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authorRiley Park <[email protected]>2024-05-15 17:06:59 -0700
committerGitHub <[email protected]>2024-05-15 17:06:59 -0700
commitf17519338bc589c045e0b32bfc37e048b23544d5 (patch)
treee50182ec698b4a9de8f366f485ee089b1901bbd9 /patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch
parent3fc93581bb876e8149b2ca423375a98f5ca12d27 (diff)
downloadPaper-f17519338bc589c045e0b32bfc37e048b23544d5.tar.gz
Paper-f17519338bc589c045e0b32bfc37e048b23544d5.zip
Expose server build information (#10729)
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <[email protected]> Co-authored-by: masmc05 <[email protected]>
Diffstat (limited to 'patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch')
-rw-r--r--patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch21
1 files changed, 21 insertions, 0 deletions
diff --git a/patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch b/patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch
new file mode 100644
index 0000000000..6c42f020df
--- /dev/null
+++ b/patches/server/0339-Dead-Player-s-shouldn-t-be-able-to-move.patch
@@ -0,0 +1,21 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 2 Apr 2020 19:31:16 -0400
+Subject: [PATCH] Dead Player's shouldn't be able to move
+
+This fixes a lot of game state issues where packets were delayed for processing
+due to 1.15's new queue but processed while dead.
+
+diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
+index bbafbeff99a7c1bd2d9e27982671a017071f829c..f07c2bd727a8e3e65bb2e6b1367a4bb392febe23 100644
+--- a/src/main/java/net/minecraft/world/entity/player/Player.java
++++ b/src/main/java/net/minecraft/world/entity/player/Player.java
+@@ -1162,7 +1162,7 @@ public abstract class Player extends LivingEntity {
+
+ @Override
+ protected boolean isImmobile() {
+- return super.isImmobile() || this.isSleeping();
++ return super.isImmobile() || this.isSleeping() || this.isRemoved() || !valid; // Paper - player's who are dead or not in a world shouldn't move...
+ }
+
+ @Override