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author | Nassim Jahnke <[email protected]> | 2024-10-30 19:40:07 +0100 |
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committer | Nassim Jahnke <[email protected]> | 2024-10-30 19:43:10 +0100 |
commit | 9de3f75fa2af7c47dc2ed3bcec850b9e245dda21 (patch) | |
tree | f26038c33737cfc4a2eaf06ea9d6905abfea51f6 /patches/server/0315-Fix-items-not-falling-correctly.patch | |
parent | ba31f4128208e954d6648001724887352f71ece9 (diff) | |
download | Paper-ver/1.20.4.tar.gz Paper-ver/1.20.4.zip |
Backport small fixesver/1.20.4
Diffstat (limited to 'patches/server/0315-Fix-items-not-falling-correctly.patch')
-rw-r--r-- | patches/server/0315-Fix-items-not-falling-correctly.patch | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/patches/server/0315-Fix-items-not-falling-correctly.patch b/patches/server/0315-Fix-items-not-falling-correctly.patch index 785cf5a8ff..92ea4181bf 100644 --- a/patches/server/0315-Fix-items-not-falling-correctly.patch +++ b/patches/server/0315-Fix-items-not-falling-correctly.patch @@ -28,15 +28,22 @@ index bfbbb9382cf483a23acf35c17250f6f9223f7507..5994cb69575d365f435f5ef6da5fa61e float f1 = 0.98F; diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java -index 6d51464f6368151e8acc532414ee223714584e96..9fb9fa62c32445ac3c3883a6433759c86dcfc428 100644 +index 6d51464f6368151e8acc532414ee223714584e96..00242230e327fb9dd99109398aa7c013bea8af8d 100644 --- a/src/main/java/org/spigotmc/ActivationRange.java +++ b/src/main/java/org/spigotmc/ActivationRange.java -@@ -256,7 +256,7 @@ public class ActivationRange +@@ -254,12 +254,11 @@ public class ActivationRange + entity.activatedTick = MinecraftServer.currentTick + 20; + } isActive = true; ++ } else if (entity instanceof net.minecraft.world.entity.item.ItemEntity && (entity.tickCount + 1 + entity.getId()) % 4 == 0) { // Paper - Needed for item gravity, see ItemEntity tick. +1 since the entity tick counter is increased AFTER... ++ isActive = true; } - // Add a little performance juice to active entities. Skip 1/4 if not immune. +- // Add a little performance juice to active entities. Skip 1/4 if not immune. - } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) -+ } else if ( !entity.defaultActivationState && (entity.tickCount + entity.getId()) % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check - { - isActive = false; +- { +- isActive = false; } ++ // Paper - remove dumb active tick skipping + return isActive; + } + } |