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author | Spottedleaf <[email protected]> | 2024-07-17 10:24:53 -0700 |
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committer | Spottedleaf <[email protected]> | 2024-07-17 10:28:32 -0700 |
commit | 00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch) | |
tree | 82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch | |
parent | 967f98aa81da851740aeb429778e46159fd188df (diff) | |
download | Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip |
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch')
-rw-r--r-- | patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch b/patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch new file mode 100644 index 0000000000..5d75479206 --- /dev/null +++ b/patches/server/0076-Configurable-spawn-chances-for-skeleton-horses.patch @@ -0,0 +1,19 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Zach Brown <[email protected]> +Date: Tue, 22 Mar 2016 12:04:28 -0500 +Subject: [PATCH] Configurable spawn chances for skeleton horses + + +diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java +index 6d89dc22e28a9c3557d9972be0935d75719e7f7d..de1708e5d39561115d2825eea4a5f6e1f1f4e5b8 100644 +--- a/src/main/java/net/minecraft/server/level/ServerLevel.java ++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java +@@ -621,7 +621,7 @@ public class ServerLevel extends Level implements WorldGenLevel { + + if (this.isRainingAt(blockposition)) { + DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition); +- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); ++ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses + + if (flag1) { + SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this); |