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author | Riley Park <[email protected]> | 2024-05-15 17:06:59 -0700 |
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committer | GitHub <[email protected]> | 2024-05-15 17:06:59 -0700 |
commit | f17519338bc589c045e0b32bfc37e048b23544d5 (patch) | |
tree | e50182ec698b4a9de8f366f485ee089b1901bbd9 /patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch | |
parent | 3fc93581bb876e8149b2ca423375a98f5ca12d27 (diff) | |
download | Paper-f17519338bc589c045e0b32bfc37e048b23544d5.tar.gz Paper-f17519338bc589c045e0b32bfc37e048b23544d5.zip |
Expose server build information (#10729)
* Expose server build information
* squash patches
* final tweaks
---------
Co-authored-by: Jake Potrebic <[email protected]>
Co-authored-by: masmc05 <[email protected]>
Diffstat (limited to 'patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch')
-rw-r--r-- | patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch b/patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch new file mode 100644 index 0000000000..6c42f020df --- /dev/null +++ b/patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch @@ -0,0 +1,21 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Thu, 2 Apr 2020 19:31:16 -0400 +Subject: [PATCH] Dead Player's shouldn't be able to move + +This fixes a lot of game state issues where packets were delayed for processing +due to 1.15's new queue but processed while dead. + +diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java +index bbafbeff99a7c1bd2d9e27982671a017071f829c..f07c2bd727a8e3e65bb2e6b1367a4bb392febe23 100644 +--- a/src/main/java/net/minecraft/world/entity/player/Player.java ++++ b/src/main/java/net/minecraft/world/entity/player/Player.java +@@ -1162,7 +1162,7 @@ public abstract class Player extends LivingEntity { + + @Override + protected boolean isImmobile() { +- return super.isImmobile() || this.isSleeping(); ++ return super.isImmobile() || this.isSleeping() || this.isRemoved() || !valid; // Paper - player's who are dead or not in a world shouldn't move... + } + + @Override |