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author | Malfrador <[email protected]> | 2024-07-15 12:31:41 +0200 |
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committer | GitHub <[email protected]> | 2024-07-15 12:31:41 +0200 |
commit | 9fd5b3cfbd40b2847dec14f53c1b3b68aed46f12 (patch) | |
tree | 96914d111f50e21fa04bde89a96d9237e581675b /patches/api/0437-Add-PlayerShieldDisableEvent.patch | |
parent | 99ae7bbc9760e02fbd5388ad3890258203ee6d5a (diff) | |
download | Paper-9fd5b3cfbd40b2847dec14f53c1b3b68aed46f12.tar.gz Paper-9fd5b3cfbd40b2847dec14f53c1b3b68aed46f12.zip |
Add AttributeModifier constructor without EquipmentSlotGroup (#11079)
Diffstat (limited to 'patches/api/0437-Add-PlayerShieldDisableEvent.patch')
-rw-r--r-- | patches/api/0437-Add-PlayerShieldDisableEvent.patch | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/patches/api/0437-Add-PlayerShieldDisableEvent.patch b/patches/api/0437-Add-PlayerShieldDisableEvent.patch new file mode 100644 index 0000000000..29c7daa0e3 --- /dev/null +++ b/patches/api/0437-Add-PlayerShieldDisableEvent.patch @@ -0,0 +1,115 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Cryptite <[email protected]> +Date: Mon, 1 May 2023 16:22:43 -0500 +Subject: [PATCH] Add PlayerShieldDisableEvent + +Called whenever a players shield is disabled. This is mainly caused by +attacking players or monsters that carry axes. + +The event, while similar to the PlayerItemCooldownEvent, offers other +behaviour and can hence not be implemented as a childtype of said event. +Specifically, cancelling the event prevents the game events from being +sent to the player. + +Plugins listening to just the PlayerItemCooldownEvent may not want said +sideeffects, meaning the disable event cannot share a handlerlist with +the cooldown event. + +diff --git a/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java +new file mode 100644 +index 0000000000000000000000000000000000000000..25c13b01c5630a6de30058532458d779763e4e42 +--- /dev/null ++++ b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java +@@ -0,0 +1,92 @@ ++package io.papermc.paper.event.player; ++ ++import com.google.common.base.Preconditions; ++import org.bukkit.entity.Entity; ++import org.bukkit.entity.Player; ++import org.bukkit.event.Cancellable; ++import org.bukkit.event.HandlerList; ++import org.bukkit.event.player.PlayerEvent; ++import org.jetbrains.annotations.ApiStatus; ++import org.jetbrains.annotations.NotNull; ++ ++/** ++ * Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the ++ * shield. This, most commonly, may be another player attacking with an axe. ++ * <p> ++ * Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on ++ * cooldown. ++ * It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never ++ * disabled in the first place. ++ */ ++public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable { ++ ++ private static final HandlerList HANDLER_LIST = new HandlerList(); ++ ++ private final Entity damager; ++ private int cooldown; ++ ++ private boolean cancelled; ++ ++ @ApiStatus.Internal ++ public PlayerShieldDisableEvent(@NotNull final Player player, @NotNull final Entity damager, final int cooldown) { ++ super(player); ++ this.damager = damager; ++ this.cooldown = cooldown; ++ } ++ ++ /** ++ * Provides the damager that disabled the shield. ++ * ++ * @return the entity instance that damaged the player in a way that caused the shield to be disabled. ++ */ ++ @NotNull ++ public Entity getDamager() { ++ return this.damager; ++ } ++ ++ /** ++ * Gets the cooldown the disabled shield will be disabled for in ticks. ++ * <p> ++ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line, ++ * as said event is called if this event is not cancelled. ++ * ++ * @return cooldown in ticks ++ */ ++ public int getCooldown() { ++ return this.cooldown; ++ } ++ ++ /** ++ * Sets the cooldown of the shield in ticks. ++ * <p> ++ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line, ++ * as said event is called if this event is not cancelled. ++ * ++ * @param cooldown cooldown in ticks, has to be a positive number ++ */ ++ public void setCooldown(int cooldown) { ++ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!"); ++ this.cooldown = cooldown; ++ } ++ ++ @Override ++ public boolean isCancelled() { ++ return this.cancelled; ++ } ++ ++ @Override ++ public void setCancelled(final boolean cancel) { ++ this.cancelled = cancel; ++ } ++ ++ @NotNull ++ @Override ++ public HandlerList getHandlers() { ++ return HANDLER_LIST; ++ } ++ ++ @NotNull ++ public static HandlerList getHandlerList() { ++ return HANDLER_LIST; ++ } ++} |