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authorBjarne Koll <[email protected]>2024-09-19 16:36:07 +0200
committerGitHub <[email protected]>2024-09-19 16:36:07 +0200
commitc5a10665b8b80af650500b9263036f778f06d500 (patch)
treefedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0335-Optimize-Pathfinding.patch
parent5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff)
downloadPaper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz
Paper-c5a10665b8b80af650500b9263036f778f06d500.zip
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0335-Optimize-Pathfinding.patch')
-rw-r--r--patches/server/0335-Optimize-Pathfinding.patch47
1 files changed, 47 insertions, 0 deletions
diff --git a/patches/server/0335-Optimize-Pathfinding.patch b/patches/server/0335-Optimize-Pathfinding.patch
new file mode 100644
index 0000000000..281988ce37
--- /dev/null
+++ b/patches/server/0335-Optimize-Pathfinding.patch
@@ -0,0 +1,47 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 3 Mar 2016 02:02:07 -0600
+Subject: [PATCH] Optimize Pathfinding
+
+Prevents pathfinding from spamming failures for things such as
+arrow attacks.
+
+diff --git a/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java b/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java
+index 188904c9f0f81db1d63eec953d6746f2dc23dc81..2e9991e6b3c05584002744a2ee2579b1dba218b2 100644
+--- a/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java
++++ b/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java
+@@ -192,13 +192,33 @@ public abstract class PathNavigation {
+ return this.moveTo(this.createPath(x, y, z, 1), speed);
+ }
+
++ // Paper start - Perf: Optimise pathfinding
++ private int lastFailure = 0;
++ private int pathfindFailures = 0;
++ // Paper end - Perf: Optimise pathfinding
++
+ public boolean moveTo(double x, double y, double z, int distance, double speed) {
+ return this.moveTo(this.createPath(x, y, z, distance), speed);
+ }
+
+ public boolean moveTo(Entity entity, double speed) {
++ // Paper start - Perf: Optimise pathfinding
++ if (this.pathfindFailures > 10 && this.path == null && net.minecraft.server.MinecraftServer.currentTick < this.lastFailure + 40) {
++ return false;
++ }
++ // Paper end - Perf: Optimise pathfinding
+ Path path = this.createPath(entity, 1);
+- return path != null && this.moveTo(path, speed);
++ // Paper start - Perf: Optimise pathfinding
++ if (path != null && this.moveTo(path, speed)) {
++ this.lastFailure = 0;
++ this.pathfindFailures = 0;
++ return true;
++ } else {
++ this.pathfindFailures++;
++ this.lastFailure = net.minecraft.server.MinecraftServer.currentTick;
++ return false;
++ }
++ // Paper end - Perf: Optimise pathfinding
+ }
+
+ public boolean moveTo(@Nullable Path path, double speed) {