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authorJake Potrebic <[email protected]>2022-06-02 21:26:56 -0700
committerGitHub <[email protected]>2022-06-02 21:26:56 -0700
commita3ad72074951c5f2fd27f41f7cb9b8ae46241d30 (patch)
treefc581399172f25af5368022e36323f8ae4f57034 /patches/server/0275-Check-Drowned-for-Villager-Aggression-Config.patch
parent2033dba4fa16d2f9081c5c6aff54255b3b4717a8 (diff)
downloadPaper-a3ad72074951c5f2fd27f41f7cb9b8ae46241d30.tar.gz
Paper-a3ad72074951c5f2fd27f41f7cb9b8ae46241d30.zip
Remove ChatColor usages (#7543)
Diffstat (limited to 'patches/server/0275-Check-Drowned-for-Villager-Aggression-Config.patch')
-rw-r--r--patches/server/0275-Check-Drowned-for-Villager-Aggression-Config.patch19
1 files changed, 0 insertions, 19 deletions
diff --git a/patches/server/0275-Check-Drowned-for-Villager-Aggression-Config.patch b/patches/server/0275-Check-Drowned-for-Villager-Aggression-Config.patch
deleted file mode 100644
index 0e81942661..0000000000
--- a/patches/server/0275-Check-Drowned-for-Villager-Aggression-Config.patch
+++ /dev/null
@@ -1,19 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: BillyGalbreath <[email protected]>
-Date: Wed, 10 Oct 2018 21:22:44 -0500
-Subject: [PATCH] Check Drowned for Villager Aggression Config
-
-
-diff --git a/src/main/java/net/minecraft/world/entity/monster/Drowned.java b/src/main/java/net/minecraft/world/entity/monster/Drowned.java
-index b0778270bc9fa5df57974e6f37dc7bfb4b809e3e..030ddefe45563bdd0a7091ae60d365f9aa58b6fc 100644
---- a/src/main/java/net/minecraft/world/entity/monster/Drowned.java
-+++ b/src/main/java/net/minecraft/world/entity/monster/Drowned.java
-@@ -77,7 +77,7 @@ public class Drowned extends Zombie implements RangedAttackMob {
- this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0D));
- this.targetSelector.addGoal(1, (new HurtByTargetGoal(this, Drowned.class)).setAlertOthers(ZombifiedPiglin.class));
- this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, this::okTarget));
-- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
-+ if (this.level.spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Paper
- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Axolotl.class, true, false));
- this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));