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authorKennyTV <[email protected]>2021-06-16 13:07:43 +0200
committerKennyTV <[email protected]>2021-06-16 13:07:43 +0200
commit2b8d06aed3a19559785c8956d672a9f8a50ca267 (patch)
treef17e2e849974dcdc3f4922da033a6138aaacb250 /patches/server/0288-Optimize-World-Time-Updates.patch
parent9e1255cff99dbbf43077985b3884cb2be4b878d6 (diff)
downloadPaper-2b8d06aed3a19559785c8956d672a9f8a50ca267.tar.gz
Paper-2b8d06aed3a19559785c8956d672a9f8a50ca267.zip
Definitely readd this patch for the first time
Diffstat (limited to 'patches/server/0288-Optimize-World-Time-Updates.patch')
-rw-r--r--patches/server/0288-Optimize-World-Time-Updates.patch42
1 files changed, 0 insertions, 42 deletions
diff --git a/patches/server/0288-Optimize-World-Time-Updates.patch b/patches/server/0288-Optimize-World-Time-Updates.patch
deleted file mode 100644
index 13cfcd9d97..0000000000
--- a/patches/server/0288-Optimize-World-Time-Updates.patch
+++ /dev/null
@@ -1,42 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Aikar <[email protected]>
-Date: Fri, 2 Nov 2018 23:11:51 -0400
-Subject: [PATCH] Optimize World Time Updates
-
-Splits time updates into incremental updates as well as does
-the updates per world, so that we can re-use the same packet
-object for every player unless they have per-player time enabled.
-
-diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
-index a302d232da3fbaa2cb3e1903cfd096d404847c54..a1c65ea148692e50dbc466d87dae5198e0b6a51f 100644
---- a/src/main/java/net/minecraft/server/MinecraftServer.java
-+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
-@@ -1387,12 +1387,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
-
- MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
- // Send time updates to everyone, it will get the right time from the world the player is in.
-- if (this.tickCount % 20 == 0) {
-- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
-- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
-- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level.getGameTime(), entityplayer.getPlayerTime(), entityplayer.level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
-+ // Paper start - optimize time updates
-+ for (final ServerLevel world : this.getAllLevels()) {
-+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
-+ final long dayTime = world.getDayTime();
-+ long worldTime = world.getGameTime();
-+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
-+ for (Player entityhuman : world.players()) {
-+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
-+ continue;
-+ }
-+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
-+ long playerTime = entityplayer.getPlayerTime();
-+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
-+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
-+ entityplayer.connection.send(packet); // Add support for per player time
- }
- }
-+ // Paper end
- MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
-
- while (iterator.hasNext()) {