++ * Gets the reason this movement was prevented by the server
++ *
++ * @return The reason the movement was prevented
++ */
++ @NotNull
++ public FailReason getFailReason() {
++ return this.failReason;
++ }
++
++ /**
++ * Gets the location this player moved from
++ *
++ * @return Location the player moved from
++ */
++ @NotNull
++ public Location getFrom() {
++ return this.from.clone();
++ }
++
++ /**
++ * Gets the location this player tried to move to
++ *
++ * @return Location the player tried to move to
++ */
++ @NotNull
++ public Location getTo() {
++ return this.to.clone();
++ }
++
++ /**
++ * Gets if the check should be bypassed, allowing the movement
++ *
++ * @return whether to bypass the check
++ */
++ public boolean isAllowed() {
++ return this.allowed;
++ }
++
++ /**
++ * Set if the check should be bypassed and the movement should be allowed
++ *
++ * @param allowed whether to bypass the check
++ */
++ public void setAllowed(boolean allowed) {
++ this.allowed = allowed;
++ }
++
++ /**
++ * Gets if warnings will be printed to console. e.g. "Player123 moved too quickly!"
++ *
++ * @return whether to log warnings
++ */
++ public boolean getLogWarning() {
++ return this.logWarning;
++ }
++
++ /**
++ * Set if a warning is printed to console. e.g. "Player123 moved too quickly!"
++ *
++ * @param logWarning whether to log warnings
++ */
++ public void setLogWarning(boolean logWarning) {
++ this.logWarning = logWarning;
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++
++ public enum FailReason {
++ MOVED_INTO_UNLOADED_CHUNK, // Only fired if the world setting prevent-moving-into-unloaded-chunks is true
++ MOVED_TOO_QUICKLY,
++ MOVED_WRONGLY,
++ CLIPPED_INTO_BLOCK
++ }
++
++}