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authorBjarne Koll <[email protected]>2023-06-08 11:18:51 +0200
committerBjarne Koll <[email protected]>2023-06-08 11:18:51 +0200
commit1c1270169172e85588980eeb93dab9633b4e9af4 (patch)
treedd9c16f2a832d833af54a1450bae14fbb9c2ed26 /patches/server/0189-Configurable-sprint-interruption-on-attack.patch
parentd5682d77c3651e1543a9c978e896dc90bdb77996 (diff)
downloadPaper-1c1270169172e85588980eeb93dab9633b4e9af4.tar.gz
Paper-1c1270169172e85588980eeb93dab9633b4e9af4.zip
Update fluid chunk loading patch
Diffstat (limited to 'patches/server/0189-Configurable-sprint-interruption-on-attack.patch')
-rw-r--r--patches/server/0189-Configurable-sprint-interruption-on-attack.patch24
1 files changed, 24 insertions, 0 deletions
diff --git a/patches/server/0189-Configurable-sprint-interruption-on-attack.patch b/patches/server/0189-Configurable-sprint-interruption-on-attack.patch
new file mode 100644
index 0000000000..34edd1092e
--- /dev/null
+++ b/patches/server/0189-Configurable-sprint-interruption-on-attack.patch
@@ -0,0 +1,24 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Brokkonaut <[email protected]>
+Date: Sat, 14 Apr 2018 20:20:46 +0200
+Subject: [PATCH] Configurable sprint interruption on attack
+
+If the sprint interruption is disabled players continue sprinting when they attack entities.
+
+diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
+index a668a62da9fb7fc013f078c030580b13a62db3ca..10dd06a23b34b7c8515c9ccc3988a9e8182c460d 100644
+--- a/src/main/java/net/minecraft/world/entity/player/Player.java
++++ b/src/main/java/net/minecraft/world/entity/player/Player.java
+@@ -1290,7 +1290,11 @@ public abstract class Player extends LivingEntity {
+ }
+
+ this.setDeltaMovement(this.getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
+- this.setSprinting(false);
++ // Paper start - Configuration option to disable automatic sprint interruption
++ if (!this.level().paperConfig().misc.disableSprintInterruptionOnAttack) {
++ this.setSprinting(false);
++ }
++ // Paper end
+ }
+
+ if (flag3) {