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authorBjarne Koll <[email protected]>2024-09-19 16:36:07 +0200
committerGitHub <[email protected]>2024-09-19 16:36:07 +0200
commitc5a10665b8b80af650500b9263036f778f06d500 (patch)
treefedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0043-Optimize-explosions.patch
parent5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff)
downloadPaper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz
Paper-c5a10665b8b80af650500b9263036f778f06d500.zip
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0043-Optimize-explosions.patch')
-rw-r--r--patches/server/0043-Optimize-explosions.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/0043-Optimize-explosions.patch b/patches/server/0043-Optimize-explosions.patch
index 12aee5666a..7aea454fd3 100644
--- a/patches/server/0043-Optimize-explosions.patch
+++ b/patches/server/0043-Optimize-explosions.patch
@@ -10,10 +10,10 @@ This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
-index 57ec168bac3727feb734e28cebc680328c1c4aec..4f1204661e345462c08cc66e3a8851033f186268 100644
+index 2f57739431eb695149019724e2923f0d02e88d07..1ba2b1aaf0936963aca73a43632f978c95bf95e6 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
-@@ -1573,6 +1573,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+@@ -1571,6 +1571,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.profiler.pop();
this.profiler.pop();