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authorJason Penilla <[email protected]>2024-04-26 11:42:17 -0700
committerJason Penilla <[email protected]>2024-04-26 11:45:56 -0700
commit1bc278b125eac414943d4096da4a0c0a93e83bb0 (patch)
tree67e639a7a67f4e564639e272a925301fc7306d57 /patches/server/0006-MC-Dev-fixes.patch
parent44e68c301a66443d6af95a832792a9d25f873b0b (diff)
downloadPaper-1bc278b125eac414943d4096da4a0c0a93e83bb0.tar.gz
Paper-1bc278b125eac414943d4096da4a0c0a93e83bb0.zip
Update patched spigot decompiler to fix inconsistency based on processing order
Diffstat (limited to 'patches/server/0006-MC-Dev-fixes.patch')
-rw-r--r--patches/server/0006-MC-Dev-fixes.patch13
1 files changed, 13 insertions, 0 deletions
diff --git a/patches/server/0006-MC-Dev-fixes.patch b/patches/server/0006-MC-Dev-fixes.patch
index feb444d777..85a45df3d6 100644
--- a/patches/server/0006-MC-Dev-fixes.patch
+++ b/patches/server/0006-MC-Dev-fixes.patch
@@ -84,3 +84,16 @@ index 661a6274a800ca9b91bdb809d026972d23c3b263..ea72dcb064a35bc6245bc5c94d592efe
}
public static <T> SortedArraySet<T> create(Comparator<T> comparator) {
+diff --git a/src/main/java/net/minecraft/world/entity/monster/Pillager.java b/src/main/java/net/minecraft/world/entity/monster/Pillager.java
+index 328888db50c7ef7cae8305a6aa19d1af9a8c880d..ac411202c0029052a962b51b015da191b124de5f 100644
+--- a/src/main/java/net/minecraft/world/entity/monster/Pillager.java
++++ b/src/main/java/net/minecraft/world/entity/monster/Pillager.java
+@@ -62,7 +62,7 @@ public class Pillager extends AbstractIllager implements CrossbowAttackMob, Inve
+ protected void registerGoals() {
+ super.registerGoals();
+ this.goalSelector.addGoal(0, new FloatGoal(this));
+- this.goalSelector.addGoal(2, new Raider.HoldGroundAttackGoal(this, this, 10.0F));
++ this.goalSelector.addGoal(2, new Raider.HoldGroundAttackGoal(this, 10.0F)); // Paper - decomp fix
+ this.goalSelector.addGoal(3, new RangedCrossbowAttackGoal<>(this, 1.0D, 8.0F));
+ this.goalSelector.addGoal(8, new RandomStrollGoal(this, 0.6D));
+ this.goalSelector.addGoal(9, new LookAtPlayerGoal(this, Player.class, 15.0F, 1.0F));