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authorSpottedleaf <[email protected]>2024-07-17 10:24:53 -0700
committerSpottedleaf <[email protected]>2024-07-17 10:28:32 -0700
commit00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch)
tree82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0096-System-property-for-disabling-watchdoge.patch
parent967f98aa81da851740aeb429778e46159fd188df (diff)
downloadPaper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz
Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0096-System-property-for-disabling-watchdoge.patch')
-rw-r--r--patches/server/0096-System-property-for-disabling-watchdoge.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0096-System-property-for-disabling-watchdoge.patch b/patches/server/0096-System-property-for-disabling-watchdoge.patch
new file mode 100644
index 0000000000..4a35e21392
--- /dev/null
+++ b/patches/server/0096-System-property-for-disabling-watchdoge.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Zach Brown <[email protected]>
+Date: Thu, 12 May 2016 23:02:58 -0500
+Subject: [PATCH] System property for disabling watchdoge
+
+
+diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
+index 35c90aaee30980610d168c01cbe9abfe04331cb8..81ccbe2533e6fc5899d6c068e421e0d7f1351d34 100644
+--- a/src/main/java/org/spigotmc/WatchdogThread.java
++++ b/src/main/java/org/spigotmc/WatchdogThread.java
+@@ -61,7 +61,7 @@ public class WatchdogThread extends Thread
+ while ( !this.stopping )
+ {
+ //
+- if ( this.lastTick != 0 && this.timeoutTime > 0 && WatchdogThread.monotonicMillis() > this.lastTick + this.timeoutTime )
++ if ( this.lastTick != 0 && this.timeoutTime > 0 && WatchdogThread.monotonicMillis() > this.lastTick + this.timeoutTime && !Boolean.getBoolean("disable.watchdog")) // Paper - Add property to disable
+ {
+ Logger log = Bukkit.getServer().getLogger();
+ log.log( Level.SEVERE, "------------------------------" );