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author | Nassim Jahnke <[email protected]> | 2024-12-03 19:21:12 +0100 |
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committer | Nassim Jahnke <[email protected]> | 2024-12-03 19:28:24 +0100 |
commit | c60e47fa58c171befcfb4ca48f38a201d559f90b (patch) | |
tree | fa84b280a687cfa88b11c3c35e856dc2adccb49f /patches/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch | |
parent | ab9a3db5ba76384531ad52299344dea588a367b2 (diff) | |
download | Paper-c60e47fa58c171befcfb4ca48f38a201d559f90b.tar.gz Paper-c60e47fa58c171befcfb4ca48f38a201d559f90b.zip |
More more work
Diffstat (limited to 'patches/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch')
-rw-r--r-- | patches/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/patches/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch b/patches/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch new file mode 100644 index 0000000000..82277a287f --- /dev/null +++ b/patches/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch @@ -0,0 +1,20 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Callahan <[email protected]> +Date: Mon, 13 Jan 2020 23:47:28 -0600 +Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds + + +diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java +index 6fe337e8d6db168ea181ed2597674f4829b03c47..e552ae6a7db765301a3d280dbf9348d9dc28b9c2 100644 +--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java ++++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java +@@ -42,7 +42,8 @@ public class SleepInBed extends Behavior<LivingEntity> { + } + } + +- BlockState blockState = world.getBlockState(globalPos.pos()); ++ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper - Prevent sync chunk loads when villagers try to find beds ++ if (blockState == null) { return false; } // Paper - Prevent sync chunk loads when villagers try to find beds + return globalPos.pos().closerToCenterThan(entity.position(), 2.0) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED); + } + } |