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authorSpottedleaf <[email protected]>2024-07-17 10:24:53 -0700
committerSpottedleaf <[email protected]>2024-07-17 10:28:32 -0700
commit00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch)
tree82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch
parent967f98aa81da851740aeb429778e46159fd188df (diff)
downloadPaper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz
Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch')
-rw-r--r--patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch b/patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch
new file mode 100644
index 0000000000..5d75479206
--- /dev/null
+++ b/patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Zach Brown <[email protected]>
+Date: Tue, 22 Mar 2016 12:04:28 -0500
+Subject: [PATCH] Configurable spawn chances for skeleton horses
+
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index 6d89dc22e28a9c3557d9972be0935d75719e7f7d..de1708e5d39561115d2825eea4a5f6e1f1f4e5b8 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -621,7 +621,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+
+ if (this.isRainingAt(blockposition)) {
+ DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
+- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
++ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
+
+ if (flag1) {
+ SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);