diff options
author | Riley Park <[email protected]> | 2024-05-15 17:06:59 -0700 |
---|---|---|
committer | GitHub <[email protected]> | 2024-05-15 17:06:59 -0700 |
commit | f17519338bc589c045e0b32bfc37e048b23544d5 (patch) | |
tree | e50182ec698b4a9de8f366f485ee089b1901bbd9 /patches/server/0312-Optimize-call-to-getFluid-for-explosions.patch | |
parent | 3fc93581bb876e8149b2ca423375a98f5ca12d27 (diff) | |
download | Paper-f17519338bc589c045e0b32bfc37e048b23544d5.tar.gz Paper-f17519338bc589c045e0b32bfc37e048b23544d5.zip |
Expose server build information (#10729)
* Expose server build information
* squash patches
* final tweaks
---------
Co-authored-by: Jake Potrebic <[email protected]>
Co-authored-by: masmc05 <[email protected]>
Diffstat (limited to 'patches/server/0312-Optimize-call-to-getFluid-for-explosions.patch')
-rw-r--r-- | patches/server/0312-Optimize-call-to-getFluid-for-explosions.patch | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0312-Optimize-call-to-getFluid-for-explosions.patch b/patches/server/0312-Optimize-call-to-getFluid-for-explosions.patch new file mode 100644 index 0000000000..15594e5ae8 --- /dev/null +++ b/patches/server/0312-Optimize-call-to-getFluid-for-explosions.patch @@ -0,0 +1,19 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: BrodyBeckwith <[email protected]> +Date: Tue, 14 Jan 2020 17:49:03 -0500 +Subject: [PATCH] Optimize call to getFluid for explosions + + +diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java +index a24e9c9e80659b5508e3c5ef3fa3d1a26b96b483..f7cb61c85074fc0f79b0b11dcb11e96b93548554 100644 +--- a/src/main/java/net/minecraft/world/level/Explosion.java ++++ b/src/main/java/net/minecraft/world/level/Explosion.java +@@ -192,7 +192,7 @@ public class Explosion { + for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) { + BlockPos blockposition = BlockPos.containing(d4, d5, d6); + BlockState iblockdata = this.level.getBlockState(blockposition); +- FluidState fluid = this.level.getFluidState(blockposition); ++ FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions + + if (!this.level.isInWorldBounds(blockposition)) { + break; |