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author | Jake Potrebic <[email protected]> | 2024-04-27 15:50:33 -0700 |
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committer | Jake Potrebic <[email protected]> | 2024-04-27 15:50:38 -0700 |
commit | d02bb811de6f9d7e42001137b93d6a6f88359ab6 (patch) | |
tree | a396cbb1f0ada45b98703f8125f06f17334dc080 /patches/server/0271-Don-t-allow-digging-into-unloaded-chunks.patch | |
parent | dd571d89f2202bda719a40fd15f92cc754b6ade1 (diff) | |
download | Paper-d02bb811de6f9d7e42001137b93d6a6f88359ab6.tar.gz Paper-d02bb811de6f9d7e42001137b93d6a6f88359ab6.zip |
proper migration to gamerules for keep spawn loaded distance
Diffstat (limited to 'patches/server/0271-Don-t-allow-digging-into-unloaded-chunks.patch')
-rw-r--r-- | patches/server/0271-Don-t-allow-digging-into-unloaded-chunks.patch | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/patches/server/0271-Don-t-allow-digging-into-unloaded-chunks.patch b/patches/server/0271-Don-t-allow-digging-into-unloaded-chunks.patch new file mode 100644 index 0000000000..e7f3a33daa --- /dev/null +++ b/patches/server/0271-Don-t-allow-digging-into-unloaded-chunks.patch @@ -0,0 +1,77 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Sun, 11 Nov 2018 21:01:09 +0000 +Subject: [PATCH] Don't allow digging into unloaded chunks + + +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +index 5f2dec1917f1c1c3bb69446832321f3fc21dc129..cd6f34ee326228036f8c025e4e6d04e0c15ba06f 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +@@ -122,8 +122,8 @@ public class ServerPlayerGameMode { + BlockState iblockdata; + + if (this.hasDelayedDestroy) { +- iblockdata = this.level.getBlockState(this.delayedDestroyPos); +- if (iblockdata.isAir()) { ++ iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper - Don't allow digging into unloaded chunks ++ if (iblockdata == null || iblockdata.isAir()) { // Paper - Don't allow digging into unloaded chunks + this.hasDelayedDestroy = false; + } else { + float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart); +@@ -134,7 +134,13 @@ public class ServerPlayerGameMode { + } + } + } else if (this.isDestroyingBlock) { +- iblockdata = this.level.getBlockState(this.destroyPos); ++ // Paper start - Don't allow digging into unloaded chunks; don't want to do same logic as above, return instead ++ iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos); ++ if (iblockdata == null) { ++ this.isDestroyingBlock = false; ++ return; ++ } ++ // Paper end - Don't allow digging into unloaded chunks + if (iblockdata.isAir()) { + this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); + this.lastSentState = -1; +@@ -163,6 +169,7 @@ public class ServerPlayerGameMode { + + public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.Action action, Direction direction, int worldHeight, int sequence) { + if (!this.player.canInteractWithBlock(pos, 1.0D)) { ++ if (true) return; // Paper - Don't allow digging into unloaded chunks; Don't notify if unreasonably far away + this.debugLogging(pos, false, sequence, "too far"); + } else if (pos.getY() >= worldHeight) { + this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos))); +@@ -302,10 +309,12 @@ public class ServerPlayerGameMode { + this.debugLogging(pos, true, sequence, "stopped destroying"); + } else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) { + this.isDestroyingBlock = false; +- if (!Objects.equals(this.destroyPos, pos)) { ++ if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { // Paper + ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled +- this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); +- this.debugLogging(pos, true, sequence, "aborted mismatched destroying"); ++ BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here ++ if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); ++ if (type != null) this.debugLogging(pos, true, sequence, "aborted mismatched destroying"); ++ this.destroyPos = BlockPos.ZERO; // Paper + } + + this.level.destroyBlockProgress(this.player.getId(), pos, -1); +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index edf138c1671592fecfbb532015cda3542dd3f690..578d70b6962201237069aba1208923fb7465e388 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -1583,6 +1583,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + case START_DESTROY_BLOCK: + case ABORT_DESTROY_BLOCK: + case STOP_DESTROY_BLOCK: ++ // Paper start - Don't allow digging into unloaded chunks ++ if (this.player.level().getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) { ++ this.player.connection.ackBlockChangesUpTo(packet.getSequence()); ++ return; ++ } ++ // Paper end - Don't allow digging into unloaded chunks + this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence()); + this.player.connection.ackBlockChangesUpTo(packet.getSequence()); + return; |