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author | Shane Freeder <[email protected]> | 2024-07-08 22:30:01 +0100 |
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committer | Shane Freeder <[email protected]> | 2024-07-08 22:30:01 +0100 |
commit | a74d9bf629ab2d502831fb36a251cdac0ab30522 (patch) | |
tree | 44af854a258c4f9119f2caa6db257e4e3a1e6e52 /patches/server/0130-Add-option-to-make-parrots-stay-on-shoulders-despite.patch | |
parent | 6723f5498616da919762c68978e13c518943ef40 (diff) | |
parent | 70b0e844767131681400b3dbace06c2dea13f87c (diff) | |
download | Paper-chore/terminal.tar.gz Paper-chore/terminal.zip |
Merge remote-tracking branch 'origin/master' into chore/terminalchore/terminal
Diffstat (limited to 'patches/server/0130-Add-option-to-make-parrots-stay-on-shoulders-despite.patch')
-rw-r--r-- | patches/server/0130-Add-option-to-make-parrots-stay-on-shoulders-despite.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/0130-Add-option-to-make-parrots-stay-on-shoulders-despite.patch b/patches/server/0130-Add-option-to-make-parrots-stay-on-shoulders-despite.patch index 874f766d13..20b540764e 100644 --- a/patches/server/0130-Add-option-to-make-parrots-stay-on-shoulders-despite.patch +++ b/patches/server/0130-Add-option-to-make-parrots-stay-on-shoulders-despite.patch @@ -32,10 +32,10 @@ index 34aeb823950fac8eaef3f38b302c1585a45f7498..44cc60d92c6e83ecfa2c232b59986968 case RELEASE_SHIFT_KEY: this.player.setShiftKeyDown(false); diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java -index 0d1d8ad353ff2f2bd478cfdc2f6bebad5203e190..c9423872c23f3334afad34e662041c5f5d1ad1a2 100644 +index ba279ab6ec0ab41309607333b62a941e35dbf581..7995a4626b3ed68234d468418408b9a8e179b6f6 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java -@@ -592,6 +592,7 @@ public abstract class Player extends LivingEntity { +@@ -593,6 +593,7 @@ public abstract class Player extends LivingEntity { this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft()); this.playShoulderEntityAmbientSound(this.getShoulderEntityRight()); if (!this.level().isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) { |