diff options
author | Shane Freeder <[email protected]> | 2024-05-09 14:51:33 +0100 |
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committer | Shane Freeder <[email protected]> | 2024-05-09 14:51:33 +0100 |
commit | 3693bbdc6b65e68db10375d3eeab70f06708b729 (patch) | |
tree | 4a71a5e6e5f50b3e2937053a5d4b4196ef67665b /patches/api/0440-Add-Structure-check-API.patch | |
parent | f2512b12385961f8ca1f69efebe5ed0e00c0caa8 (diff) | |
download | Paper-3693bbdc6b65e68db10375d3eeab70f06708b729.tar.gz Paper-3693bbdc6b65e68db10375d3eeab70f06708b729.zip |
Use internals for getting block/entity countstimings/use-internals
For a long time I've been meaning to move some of this logic internally
as this would allow us to avoid hitting systems like block state snapshots
which can create issues as many of the spigot implementations of this
stuff are increasingly broken, leading to unexpected crashes during ticking,
even if the API cannot properly interact with these such states/items,
it's generally more preferable to not crash the server in the course,
and just let those interactions fail more gracefully.
Diffstat (limited to 'patches/api/0440-Add-Structure-check-API.patch')
-rw-r--r-- | patches/api/0440-Add-Structure-check-API.patch | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/patches/api/0440-Add-Structure-check-API.patch b/patches/api/0440-Add-Structure-check-API.patch new file mode 100644 index 0000000000..4c0756c86e --- /dev/null +++ b/patches/api/0440-Add-Structure-check-API.patch @@ -0,0 +1,41 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Mon, 27 Mar 2023 10:20:06 -0700 +Subject: [PATCH] Add Structure check API + + +diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java +index 3abd62dc08e1edaeec6773819c8726671221074a..0e3c7de14be8dc01199fd68b6bf41783c5c43ec3 100644 +--- a/src/main/java/org/bukkit/World.java ++++ b/src/main/java/org/bukkit/World.java +@@ -78,6 +78,30 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient + */ + int getPlayerCount(); + // Paper end ++ // Paper start - structure check API ++ /** ++ * Check if the naturally-generated structure exists at the position. ++ * <p> ++ * Note that if the position is not loaded, this may cause chunk loads/generation ++ * to check if a structure is at that position. Use {@link #isPositionLoaded(io.papermc.paper.math.Position)} ++ * to check if a position is loaded ++ * ++ * @param position the position to check at ++ * @param structure the structure to check for ++ * @return true if that structure exists at the position ++ */ ++ boolean hasStructureAt(io.papermc.paper.math.@NotNull Position position, @NotNull Structure structure); ++ ++ /** ++ * Checks if this position is loaded. ++ * ++ * @param position position to check ++ * @return true if loaded ++ */ ++ default boolean isPositionLoaded(io.papermc.paper.math.@NotNull Position position) { ++ return this.isChunkLoaded(position.blockX() >> 4, position.blockZ() >> 4); ++ } ++ // Paper end + + /** + * Gets the {@link Block} at the given coordinates |