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author | Jake Potrebic <[email protected]> | 2024-06-13 18:30:23 -0700 |
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committer | Jake Potrebic <[email protected]> | 2024-06-13 18:30:23 -0700 |
commit | 52b49fbcc82d5dd843d91a6de28aecc2642402ba (patch) | |
tree | f074e097a3d3a0ed48f77dd1bf830fb1ef64b056 /patches/removed | |
parent | 8731266275fe10f8b9ac6c0a7190c5000e4cbd26 (diff) | |
download | Paper-52b49fbcc82d5dd843d91a6de28aecc2642402ba.tar.gz Paper-52b49fbcc82d5dd843d91a6de28aecc2642402ba.zip |
788/1053
Diffstat (limited to 'patches/removed')
-rw-r--r-- | patches/removed/1.21/0685-Fix-Entity-Position-Desync.patch | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/patches/removed/1.21/0685-Fix-Entity-Position-Desync.patch b/patches/removed/1.21/0685-Fix-Entity-Position-Desync.patch new file mode 100644 index 0000000000..fb9d587df1 --- /dev/null +++ b/patches/removed/1.21/0685-Fix-Entity-Position-Desync.patch @@ -0,0 +1,23 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Owen1212055 <[email protected]> +Date: Thu, 23 Dec 2021 23:59:12 -0500 +Subject: [PATCH] Fix Entity Position Desync + +If entities were teleported in the first tick it would not be send to the client. + +This excludes hanging entities, as this fix caused problematic behavior due to them having their own +position field. + +diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java +index 19a7d0ab2ee5494149dfb0503b7c69784b7bee8b..f355dd986bf861da3edb90d7e05f901e19686fef 100644 +--- a/src/main/java/net/minecraft/server/level/ServerEntity.java ++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java +@@ -171,7 +171,7 @@ public class ServerEntity { + boolean flag4 = false; + boolean flag5 = false; + +- if (this.tickCount > 0 || this.entity instanceof AbstractArrow) { ++ if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports + long k = this.positionCodec.encodeX(vec3d); + long l = this.positionCodec.encodeY(vec3d); + long i1 = this.positionCodec.encodeZ(vec3d); |