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author | Nassim Jahnke <[email protected]> | 2024-12-03 19:05:31 +0100 |
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committer | Nassim Jahnke <[email protected]> | 2024-12-03 19:05:31 +0100 |
commit | ab9a3db5ba76384531ad52299344dea588a367b2 (patch) | |
tree | 7e91be513aa8e62596b332a159691d67f79323c7 /patches/server/0158-use-CB-BlockState-implementations-for-captured-block.patch | |
parent | 172c7dc7e7ee96fceaa2586d9cd9d892184f9a39 (diff) | |
download | Paper-ab9a3db5ba76384531ad52299344dea588a367b2.tar.gz Paper-ab9a3db5ba76384531ad52299344dea588a367b2.zip |
More work
Diffstat (limited to 'patches/server/0158-use-CB-BlockState-implementations-for-captured-block.patch')
-rw-r--r-- | patches/server/0158-use-CB-BlockState-implementations-for-captured-block.patch | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/patches/server/0158-use-CB-BlockState-implementations-for-captured-block.patch b/patches/server/0158-use-CB-BlockState-implementations-for-captured-block.patch new file mode 100644 index 0000000000..bac3aa91ec --- /dev/null +++ b/patches/server/0158-use-CB-BlockState-implementations-for-captured-block.patch @@ -0,0 +1,60 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Thu, 16 Nov 2017 12:12:41 +0000 +Subject: [PATCH] use CB BlockState implementations for captured blocks + +When modifying the world, CB will store a copy of the affected +blocks in order to restore their state in the case that the event +is cancelled. This change only modifies the collection of blocks +in the world by normal means, e.g. not during tree population, +as the potentially marginal overheads would serve no advantage. + +CB was using a CraftBlockState for all blocks, which causes issues +should any block that uses information beyond a data ID would suffer +from missing information, e.g. Skulls. + +By using CBs CraftBlock#getState(), we will maintain a proper copy of +the blockstate that will be valid for restoration, as opposed to dropping +information on restoration when the event is cancelled. + +diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java +index 8f3dcda2bdfe2694a510bf842f0146cd029bb618..fb4dd68648e6b7905e6b6469a829a0cad22ed3d7 100644 +--- a/src/main/java/net/minecraft/world/level/Level.java ++++ b/src/main/java/net/minecraft/world/level/Level.java +@@ -152,7 +152,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { + public boolean preventPoiUpdated = false; // CraftBukkit - SPIGOT-5710 + public boolean captureBlockStates = false; + public boolean captureTreeGeneration = false; +- public Map<BlockPos, CapturedBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); ++ public Map<BlockPos, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper + public Map<BlockPos, BlockEntity> capturedTileEntities = new HashMap<>(); + public List<ItemEntity> captureDrops; + public final it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<SpawnCategory> ticksPerSpawnCategory = new it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<>(); +@@ -383,7 +383,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { + public boolean setBlock(BlockPos pos, BlockState state, int flags, int maxUpdateDepth) { + // CraftBukkit start - tree generation + if (this.captureTreeGeneration) { +- CapturedBlockState blockstate = this.capturedBlockStates.get(pos); ++ CraftBlockState blockstate = this.capturedBlockStates.get(pos); + if (blockstate == null) { + blockstate = CapturedBlockState.getTreeBlockState(this, pos, flags); + this.capturedBlockStates.put(pos.immutable(), blockstate); +@@ -404,7 +404,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable { + // CraftBukkit start - capture blockstates + boolean captured = false; + if (this.captureBlockStates && !this.capturedBlockStates.containsKey(pos)) { +- CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, pos, flags); ++ CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(pos.getX(), pos.getY(), pos.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot ++ blockstate.setFlag(flags); // Paper - set flag + this.capturedBlockStates.put(pos.immutable(), blockstate); + captured = true; + } +@@ -607,7 +608,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { + public BlockState getBlockState(BlockPos pos) { + // CraftBukkit start - tree generation + if (this.captureTreeGeneration) { +- CapturedBlockState previous = this.capturedBlockStates.get(pos); ++ CraftBlockState previous = this.capturedBlockStates.get(pos); // Paper + if (previous != null) { + return previous.getHandle(); + } |