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author | Riley Park <[email protected]> | 2024-05-15 17:06:59 -0700 |
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committer | GitHub <[email protected]> | 2024-05-15 17:06:59 -0700 |
commit | f17519338bc589c045e0b32bfc37e048b23544d5 (patch) | |
tree | e50182ec698b4a9de8f366f485ee089b1901bbd9 /patches/server/0156-revert-serverside-behavior-of-keepalives.patch | |
parent | 3fc93581bb876e8149b2ca423375a98f5ca12d27 (diff) | |
download | Paper-f17519338bc589c045e0b32bfc37e048b23544d5.tar.gz Paper-f17519338bc589c045e0b32bfc37e048b23544d5.zip |
Expose server build information (#10729)
* Expose server build information
* squash patches
* final tweaks
---------
Co-authored-by: Jake Potrebic <[email protected]>
Co-authored-by: masmc05 <[email protected]>
Diffstat (limited to 'patches/server/0156-revert-serverside-behavior-of-keepalives.patch')
-rw-r--r-- | patches/server/0156-revert-serverside-behavior-of-keepalives.patch | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/patches/server/0156-revert-serverside-behavior-of-keepalives.patch b/patches/server/0156-revert-serverside-behavior-of-keepalives.patch new file mode 100644 index 0000000000..167f18e6c9 --- /dev/null +++ b/patches/server/0156-revert-serverside-behavior-of-keepalives.patch @@ -0,0 +1,68 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Sun, 15 Oct 2017 00:29:07 +0100 +Subject: [PATCH] revert serverside behavior of keepalives + +This patch intends to bump up the time that a client has to reply to the +server back to 30 seconds as per pre 1.12.2, which allowed clients +more than enough time to reply potentially allowing them to be less +tempermental due to lag spikes on the network thread, e.g. that caused +by plugins that are interacting with netty. + +We also add a system property to allow people to tweak how long the server +will wait for a reply. There is a compromise here between lower and higher +values, lower values will mean that dead connections can be closed sooner, +whereas higher values will make this less sensitive to issues such as spikes +from networking or during connections flood of chunk packets on slower clients, + at the cost of dead connections being kept open for longer. + +diff --git a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java +index 8cc454ad3f6b865253bdd4902fbf19fc4a3e4a7f..a0dc17702fb6c8c96f262bc917624a46a40920fa 100644 +--- a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java +@@ -68,7 +68,7 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack + protected final MinecraftServer server; + public final Connection connection; // Paper + private final boolean transferred; +- private long keepAliveTime; ++ private long keepAliveTime = Util.getMillis(); // Paper + private boolean keepAlivePending; + private long keepAliveChallenge; + private long closedListenerTime; +@@ -76,6 +76,7 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack + private int latency; + private volatile boolean suspendFlushingOnServerThread = false; + public final java.util.Map<java.util.UUID, net.kyori.adventure.resource.ResourcePackCallback> packCallbacks = new java.util.concurrent.ConcurrentHashMap<>(); // Paper - adventure resource pack callbacks ++ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit + + public ServerCommonPacketListenerImpl(MinecraftServer minecraftserver, Connection networkmanager, CommonListenerCookie commonlistenercookie, ServerPlayer player) { // CraftBukkit + this.server = minecraftserver; +@@ -226,18 +227,22 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack + + protected void keepConnectionAlive() { + this.server.getProfiler().push("keepAlive"); +- long i = Util.getMillis(); ++ // Paper start - give clients a longer time to respond to pings as per pre 1.12.2 timings ++ // This should effectively place the keepalive handling back to "as it was" before 1.12.2 ++ long currentTime = Util.getMillis(); ++ long elapsedTime = currentTime - this.keepAliveTime; + +- if (!this.isSingleplayerOwner() && i - this.keepAliveTime >= 25000L) { // CraftBukkit +- if (this.keepAlivePending) { ++ if (!this.isSingleplayerOwner() && elapsedTime >= 15000L) { // Paper - use vanilla's 15000L between keep alive packets ++ if (this.keepAlivePending && !this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // Paper - check keepalive limit, don't fire if already disconnected + this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE); +- } else if (this.checkIfClosed(i)) { ++ } else if (this.checkIfClosed(currentTime)) { // Paper + this.keepAlivePending = true; +- this.keepAliveTime = i; +- this.keepAliveChallenge = i; ++ this.keepAliveTime = currentTime; ++ this.keepAliveChallenge = currentTime; + this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge)); + } + } ++ // Paper end - give clients a longer time to respond to pings as per pre 1.12.2 timings + + this.server.getProfiler().pop(); + } |