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author | Spottedleaf <[email protected]> | 2023-06-08 16:04:53 -0700 |
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committer | Spottedleaf <[email protected]> | 2023-06-08 16:04:53 -0700 |
commit | cc491a396e411f58b2c7bb753e93b2144e886682 (patch) | |
tree | bdb0d7c53b7f55667fbaecbe28f99566d37124d8 /patches/server/0075-Configurable-spawn-chances-for-skeleton-horses.patch | |
parent | 3fe0e32495a0a95a92a203321a3f414e9bb5a55f (diff) | |
download | Paper-cc491a396e411f58b2c7bb753e93b2144e886682.tar.gz Paper-cc491a396e411f58b2c7bb753e93b2144e886682.zip |
Finish updating chunk system patch
Add in locking changes from folia, plus fix some diffs.
I'm sure it'll be error-free.
Diffstat (limited to 'patches/server/0075-Configurable-spawn-chances-for-skeleton-horses.patch')
-rw-r--r-- | patches/server/0075-Configurable-spawn-chances-for-skeleton-horses.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/0075-Configurable-spawn-chances-for-skeleton-horses.patch b/patches/server/0075-Configurable-spawn-chances-for-skeleton-horses.patch index 6b1ce4eb11..83e3e38b9b 100644 --- a/patches/server/0075-Configurable-spawn-chances-for-skeleton-horses.patch +++ b/patches/server/0075-Configurable-spawn-chances-for-skeleton-horses.patch @@ -5,10 +5,10 @@ Subject: [PATCH] Configurable spawn chances for skeleton horses diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java -index 4598ca4cd9da931db33ca26576bfbcdf7df99094..f6be0fefb461c1b5fd0feb5553d36b5817b96e3a 100644 +index d48ad601dc9f8b3ed3bc0e2dd068981eb7613c30..5cde98b0225799bccdb84ce6b6cf06b904d5986c 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java -@@ -756,7 +756,7 @@ public class ServerLevel extends Level implements WorldGenLevel { +@@ -837,7 +837,7 @@ public class ServerLevel extends Level implements WorldGenLevel { blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15)); if (this.isRainingAt(blockposition)) { DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition); |