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author | Spottedleaf <[email protected]> | 2024-07-17 10:24:53 -0700 |
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committer | Spottedleaf <[email protected]> | 2024-07-17 10:28:32 -0700 |
commit | 00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch) | |
tree | 82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0325-Optimise-Chunk-getFluid.patch | |
parent | 967f98aa81da851740aeb429778e46159fd188df (diff) | |
download | Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip |
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0325-Optimise-Chunk-getFluid.patch')
-rw-r--r-- | patches/server/0325-Optimise-Chunk-getFluid.patch | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/patches/server/0325-Optimise-Chunk-getFluid.patch b/patches/server/0325-Optimise-Chunk-getFluid.patch new file mode 100644 index 0000000000..0e2e9cccd5 --- /dev/null +++ b/patches/server/0325-Optimise-Chunk-getFluid.patch @@ -0,0 +1,61 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Tue, 14 Jan 2020 14:59:08 -0800 +Subject: [PATCH] Optimise Chunk#getFluid + +Removing the try catch and generally reducing ops should make it +faster on its own, however removing the try catch makes it +easier to inline due to code size + +diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +index a0f9fb2ac15f2fa51a3bbe915550155ac2e76649..c7be1f8fdca34bcc12ecbe40ee5f426e0cd068d7 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java ++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +@@ -270,18 +270,20 @@ public class LevelChunk extends ChunkAccess { + } + + public FluidState getFluidState(int x, int y, int z) { +- try { +- int l = this.getSectionIndex(y); +- +- if (l >= 0 && l < this.sections.length) { +- LevelChunkSection chunksection = this.sections[l]; ++ // Paper start - Perf: Optimise Chunk#getFluid ++ // try { // Remove try catch ++ int index = this.getSectionIndex(y); ++ if (index >= 0 && index < this.sections.length) { ++ LevelChunkSection chunksection = this.sections[index]; + + if (!chunksection.hasOnlyAir()) { +- return chunksection.getFluidState(x & 15, y & 15, z & 15); ++ return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState(); ++ // Paper end - Perf: Optimise Chunk#getFluid + } + } + + return Fluids.EMPTY.defaultFluidState(); ++ /* // Paper - Perf: Optimise Chunk#getFluid + } catch (Throwable throwable) { + CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state"); + CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got"); +@@ -291,6 +293,7 @@ public class LevelChunk extends ChunkAccess { + }); + throw new ReportedException(crashreport); + } ++ */ // Paper - Perf: Optimise Chunk#getFluid + } + + // CraftBukkit start +diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java +index 2c153af611399e884752f8256bee4fe32de5c572..90d1c3e23e753c29660f7d993b3c90ac022941c3 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java ++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java +@@ -43,7 +43,7 @@ public class LevelChunkSection { + } + + public FluidState getFluidState(int x, int y, int z) { +- return ((BlockState) this.states.get(x, y, z)).getFluidState(); ++ return this.states.get(x, y, z).getFluidState(); // Paper - Perf: Optimise Chunk#getFluid; diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid. + } + + public void acquire() { |