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authorMalfrador <[email protected]>2024-07-15 12:31:41 +0200
committerGitHub <[email protected]>2024-07-15 12:31:41 +0200
commit9fd5b3cfbd40b2847dec14f53c1b3b68aed46f12 (patch)
tree96914d111f50e21fa04bde89a96d9237e581675b /patches/api/0437-Add-PlayerShieldDisableEvent.patch
parent99ae7bbc9760e02fbd5388ad3890258203ee6d5a (diff)
downloadPaper-9fd5b3cfbd40b2847dec14f53c1b3b68aed46f12.tar.gz
Paper-9fd5b3cfbd40b2847dec14f53c1b3b68aed46f12.zip
Add AttributeModifier constructor without EquipmentSlotGroup (#11079)
Diffstat (limited to 'patches/api/0437-Add-PlayerShieldDisableEvent.patch')
-rw-r--r--patches/api/0437-Add-PlayerShieldDisableEvent.patch115
1 files changed, 115 insertions, 0 deletions
diff --git a/patches/api/0437-Add-PlayerShieldDisableEvent.patch b/patches/api/0437-Add-PlayerShieldDisableEvent.patch
new file mode 100644
index 0000000000..29c7daa0e3
--- /dev/null
+++ b/patches/api/0437-Add-PlayerShieldDisableEvent.patch
@@ -0,0 +1,115 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Cryptite <[email protected]>
+Date: Mon, 1 May 2023 16:22:43 -0500
+Subject: [PATCH] Add PlayerShieldDisableEvent
+
+Called whenever a players shield is disabled. This is mainly caused by
+attacking players or monsters that carry axes.
+
+The event, while similar to the PlayerItemCooldownEvent, offers other
+behaviour and can hence not be implemented as a childtype of said event.
+Specifically, cancelling the event prevents the game events from being
+sent to the player.
+
+Plugins listening to just the PlayerItemCooldownEvent may not want said
+sideeffects, meaning the disable event cannot share a handlerlist with
+the cooldown event.
+
+diff --git a/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..25c13b01c5630a6de30058532458d779763e4e42
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
+@@ -0,0 +1,92 @@
++package io.papermc.paper.event.player;
++
++import com.google.common.base.Preconditions;
++import org.bukkit.entity.Entity;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the
++ * shield. This, most commonly, may be another player attacking with an axe.
++ * <p>
++ * Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on
++ * cooldown.
++ * It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never
++ * disabled in the first place.
++ */
++public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ private final Entity damager;
++ private int cooldown;
++
++ private boolean cancelled;
++
++ @ApiStatus.Internal
++ public PlayerShieldDisableEvent(@NotNull final Player player, @NotNull final Entity damager, final int cooldown) {
++ super(player);
++ this.damager = damager;
++ this.cooldown = cooldown;
++ }
++
++ /**
++ * Provides the damager that disabled the shield.
++ *
++ * @return the entity instance that damaged the player in a way that caused the shield to be disabled.
++ */
++ @NotNull
++ public Entity getDamager() {
++ return this.damager;
++ }
++
++ /**
++ * Gets the cooldown the disabled shield will be disabled for in ticks.
++ * <p>
++ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
++ * as said event is called if this event is not cancelled.
++ *
++ * @return cooldown in ticks
++ */
++ public int getCooldown() {
++ return this.cooldown;
++ }
++
++ /**
++ * Sets the cooldown of the shield in ticks.
++ * <p>
++ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
++ * as said event is called if this event is not cancelled.
++ *
++ * @param cooldown cooldown in ticks, has to be a positive number
++ */
++ public void setCooldown(int cooldown) {
++ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
++ this.cooldown = cooldown;
++ }
++
++ @Override
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ @Override
++ public void setCancelled(final boolean cancel) {
++ this.cancelled = cancel;
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}